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Day-one DLC has never been particularly well-received, in part because some publishers end up including the content in question in the final retail product. Consumers feel that if you’re going to do this, they shouldn’t have to fork over extra cash for DLC simply locked away on the disc/cartridge.

At least in the case of Mario Golf: World Tour, the game’s DLC seems to be offered through separate downloads. The game’s packs are fairly large in size which indicates that they weren’t included in the cartridge and aren’t simply “unlocked” when making a purchase.

Check out the European download sizes for Mario Golf: World Tour’s DLC packs below:

Three-Pack Set / Season Pass — 489 blocks
Mushroom Pack — 447 blocks
Free-Trial Course Pack — 138 blocks

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There’s some nice looking stuff here, so I recommend checking out the gallery above. You can also find photos of Nintendo’s company handbook from 2013 here.

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The 3DS’ online services will be unavailable for about an hour on Wednesday. Nintendo will be conducting maintenance from 5:55 PM PT to 7 PM PT. This will affect online play, rankings, and other network aspects.

On a similar but less important note, Pokemon X/Y’s online elements will be experiencing downtime on Monday between 7 AM PT and 1 PM PT. Once again, online play, rankings, and more will be affected.

Thanks to Jake for the tip.

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The Kickstarter for Heart Forth, Alicia now includes stretch goals for potential Wii U and 3DS versions. We’ll see the game on Nintendo’s home console if funds hit $200,000, and if donations reach $245,000, it’ll be on Nintendo’s handheld as well. Both versions are realistic possibilities, as the Kickstarter has already reached $164,000 in donations with about two weeks remaining.

Check out the Kickstarter page for Heart Forth, Alicia here. It’s a pretty neat-looking ’90s-inspired Metroidvania RPG.

Thanks to Spookoyo for the tip.

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System: Wii U
Release Date: April 3rd, 2014
Developer: Armature Studios
Publisher: Warner Bros. Interactive


Author: Jack

Think prison life’s bad? Having been there twice already, let me tell you, it’s worse than what the movies and books would have you think. Imagine having to shape your masticatory and gastrovascular secretionary actions around predetermined intervals of time throughout the day, with no exceptions. Imagine a life devoid of privacy in being forced to share a toilet bowl in a confined space with a burly ex-construction worker named Red. Now, with that gruesome reality in mind, picture being in a prison taken over by three maniacal super-convicts bent on causing mayhem and destruction upon their escape. Seems like just enough to drive you over the deep end, right? Well, in Batman: Arkham Origins Blackgate — Deluxe Edition for Wii U, you, the player, as the eponymous Batman, find yourself in that very peculiar predicament.

Bravely Default wasn’t always the straight-up JRPG that we know of today. Originally, developer Silicon Studio tossed around the idea of making it an action RPG.

President Takehiro Terada told Siliconera:

“We developed the first version with action combat, but overall we felt it was not the best form for the game so we went to turn based.”

“The city part was the same, the battle system was action based.”

Silicon Studio had created a prototype in which players would walk around a city, and when a monster was touched, an action-based battle would ensue. It only featured one playable character who could attack with a weapon and use a number of spells. No job system was included at this point.

Speaking about the prototype, Terada added:


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