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The first scans of Etrian Odyssey V have emerged from Famitsu. We should have better images tomorrow, but this does provide us with a look at the game. View them below, along with more details.

etrian-odyssey-v-1

– Fencer ? Skillfully wield pointed swords
– Dragoon ? Boast of defense as tough as a dragon
– Cestus ? Clear through battles with their tempered fists
– Reaper ? Fell enemies with sickles that bring death
– Necromancer ? Summoners that command the spirits of the dead
– Warlock ? Sages skilled in elemental attacks
– Herbalist ? Masters of healing with herbs
– Shaman ? Use mysterious powers to save their allies
– Masurao ? Warriors that weld four swords
– Hound ? Hunters that command falcons and dogs
– New FOEs – Hyppogriph, Hyppogriph, Momonga, Oumu, some sort of millipede
– New character creation system
– Character creation is race-based
– Choose eye, skin and hair color regardless of your portrait design
– Class and race-specific skills
– Similar to how Common skills were handled in Etrian Odyssey III, skills that are universal for your character’s race are accessed via a separate tab in the Custom menu
– Customize the icon sets that appear on your map menu
– Party members can use team up to use Union Skills
– At least four portrait options per class
– There’s a mute option that spans two buttons
– There isn’t a single race skill; it’s an entire set of racial passives, some tiered, and most of which are single-level skills
– Fencer skill set also seems based around elemental chain and prediction/vision skills
– Summoning also doesn’t seem to use the sixth party slot, as one screen shows two aids in their own separate sections
– Both have HP bars, though no TP
– Aslan skill set includes fishing, analyze, double attack, magic heal, something about full power, and something about earth (ground)

Source 1, Source 2

Earlier today we’ve learned about Etrian Odyssey V’s release date and we now have some additional info from Famitsu magazine (thanks to Gematsu for the translation; make sure to head over to their site to read the full article).

Perhaps most interestingly, for the first time ever you will not only be able to decide which gender and class your characters are, but also which race they belong to. The game is set in the world of Arcadia, where there are four dominant races: the Arslan (basically humans), the elf-like Lunaria, the Cerian who have beast/animal-like ears and finally the dwarf-like Brani.

As far as classes go, 10 have been confirmed so far – however, it seems like which class a character can be is determined by the above-mentioned races.

  • Fencer (Arslan)
  • Dragoon (Arslan)
  • Cestus (Arslan)
  • Reaper (Arslan)
  • Necromancer (Lunaria)
  • Warlock (Lunaria)
  • Warrior (Cerian)
  • Hound (Cerian)
  • Herbalist (Brani)
  • Shaman (Brani)

Other than that, the game will offer a great amount of freedom in terms of character customization – you change the color of a character’s hair, skin and eyes. Finally, you can choose a character’s voice as well (or choose to not use voices at all) – there’s a fairly extensive list of voice actors to choose from, including big names such as Akira Ishida and Yui Horie. . It seems unlikely that these would be included in an eventual international release, but you never know.

Etrian Odyssey V, which Atlus has been very quiet on, is apparently now scheduled for release on August 4th in Japan, with more information on the game coming in an upcoming issue of Famitsu. The preview also confirms that the game will release on 3DS.

Source, via

Coverage surrounding Etrian Odyssey V has been a bit strange. While it was announced back in November 2014, Atlus didn’t say which platform the game would be on. We’ve also received relatively little news about the title since the original reveal.

Interestingly, Etrian Odyssey V has popped up on a new survey from Atlus. One question actually lists it as a 3DS title. Given the series’ history, that platform choice would definitely make sense.

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Nintendo and Atlus have released a new update for Genei Ibun Roku #FE. Players can download version 1.1 starting today.

Perhaps as expected, this new update doesn’t appear to do a whole lot. Nintendo’s patch notes say some problems have been fixed so that the game can be played more comfortably.

genei-ibun-roku-fe-1.1

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A whole bunch of footage has come in for Shin Megami Tensei IV Final, which recently came out in Japan. Watch the video below.

Several developers behind Genei Ibun Roku #FE were interviewed in Nintendo Dream’s February issue. Surprisingly, the March edition has another interview with the team as well. The lengthy lineup of staff who participated include producer Hitoshi Yamagami (Nintendo), director Kaori Ando (Nintendo), producer Shinjiro Takata (Atlus), director Eiji Ishida (Atlus), chief director Wataru Hirata (Atlus), art director Fumitaka Yano (Atlus).

Nintendo Dream’s latest feature isn’t quite as interesting as last month’s where we learned that Genei Ibun Roku #FE was originally planned for 3DS and considered a wide array of genres. But there are still quite a few juicy tidbits. After the break, you can see what the developers had to say about reproducing Shibuya, the game structure, and an idea for battle intros that was scrapped.

With Shin Megami Tensei IV Final having wrapped up and shipped in Japan, Famitsu spoke with some developers behind the game for a post-release interview. Character designer Masayuki Doi, producer Kazuyuki Yamai, and sound composer Ryota Kozuka talked with the magazine.

Famitsu has plenty of talk about the franchise in general as well as Shin Megami Tensei IV Final itself. The team spoke about what elements define the series, characters, music and more.

Head past the break for our full translation.

Shin Megami Tensei IV Final sold just over 96,000 copies in its first week in Japan, as reported by Media Create a few days ago. The sales tracker has since relayed additional information about the game’s performance.

According to Media Create’s data, Shin Megami Tensei IV Final sold through 73.28 percent of its initial shipment. On the other hand, the first Shin Megami Tensei IV sold 189,000 copies in its first week with a sell-through rate of 80.14 percent. That means sales were halved with Final, and the consumption rate was a bit lower. This new 3DS entry also saw about half as many few pre-orders – 56,000 units compared to the original’s 98,000 copies. Overall, Media Create points to an assumption that a percentage of series fans who bought the prequel have left the scene.

In a recent issue, Famitsu published one of the first Shin Megami Tensei IV Final reviews. From four editors the RPG received scores of “9”, “9”, “8”, and “9”. That amounts to a total of 35 out of 40.

I do think we’ll be seeing Shin Megami Tensei IV Final in the west eventually. But since it’ll be awhile before that happens, we’ve gone ahead and translated Famitsu’s full review. It’ll give you some idea as to how it’s being received in Japan thus far from one outlet. Overall, the consensus seems to be that it’s easier to get into that its predecessor.

Head past the break for our full translation.


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