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Yesterday, Famitsu revealed that Atlus is developing Shin Megami Tensei IV Final for 3DS. First details about the game have since leaked out of this week’s issue.

Here’s what we know thus far:

General

– Takes place in Tokyo
– Year 203X
– In order to avoid destruction from the war against the gods that suddenly broke out 25 years prior, thick bedrock was made to cover the sky
– This also prevented any contact with those outside
– It wasn’t long until the battle ended, and the people of Tokyo began to fight and murder others for the little amount of supplies and resources that remained
– The people have become ruled over by the angels and demons that stood atop the food chain
– Masashi Doi is working on character designs
– See the likes of Merkabah, Lucifer, and others, including Medusa from the previous game, in their refined forms
– 90% complete

Protagonist (CV: Hiro Shimono)

– Has been spending his days as an apprentice of an organization called the Inhumanity Hunter
– While out on a mission, he takes a surprise attack from a demon, and dies

Mysterious Demon (CV: Shuichi Ikeda)

– Wanders the underworld after the protagonist dies and forms a contract with him
– The protagonist is given a new life and the ability to summon demons

Asahi (CV: Seike Tomoko)

– 15-year-old girl and childhood friend of the protagonist
– Part of the Inhumanity Hunter organization

Navarre (CV: Shintaro Oohata)

– Same Navarre from Shin Megami Tensei IV
– After losing his life for something petty, he meets the protagonist when he wasn’t able to properly go to the afterlife
– Currently has the form of a green body

That’s all thus far! We’ll let you know if any other notable information comes in.

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Famitsu published another round of screenshots from Genei Ibun Roku #FE today. Among other things, we have images of collaboration costumes, which are as follows:

– Itsuki Aoi (collaboration costume: Devil Survivor 2 protagonist)
– Tsubasa Oribe (collaboration costume: Persona Q’s Rei)
– Toma Akagi (collaboration costume: Shin Megami Tensei IV’s Walter)
– Kiria Kurono (collaboration costume: Etrian Odyssey III: The Drowned City’s Princess)

Hit up the gallery below for the new screenshots.

Source, Via

Shin Megami Tensei IV Final is coming to 3DS, Atlus has revealed. The game will be released in Japan on February 10 for 6,480 yen.

Teasers from Atlus today suggested that this would be a new version of Shin Megami Tensei IV, but that’s not the case. Famitsu, which has full coverage of the game this week, says it’s an entirely new project set in the same world. “Godslayer” is said to be a keyword.

shin-megami-tensei-iv-final-new

Atlus is planning a Niconico stream for October 11, which will be held at 7 PM Japan time. Since it’s covered in this week’s Famitsu though, we should be getting information within a day or two. You can find the teaser site here.

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Update: The website was updated – it now looks like this: smt teaser website 2

 

ATLUS has tweeted something very mysterious in regards to the Shin Megami Tensei series. The official website for Shin Megami Tensei IV has now been updated with a gigantic question mark with text that translates to,  “In 15,000 tweets, a disaster will begin”.

What could this possibly mean? We may have a new Shin Megami Tensei game on the horizon, but the announcement will come quicker if we help get the message out there!

If you’re on Twitter and want to help ATLUS reach 15,000 tweets to reveal the mysterious new title, head to the site and click on the question mark! Alternatively, you can just click here to tweet it out.

 

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Genei Ibun Roku #FE is coming to Japan in late December. As the game is just a few months away, we’ll now be seeing more regular coverage of the title. Famitsu does have another update on Genei Ibun Roku #FE this week.

There are a few keywords for Genei Ibun Roku #FE like “Idolsphere”, “Mirage”, and “Mirage Master”. The Idolsphere is an alternate version of cities such as Shibuya and Harajuku where the Mirages come from. As for the plot, it’s about an average protagonist who stumbles into such a world. Mirages are mysterious beings from the Idolsphere dimension that lend their power to humans. Of course, they look like Fire Emblem series’ heroes and villains. Mirage Masters, who receive aid in battle from heroes such as Chrom and Sheeda, are those who hold a mysterious power that allows them to utilize Mirages by summoning them.

This week’s issue of Famitsu shares more on Genei Ibun Roku #FE. Along with two brand new characters, we have news about three new Mirages.

Below is information about the latest characters, courtesy of Gematsu:

– Mamori Minamoto (voiced by Kaori Fukuhara) – A talent and Mirage Master that belongs to the same public entertainment office as the protagonists. She’s an elementary school student that likes Showa era songs and clothing.

– Barry Goodman (voiced by Yuichi Nakamura) – A once popular musician who’s come to Japan in search of otaku culture. Following his retirement, he works with the protagonists as a trainer.

Finally, Famitsu confirms that Tharja, Virion, and Draug will be included in Genei Ibun Roku #FE as Mirage characters. The first two are from Fire Emblem: Awakening while the latter debuted in the very first game. Tharja is Kiria Kurono’s Mirage while Virion belongs to Eleonora Yumizuru and Draug is Mamori Minamoto’s Mirage.

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A few days ago, Atlus brought a demo for The Legend of Legacy to the 3DS eShop. There’s nearly an hour of footage from the download below.

Atlus issued a new Stella Glow trailer today focusing on Song Magic. View it below, along with a description of the game’s mechanic.

Song Magic. It’s one of the core mechanics in Stella Glow – only 5 people on the planet know how to use Song Magic, and coincidentally, all of them are Witches. Unfortunately, one of those 5 is hell-bent on wiping out all of humanity. THANKS, HILDA.

But the good news is that as the protagonist Alto, you’ll be able to recruit Witches to join your party and as the Song Stone meter gradually fills during the game’s battles, you’ll be able to use tide-turning song magic to debuff or damage enemies, or heal allies! It all depends on which Witch you use and well, your own particular brand of playstyle since the strategy RPG offers many, many ways to win in battle.

But as we’ve talked about earlier, spending portions of the game’s Free Time to tune a Witch’s heart will unlock more song magic (and increase your bond with them!) check out more about song magic in the latest trailer!

Source: Atlus PR

A few hours ago, a new Genei Ibun Roku #FE blog post went live on the game’s Japanese website. This one comes from composer Yoshiaki Fujisawa.

You can find a breakdown of Fujisawa’s post below. All translations come courtesy of Siliconera.

– Fujisawa has worked on plenty of music arrangements in the past
– This includes arrangements for talents such as Kenichi “Hyadain” Maeyamada, music for some anime such as Nichijou, and more recently Love Live and GATE
– Working for Avex Group on this game
– His work with Shin Megami Tensei X Fire Emblem all started back with a single phone call in late-fall of 2013
– Avex’s Aburai [George Aburai] asked if he was busy and gave him a proposal
– From there, it was decided that he’d join the staff in the development of a new game
– This would end up being the new Wii U game
– He then met up with the developers and sound team, learned more about the game
– He was a bit nervous, considering that he’s more familiar with working on music for anime and TV shows
– First thing he felt: “it was very difficult!”
– He struggled a lot in the completely different mindset that is required for making video game music, as he’s more familiar with how things are done for TV shows.
– Everything from the timing, flow, and feelings of a song, were all different from the way he usually works on music
– However, the sound team from Atlus gave him all kinds of advice that came in handy for his work
– He says working with the team in an incredibly creative environment, where ideas shapes themselves up, was really fun
– He recalls how excited he felt when they first checked out a demonstration of one of his songs, although he says that he was always nervous whenever it came to presenting the songs
– For this game, “entertainment” is a big theme
– Fujisawa explains that the game is full of songs that bring out the feelings of the stages and floors, and plenty of groovy tracks
– “Especially for the battles—I just can’t help but want to dance [to the music] while fighting!”
– He explains that all the field and event scene tracks have been made with a variety of tracks that have been made through the challenges of ideas provided from the team
– “Oh, and everything about this title is overwhelmingly great, if I do say so myself.”
– The above image is a character that appears in the game, and it was modeled after the composer’s actual look

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If you have a North American 3DS system, you can now get a demo for The Legend of Legacy. Atlus released the download earlier this afternoon. I haven’t downloaded it myself yet, but I’d imagine it has somewhere around 30 plays!


Thanks to Robert D for the tip.

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