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Amazon has posted the Japanese boxart for Mega Man Legacy Collection 1 + 2 on Switch. We have it above.

As is the case in North America, only Mega Man Legacy Collection 1 will be offered as a cartridge. Mega Man Legacy Collection 2 will be a digital download.

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Capcom has revealed the boxart for Mega Man Legacy Collection 1 + 2 on Switch. Take a look at it above.

To reiterate what was mentioned in our previous post, only Mega Man Legacy Collection 1 will be offered as a cartridge. The second collection is a digital download.

Mega Man Legacy Collection 1 + 2 will cost $39.99 at retail and comes with an exclusive Mega Man 30th Anniversary cleaning cloth. Mega Man Legacy Collection 1 and 2 will cost $14.99 and $19.99 on the eShop respectively.

Mega Man Legacy Collection 1 + 2 is releasing for Switch on May 22, Capcom has announced. A total of ten classic games are included.

Here’s a full rundown as to what you can expect:

Ratings for Mega Man Legacy X Collection and Mega Man Legacy X Collection 2 popped up in Australia yesterday. It’s a clear sign that when Capcom brings the Mega Man X games to Switch, there will be two separate collections.

We also can’t forget that the mainline Mega Man titles are heading to Switch. For the original Mega Man Legacy Collections, it seems that this will be a single release.

December was a great month for Mega Man announcements, and Switch owners in particular. Capcom closed its announcement presentation by revealing Mega Man 11. Prior to that, the company confirmed that both Mega Man Legacy Collections will be coming to Switch, and all Mega Man X titles will be released on the system as well.

Ratings from Australia suggest that the Mega Man X games will be brought to Switch as two separate packages. Today, Mega Man X Legacy Collection and Mega Man X Legacy Collection 2 were both rated by the official Classification Board.

Monster Hunter XX - Nintendo Switch

Monster Hunter on Nintendo platforms is somewhat of an unknown factor at the moment. Capcom did release Monster Hunter XX on Switch last year, which was originally a 3DS title. But Monster Hunter World, the latest game which is actually brand new, can’t be found on Switch.

Capcom president Haruhiro Tsujimoto addressed the situation surrounding Monster Hunter and Switch in an interview with Toyo Keizai. The discussion primarily focused on Monster Hunter World, but there was a bit of talk surrounding Nintendo’s console as well.

During the Q&A portion of Capcom’s latest financial results briefing, the company was asked about sales of Resident Evil Revelations’ port on various platforms. We now have concrete data for the first game’s performance on Switch.

Capcom indicated that Resident Evil Revelations for Switch, PlayStation 4, and Xbox One has sold 500,000 copies. Of that number, roughly 250,000 units were on Switch specifically.

Capcom did not say how Resident Evil Revelations 2 has sold, unfortunately.

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Nintendo wasn’t the only company to report its financial results today. Capcom shared its own data and information about its performance for the nine month period ended December 31.

According to Capcom, Monster Hunter XX for Switch “performed strongly”. The company also said that Ultra Street Fighter II: The Final Challengers was “a smash hit.”

Capcom says that its net sales decreased to 47,740 million yen (down 10.8% year-over-year). However, operating income increased to 7,009 million yen (up 36.9% year-over-year), ordinary income increased to 7,099 million yen (up 71.2% year-over-year), and net income attributable to owners of the parent increased to 4,439 million yen (up 60.7% year-over-year).

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In the past, when asked about why Monster Hunter World isn’t appearing on Switch, Capcom has been a bit cagey. IGN finally managed to get a concrete answer out of directors Kaname Fujioka and Yuya Tokuda in a new interview.

Fujioka and Tokuda explained that one reason for the lack of Switch plans is due to the game’s lengthy development. Capcom originally started on the project four years ago, and Nintendo’s newest console wasn’t around at that time. Also explained is that, “for every title we decide what the best fit for hardware is for the concept.”

Fujioka and Tokuda’s full words:

As part of its coverage for Mega Man 11, Game Informer caught up with producer Kazuhiro Tsuchiya to show off a stage from Mega Man 7 and talk about programming the game. He also discussed how the team came together to turn around the entire game in just three months. Check out the full video below.


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