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Donkey Kong

Billy Mitchell, a prominent member of the Donkey Kong arcade scene, was recently accused of obtaining high scores on the emulator MAME. This is significant since it was expected that he had playing on original arcade hardware.

During an episode of internet talk show “East Side Dave”, Mitchell finally commented on the situation. First, he started out with the following:

Billy Mitchell has made a name for himself in the arcade scene over the years, especially when it comes to setting high records in Donkey Kong. Yet now Mitchell is coming under fire after being accused of cheating.

After looking into the situation, a Donkey Kong fansite has removed three of Mitchell’s high score submissions. The site believes the community was misled about playing on real arcade hardware. It’s thought that, instead, emulator gameplay was used.

The World Video Game Hall of Fame in its 2017 edition has inducted four new games that deserve it because of how they affected the video game industry: Donkey Kong, Halo: Combat Evolved, Pokémon Red & Green, and Street Fighter II.

The original Donkey Kong arcade game has been inducted because of how it helped to launch the career of one Shigeru Miyamoto, as well as counting as the first appearance of characters Donkey Kong and Super Mario (who was known as Jumpman).

A couple of weeks ago, Nintendo published two interviews with Shigeru Miyamoto and Yoshio Sakamoto on their Japanese website. Miyamoto, obviously, created Donkey Kong, and Sakamoto developed Balloon Fight. Both of these NES games are among the games lineup of the NES Classic Mini, which was the occasion for these interviews. Now, Nintendo of America has provided an official translation of both interviews on their website.  We’ve already provided an overview of the Miyamoto interview here, but it if you want to check out the official translation, you can find it here. The Sakamoto interview about Balloon Fight is located here.

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Earlier today, Nintendo published a new interview with Shigeru Miyamoto about Donkey Kong on its Japanese website. It was conducted in celebration of the NES Classic Edition/Famicom Mini due out on the market next month.

To say that the interview was interesting would be an understatement. It’s unfortunately Japanese-only right out, but Wired has provided a pretty good rundown of what was talked about. Miyamoto revealed how Nintendo’s company bathtub helped soothe his thoughts, working with Nintendo of America and pushed for Donkey Kong’s name, how he tried conveying that Mario was in his 20s, and more.

Head past the break for a summary of Wired’s article. We encourage you to read their full piece here as well.

Donkey Kong – and the series itself – is celebrating its 35th anniversary today. The very first game debuted way back on July 9, 1981 in arcades. Donkey Kong is one of Nintendo’s oldest franchises, so it’s great to see that it’s still very relevant today!

Wes Copeland retook the Donkey Kong record this past week with 1,218,000 points, and essentially achieved a “perfect” game as he did not lose a single Mario in the process. Copeland was the previous record holder in January, but was topped by Robbie Lakeman last month who obtained a score of 1,190,000.

On Facebook, Copeland indicated that this is his “last record score.” Lakeman may be done as well, having chimed in on the situation with the following message: “I’m not lucky enough. Good enough, but not lucky enough.”

Here’s a look at Copeland’s playthrough:

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Gregg Mayles, a former staffer at Rare, has been posting concept art from the Donkey Kong Country days. He hasn’t slowed down since then, as we have more images including early designs.

Here’s a roundup of the latest shots from Mayles:


Gregg Mayles, a former staffer on Rare, has been posting several images of concept art of Donkey Kong over the past few days on Twitter.

Here’s a look at everything that was shared:


Rare worked on several Donkey Kong games during the ’90s. These include Donkey Kong Country, Donkey Kong Land, and Donkey Kong 64.

Donkey Kong wasn’t always a shoe-in for the new movie Pixels. In an interview with Wired, director Chris Columbus stated that the character wasn’t included in the first draft of the script.

It was only after several months of meetings with Nintendo that the company signed off on having Donkey Kong featured in Pixels. Nintendo eventually felt that the film team would “treat Donkey Kong with respect and the proper gameplay”.

Columbus said:

“I was excited because the script had a Centipede sequence and a Pac-Man sequence, but what the first draft of the script did not have was Donkey Kong. After months and months of meeting with the board of Nintendo they agreed that we were going to treat Donkey Kong with respect and the proper gameplay, which was very important, and bringing Donkey Kong into the film was a slam-dunk for us.”

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