NES Classic interviews with Miyamoto and Sakamoto now officially translated
Posted on 7 years ago by Matt(@OnePunchMaz) in General Nintendo, News | 0 comments
A couple of weeks ago, Nintendo published two interviews with Shigeru Miyamoto and Yoshio Sakamoto on their Japanese website. Miyamoto, obviously, created Donkey Kong, and Sakamoto developed Balloon Fight. Both of these NES games are among the games lineup of the NES Classic Mini, which was the occasion for these interviews. Now, Nintendo of America has provided an official translation of both interviews on their website. We’ve already provided an overview of the Miyamoto interview here, but it if you want to check out the official translation, you can find it here. The Sakamoto interview about Balloon Fight is located here.
Miyamoto reveals new secrets about making Donkey Kong – Nintendo’s company bath, working with NoA, Mario’s age, more
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, News | 1 Comment
Earlier today, Nintendo published a new interview with Shigeru Miyamoto about Donkey Kong on its Japanese website. It was conducted in celebration of the NES Classic Edition/Famicom Mini due out on the market next month.
To say that the interview was interesting would be an understatement. It’s unfortunately Japanese-only right out, but Wired has provided a pretty good rundown of what was talked about. Miyamoto revealed how Nintendo’s company bathtub helped soothe his thoughts, working with Nintendo of America and pushed for Donkey Kong’s name, how he tried conveying that Mario was in his 20s, and more.
Head past the break for a summary of Wired’s article. We encourage you to read their full piece here as well.
More: Donkey Kong, interview, Mario, Shigeru Miyamoto, top
Happy 35th anniversary, Donkey Kong
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, News | 16 Comments
Donkey Kong – and the series itself – is celebrating its 35th anniversary today. The very first game debuted way back on July 9, 1981 in arcades. Donkey Kong is one of Nintendo’s oldest franchises, so it’s great to see that it’s still very relevant today!
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Wes Copeland breaks the all-time Donkey Kong record again, has a “perfect” game
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, News | 2 Comments
Wes Copeland retook the Donkey Kong record this past week with 1,218,000 points, and essentially achieved a “perfect” game as he did not lose a single Mario in the process. Copeland was the previous record holder in January, but was topped by Robbie Lakeman last month who obtained a score of 1,190,000.
On Facebook, Copeland indicated that this is his “last record score.” Lakeman may be done as well, having chimed in on the situation with the following message: “I’m not lucky enough. Good enough, but not lucky enough.”
Here’s a look at Copeland’s playthrough:
More: Donkey Kong
Former Rare staffer shares more Donkey Kong concept art and designs
Posted on 8 years ago by Brian(@NE_Brian) in Images | 5 Comments
Gregg Mayles, a former staffer at Rare, has been posting concept art from the Donkey Kong Country days. He hasn’t slowed down since then, as we have more images including early designs.
Here’s a roundup of the latest shots from Mayles:
Found a couple more #DKCrevealed Kremling concepts by James Ryman, where Krudd is starting to look like K.Rool. pic.twitter.com/5dDpIWU9Vn
— Gregg Mayles (@Ghoulyboy) September 6, 2015
And two more early versions of DK, the 3D model must be one of the first. Time for some #DKCrevealed levels next. pic.twitter.com/3MhfYMIRWL
— Gregg Mayles (@Ghoulyboy) September 6, 2015
Some of these #DKCrevealed animal buddies are familiar, but I wonder what names we'd have given the Owl, Mole & Fox? pic.twitter.com/l6VjTgGy96
— Gregg Mayles (@Ghoulyboy) September 5, 2015
More: Donkey Kong, Gregg Mayles, Rare
Donkey Kong concept art posted by former Rare staffer
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, Images | 5 Comments
Gregg Mayles, a former staffer on Rare, has been posting several images of concept art of Donkey Kong over the past few days on Twitter.
Here’s a look at everything that was shared:
First out of the GMF are some early 1993 concept ideas for a reimagined Donkey Kong. pic.twitter.com/Gae85778oY
— Gregg Mayles (@Ghoulyboy) August 31, 2015
Next to be #DKCrevealed from the folder is this faxed pic from Mr Miyamoto suggesting DK could have a tie. Good call. pic.twitter.com/2IN21icvrN
— Gregg Mayles (@Ghoulyboy) September 1, 2015
Here's a #DKCrevealed concept book before DKC was DKC. Look at that shininess still gleaming! pic.twitter.com/Moto5zn3pR
— Gregg Mayles (@Ghoulyboy) September 3, 2015
In the #DKCrevealed Golden Bananas concept story there's early Cranky as Grandpa and a Diddy / DK Junior hybrid. pic.twitter.com/5tSnP28aPW
— Gregg Mayles (@Ghoulyboy) September 3, 2015
@BringBackKRool asks if #DKCrevealed has any early Kremling art. How about this pair, that pre-date K.Rool? pic.twitter.com/Vxys3eO8tX
— Gregg Mayles (@Ghoulyboy) September 2, 2015
Rare worked on several Donkey Kong games during the ’90s. These include Donkey Kong Country, Donkey Kong Land, and Donkey Kong 64.
More: Donkey Kong, Rare
First draft of the Pixels movie script didn’t have Donkey Kong
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, News | 7 Comments
Donkey Kong wasn’t always a shoe-in for the new movie Pixels. In an interview with Wired, director Chris Columbus stated that the character wasn’t included in the first draft of the script.
It was only after several months of meetings with Nintendo that the company signed off on having Donkey Kong featured in Pixels. Nintendo eventually felt that the film team would “treat Donkey Kong with respect and the proper gameplay”.
Columbus said:
“I was excited because the script had a Centipede sequence and a Pac-Man sequence, but what the first draft of the script did not have was Donkey Kong. After months and months of meeting with the board of Nintendo they agreed that we were going to treat Donkey Kong with respect and the proper gameplay, which was very important, and bringing Donkey Kong into the film was a slam-dunk for us.”
More: Chris Columbus, Donkey Kong, interview, movie, Pixels
Donkey Kong swings onto the Virtual Console trailer
Posted on 9 years ago by Brian(@NE_Brian) in 3DS eShop, Videos, Wii U eShop | 0 comments
More: Donkey Kong, Virtual Console
New Wired Fight Pads for Wii U announced by PDP
Posted on 9 years ago by Kirara Koneko(@KiraraKoneko) in News, Wii U | 4 Comments
Four new Wired Fight Pads have just been announced by PDP, coming in 2015 we will see four new characters; Link, Samus, Donkey Kong, and Wario.
The leading third-party manufacturer of video game accessories to release a second wave of Nintendo GameCube-inspired controllers for Wii U in early 2015.
Burbank, CA – 12/3/2014 – PDP is proud to announce that four fan-favorite characters are joining the lineup for the Wired Fight Pad for Wii U, a new addition to the Classic Controller line inspired by the original Nintendo GameCube controller.
Unlocking with the second wave: Link, Samus, Donkey Kong, and Wario! Each of these characters brings a deep history and strong personality to the Wired Fight Pad.The Wired Fight Pad is licensed by Nintendo and designed for use with the Wii and Wii U consoles. The Wired Fight Pad plugs directly into the Wii Remote External Extension Connector. Players can use it for Wii and Wii U games that support the Classic Controller, the Classic Controller Pro, as well as some of Nintendo’s Virtual Console games.
The Wired Fight Pad line also features fan-favorite Nintendo characters such as Mario, Yoshi, Princess Peach, and Luigi – All with a shape inspired by the original Nintendo GameCube controller.
The second wave of the Wired Fight Pad will be available in early 2015 with an SRP of $24.99.
Check out the images below to see if you will be picking one up next year:
More: Donkey Kong, Link, PDP, Samus, Wario, Wired Fight Pad
New music and sound effects found in Donkey Kong
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 2 Comments
New music and sound effects have been found in Donkey Kong despite the fact that the game was released over thirty years ago.
One user over on the Cutting Room wiki came across three pieces of music as well as two sound effects. Although these items were never publicly accessible, some have appeared in later games including handheld ports.
You can listen to all of the content here.