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Eiji Aonuma

Finally we have a photo of Shigeru Miyamoto, Eiji Aonuma, and Reggie Fils-Aime together as we head into tomorrow’s E3 stream. Miyamoto and Aonuma are both wearing t-shirts that feature the same Sheikah symbol found on the E3 site. Not too long to go before the fun begins!


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Reggie Fils-Aime isn’t the only Nintendo bigwig at E3 this year. Shigeru Miyamoto and Zelda producer Eiji Aonuma have also been spotted by the show. Given the presence of the new Zelda game at E3, it makes sense that both of them are there!

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Zelda series producer Eiji Aonuma stopped by Miiverse yesterday for a special interview. He spoke about the game in general, shared (and discussed) some concept art, and even admitted that he’s unclear about a specific story point towards the end of the game. Specifically regarding the HD version, Aonuma also commented on stressing over the graphics, wanting to fix certain elements, and more.

We’ve managed to capture a screengab of the entire Miiverse Miiting. To read it in full, head past the break.

Last week, Stack published an interview with Zelda series producer Eiji Aonuma and assistant director Tomomi Sano about Twilight Princess HD. Between them both, they commented on when the project began, challenges in remaking the game, why Tantalus was specifically chosen, and more.

As usual, we’ve picked out some excerpts below. The full interview is located here.

This week’s issue of Famitsu contains an interview about The Legend of Zelda: Twilight Princess HD. Series producer Eiji Aonuma, along with assistant director Tomomi Sano, participated in the discussion.

Topics included how the remake came about, consideration of Wii Remote controls, the Twilight Cave, and more. You can find a full translation of the interview after the break.

This week’s issue of Famitsu has an interview centered around The Legend of Zelda: Twilight Princess HD. But of course, the discussion wouldn’t have been complete without a question regarding Zelda Wii U.

When asked about how development is going on the new game by Famitsu, Zelda series producer Eiji Aonuma told the magazine:

“Busy. When we did Skyward Sword for the Wii, at the end stages of development, I was in charge of the characters’ dialogue and the in-game text. And, now as well, it’s like it was then. I had to work on text today, too. But, the game has really taken shape, and things have gotten easier. That means things are progressing well.”

Aonuma added that the keyword/key phrase for the game is “something new.” Ocarina of Time was a huge leap for the Zelda series and since then Aonuma explained:

“I think the base of our secret sauce has always been Ocarina of Time. But this time, the change in flavor will be like going from Japanese food to Western style food. Perhaps, players will be surprised. Please look forward to it, because I think we’ll be able to make ‘something new’ like Ocarina of Time was.”

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Zelda series producer Eiji Aonuma took to Miiverse yesterday and shared a little message for the arrival of Twilight Princess HD in North America and Europe. You can read his words in full below.


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Nintendo has concluded its new retrospective video series for The Legend of Zelda: Twilight Princess HD. Check out the last episode below, which has a few staff members reflecting on bringing the experience to Wii U.

Nintendo Life has published its full interview pertaining to The Legend of Zelda: Twilight Princess HD. Series proucer Eiji Aonuma and Wii U assistant director Tomomi Sano participated in the discussion. Between the two, they discussed the thought process behind remaking Twilight Princess HD, the frame rate, enhancements that were tough to implement, and what went into the Miiverse stamps and Wolf Link amiibo.

Head on below for some excerpts from the interview. For the full talk, visit this page.

Nintendo Life recently had the opportunity to speak with Zelda series producer Eiji Aonuma about Twilight Princess HD. When asked about what makes the game an important entry in the franchise and resonating with players, Aonuma decided to refer to the experiences his wife and son had with the game.

Here’s what he shared:

This is a very difficult question. There’s lots of different things that make Twilight Princess an important title, and I don’t have a single conclusive answer for you. However, there was one thing rather personal to me that stands out. Until the original version was released, my wife had never shown any interest in playing any of the games I’d made. But all of a sudden, without any encouragement from me at all, she played through the whole of Twilight Princess together with our son, who was just three at the time.

I asked her why she decided to play and she replied that she thought the game would be too difficult for our son to play by himself, so at first she wanted to help him by playing through the first part of the game for him. Before she realized it though, she found that she wanted to play through to the end herself. I think that maybe the setting of the game somehow appeals to the kind of people who wouldn’t normally be interested in this type of game.

Even my son, who at the time was too scared of the Imp Poes to play the game has recently played through the Wii version. I didn’t have to encourage him to either, he said that he just thought that maybe now he’d be able to play though to the end. I think that maybe this game has something to it that means you can play it even now without the game feeling too dated. And I think that is even more true with this HD version where you can experience the setting much more vividly. I hope that both people who played the original and those who didn’t will be able to really enjoy delving into the game’s world in this new version. (I’m quite sad that I wasn’t able to tell my son that if he waited a little bit longer then he’d be able to play an HD version, haha).

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