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New details regarding Splatoon have come out of this week’s issue of Famitsu. You’ll find the information in the summary below (thanks StreetsAhead):

-Team made up of lots of staff that worked on Wii U launch titles. Once they’d grasped the hardware, they wanted to create something innovative.
-Working on a local multiplayer mode in addition to online and Hero Mode
-Hero mode is predominantly a 3D platformer with heavy emphasis on human-squid transformations
-Random matching is done world wide, game tries to place you with players close to your skill level based on ratings
-Tried implementing a system whereby you could give orders to your team mates, but battles were too quick and hectic for them to be effective so they got rid of the feature
-Game won’t use CPU fighters; only once 8 human players have been found will a match start
-Having multiple modes with random matching would limit the number of players per mode, so all the focus is on the 4 vs. 4 for that
-No communication with players you are matched with
-They didn’t think of using Bloopers when they decided on squids (they apparently forgot they existed)
-No money can be earned in Hero Mode. Your points, as displayed at the end of the match, are turned into money and experience points.
-A lot of the music is written by Tooru Minegishi (who has worked on Zelda, Animal Crossing, and Super Mario)

Source 1, Source 2

Earlier today we found out about the new Langrisser game for 3DS thanks to Famitsu. A few more details about the project have now emerged, via the magazine’s interview with Soshi Saito. View them in our roundup below.

– Extreme wants to make games from the Masaya catalog available on the Virtual Console
– Extreme also wants to work with devs that share the same enthusiasm
– Extreme has been leaning more towards making games for consoles since they feel that smartphones can’t match the expressive powers of a dedicated game console
– This led to the development of the new Langrisser for the 3DS
– Extreme wants to bring back the excitement of Masaya’s brands (popular during the ‘90s)
– Extreme’s philosophy is to make games for videogame fans
– Extreme also considered Cho Aniki and Kaizou Choujin Shubibinman [the prequel to Shockman] but felt that Langrisser would be the best choice for a revival
– New Langrisser will be a little different from previous entries
– This is because Extreme felt it wouldn’t be good to keep things the way they used to be
– Extreme thought about asking Satoshi Urushihara (artist for the previous Langrisser games) to come on board, but went with Hiroshi Kaieda instead
– Idea was to do something new
– Saito is also a fan of Kaieda’s
– Extreme also initially thought about keeping the system exactly the same as the earlier Langrisser games, but that has changed as well

Source

This week’s Famitsu review scores are as follows:

Samurai Warriors 4-II (PS4/PS3/PSV) – 9/9/9/9
Lords of the Fallen (PS4) – 8/9/8/7
Hyakka Yakou (PSV) – 8/8/7/7
Ukiyo no Shish (PSV) – 7/7/8/7
Wooden Sen’Sey (Wii U) – 6/7/8/8
Another World: 20th Anniversary Edition (Wii U/3DS) – 7/7/8/6
The Seven Deadly Sins: Unjust Sin (3DS) – 7/7/7/7
Daitoshokan no Hitsujikai Library Party (PSV) – 7/7/7/7

This week we will se a 10 page spread in Famitsu featuring Splatoon.

It will include game details, as well as interviews with the producer (Nogami) and the directors (Amano and Sakaguchi)

Source1, Source2

It’s time for the latest Famitsu’s most wanted games chart! Final Fantasy XV, Dragon Quest Heroes, Bravely Second, Persona 5, and Theatrhythm Dragon Quest are the new top five.

Head past the break for the full chart. All votes were cast between January 15 and January 21.

Famitsu has a major feature on Xenoblade Chronicles X in this week’s issue. In addition to a new preview, the magazine shared an interview with director Tetsuya Takahashi.

One of the things Famitsu brings up is how Takahashi called the original Xenoblade “an orthodox RPG”, even though the field was huge and there were a number of different challenges. Takahashi says in response that the story of the original Xenoblade Chronicles “was one big thread so I think it was a linear game.” But in Xenoblade Chronicles X, “the story progresses in various directions as you finish quests which you get from different places.”

Famitsu next brings up the topic of loading. Takahashi confirms that players will be able to cross the huge world from one end to another without having to load data… for the most part anyway.

Rodea: The Sky Soldier was one of the games covered by Famitsu in a November issue. Looking through it again, something about the article caught our eye.

Famitsu’s article contains a chat with Yoshimi Yasuda, the president of Kadokawa Games. The magazine points out how the different versions of Rodea will finally be released after a long development period. To this, Yasuda says:

It took some time to deliver [Rodea] to everyone, but the Nintendo 3DS, Wii U and Wii versions were rebooted. I think that we can share some sort of notification of a overseas release in the near future, so overseas users please look forward to it.

Yasuda’s words certainly suggest that a localization announcement for Rodea is on the way. That’s extremely encouraging news!

Games featured in the gallery above: Devil Survivor 2: Record Breaker, Lost Heroes 2, Terra Formars: Fierce Battle on the Crimson Planet, Theatrhythm Dragon Quest, Xenoblade Chronicles X, and Zelda: Majora’s Mask 3D.

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Famitsu has a big update on Xenoblade Chronicles X this week. There’s a total of ten pages dedicated to the game, including an interview with director Tetsuya Takahashi.

The following information has leaked out of Famitsu thus far:

– Mira is 400km^2, which is 5 times the size of Xenoblade’s world
– Takahashi’s final check play time was over 300 hours
– “Union” Sound; something like factions for quests
– There are 8 of them, and you can join any of them, and change them depending on your goal
– PATH FINDER, COLEPEDIAN, INTER CEPTOR, LAND BANK, AVALANCE, ARMS, TESTAMENT, COMPANION
– Nagi (Takayuki Sugou): Former Captain of the White Whale and current Military Chief in the Autonomous Government of New Los Angeles
– Guin (Yuichi Nakamura): Worked in the same division as Elma and Irina on Earth; was their subordinate
– Many options for player avatar customization
– Kunihiko Tanaka did the preset avatar designs
– Some famous voices actors providing their voice as options for the avatar, will be announced on the Xenoblade homepage later
– GamePad shows character locations, quest locations
– Warp to previously visited areas on the GamePad
– The use of ‘X [Cross]’ has implications for the online functionality
– Not a standard online game, more ‘loosely connected’
– About 90 songs in the game
– Xenoblade had 1 vocal song at the end, but Xenoblade X has many vocal songs (many for an RPG)
– Sawano involved in all aspects of music
– Battles are faster paced, more-actiony than Xenobalde
– Differentiates close and distant attacks
– No healers
– Healing done with new system called ‘Soul Voice’
– 4-player party
– You control 1 character, the AI controls the rest
– More unique monsters and equipment than Xenoblade
– Xenoblade was a traditional RPG, whereas Xenoblade X is an open world RPG
– Xenoblade was linear despite having big world
– Xenoblade X you will get quests from different places and have more freedom

Source

This week’s Famitsu scores are as follows:

Lost Heroes 2 (3DS) – 8/8/7/7
Dragon Ball Xenoverse (PS4/PS3/XBO/360) – 7/8/8/7
Xtype+ (Wii U) – 7/6/8/7
Color Zen (3DS) – 7/7/8/6
Hazumi (3DS) – 7/7/7/7
6×1?Unlimited? (3DS) – 7/6/7/7
Zomgeri Panic Nightmare (3DS) – 7/6/7/6
Shinjuku Dungeon (3DS) – 7/6/7/6
Sangoku Stories Ten (3DS) – 6/6/7/6


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