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Famitsu

A few months ago, SEGA said that Sonic Boom wouldn’t be coming to Japan. Those plans have since changed.

The latest Famitsu leaks reveal that Sonic Boom is indeed heading to Japan… as “Sonic Toon”. Both versions – Wii U and 3DS – will be available sometime this winter.

Final Fantasy Explorers

This week’s issue of Famitsu has a followup report on Final Fantasy Explorers. You’ll find the latest information from the magazine below.

– More jobs confirmed
– Can play as the Dragon Knight, Paladin, Thief, Ninja, Red Mage, Time Mage, and Bard
– Assign a maximum of eight abilities to each button for use in battle
– Famitsu describes Final Fantasy Explorers as a “lite” version of Final Fantasy XIV or Final Fantasy XI
– Character positioning is important
– Square Enix is including an ability chaining system
– Once mastered, job-specific abilities can be used within other jobs
– Ability costs vary depending on which job a give character currently has
– Ex: Black Mage will have black magic costs halved
– Takes place on an island with various locations
– Can walk to all of its adjoining lands
– Can befriend monsters when you defeat them
– A monster training element is being included
– Since you have four max player slots, you can fill the remaining slots with monsters
– Ex: 2 human players and 2 monster players
– Said to last between 100-200 hours
– Square-Enix is said to be developing the game with intention of expanding it into a proper action-RPG sub-series for Final Fantasy
– Local and online co-op is supported

Source

This week’s Famitsu review scores are as follows:

Watch Dogs (PS4/PS3/360) – 9/9/9/9
Freedom Wars (PSV) – 8/9/9/9
Taiko Drum Master: Don and Katsu’s Space-Time Great Adventure (3DS) – 8/9/8/8
Kamen Rider: Battride War II (PS3/Wii U) – 7/8/8/8
Kamen Rider: Battride War II (Wii U) – 7/8/8/8
Cross Channel: For All People (PS3) – 7/7/7/9
Robotics;Notes Elite (PSV) – 7/7/7/9
Date A Live: Ars Install (PS3) – 7/8/7/8
Aiyoku no Eustia: Angel’s Blessing (PSV) – 7/8/7/7
Black Code (PSP) – 7/7/7/7
Cross Channel: For All People (PSV) – 7/7/7/7
Girls und Panzer (PSV) – 6/6/6/5

Famitsu put up a small article of Senran Kagura 2: Deep Crimson online today, confirming another detail about the game. According to the magazine, Orochi will be returning along with a gigantic trio of new ghosts that the ninja girls.

More Senran Kagura 2 information is included in this week’s issue of Famitsu. The magazine offers new information about the gameplay systems.

Source

This week’s Famitsu review scores are as follows:

Pokemon Art Academy (3DS) – 7/8/7/9
Pac-Man and the Ghostly Adventures 2 (3DS) – 7/7/8/7
Durarara!! 3way Standoff Alley V (PS Vita) – 6/7/7/6
World of Tanks (360) – 8/6/7/7
Casting Voice (PS3) – 6/8/7/7
Firefly’s Diary (PSV) – 7/8/8/7
Sengoku Hime 4: Souha Hyakkei Hanamamoru Chikai (PS Vita) – 6/7/6/6

This week’s Famitsu review scores are as follows:

Persona Q: Shadow of the Labyrinth (3DS) – 8/9/9/9
CardFight!! Vanguard: Lock on Victory (3DS) – 7/8/8/8
Stranger of Sword City: White Palace (360) – 8/9/8/7
Rain (PS3) – 7/8/7/9

Even more Hyrule Warriors details and developer comments have come out of this week’s Famitsu. Once again, the information comes from producers Hisashi Koinuma and Yosuke Hayashi as well as Nintendo’s Eiji Aonuma.

Here’s the latest information from the magazine:

Koinuma on whether we’ll see a similar selection of wide-ranging characters…

“Out of all the playable characters [in Hyrule Warriors], there are some surprising characters that made us say ‘why did you pick this one?!’” added Zelda series producer Eiji Aonuma.

– Koinuma said Aonuma didn’t have any requests for certain characters to be included
– Tecmo Koei took care of most of this
– He also joked that Hyrule Warriors has so many characters, that his own staff would get mad at him if he were to ask them to do something similar
– Hayashia said characters can change their weapons and have a completely different fighting style
– Weapon enhancements and character growth systems included
– The Fire Rod-type item seen in the trailer isn’t from the Zelda series
– If a rod like that existed in The Legend of Zelda, we wouldn’t be able to use it in the same way
– Weapons and other important in Hyrule Warriors are acquired through treasure chests
– Hayashi also said that the iconic treasure chest opening animation has been prepared for all of the playable characters

“This is actually a very valuable scene [in The Legend of Zelda]. And this also applies to Hyrule Warriors.” – Aonuma

– According to Hayashi, The Legend of Zelda games have very high-quality boss fights, and if Tecmo Koei were to try emulating something similar, they wouldn’t stand a chance
– Bosses will instead have a Warriors touch by having instances where you’ll face a bunch of smaller enemies to charge up your meter, then unleash a special attack on the boss
– There will also be more Zelda-like features, such as strategically using items that can be found around stages to take on the boss

Message for the fans…

Koinuma: “We plan on having Hyrule Warriors’ first playable demo at E3 this year. With E3 being the opener, we’ll be releasing more and more new information afterwards, so please look forward to it!”

Hayashi: “After watching the trailer that will be shown at E3, it would make us happy to know that you guys will get a better idea of what we’re trying to do. We’ll sequentially reveal the other playable characters, so don’t miss it!”

Aonuma: “I believe it’s safe to say that this title was born as one of the answers from thinking of a new The Legend of Zelda game. By all means, we’d love to have as many people possible enjoy this game.”

Source

Siliconera has translated more quotes from Famitsu’s Hyrule Warriors interview featuring commentary from Zelda producer Eiji Aonuma and Tecmo Koei producers Hisashi Koinuma and Yosuke Hayashi.

All three discussed how the game came to be a bit more further, confirming elements such as how this is the first time that Omega Force and Team Ninja are working together. Aonuma also shared an interesting comment having stated, “I wanted Tecmo Koei to make a Zelda game that I can’t make.”

Read on below for the latest roundup of Famitsu interview bits.

Sinobi has put up more Hyrule Warriors details from Famitsu. NeoGAF’s StreetsAhead translated the information. For a roundup of the latest news about Hyrule Warriors, check out our summary below.

– Official pricing: Retail – 7,980 yen, eShop – 6,980, Premium Box Set – 11,664
– Premium set includes a Triforce-shaped clock and serial codes for 6 special costumes
– A “Treasure Box” will also be available on Amazon and Tecmo Koei’s online store “GAMECITY”
– No details on the Treasure Box yet
– Link, an in-training soldier, must rescue the Princess Zelda from the witch Shia, who has been turned evil somehow
– Famitsu confirms a 2-player mode in which one person plays on the GamePad and the other plays on the TV
– GamePad acts as a menu when playing alone
– Can equip characters with different weapons to change the way they fight
– Weapons include speed focused one-handed swords to heavier weapons that focus on damage
– Game includes a weapon upgrade system and character growth/improvement
– Musou action combined with the Zelda series’ Z-targeting means you can avoid attacks and focus on enemy weak spots
– Zelda series’ spin attack appears instead of the Musou Ranbu (?) of the musou franchise
– Bombs won’t be used for just throwing at enemies
– Impa, a captain of the Royal Army, appears as a playable character wielding a giant long sword.
– There will be several other playable characters
– Aonuma was surprised by how many characters there are
– Playable at E3 2014 next month
– 70% complete


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