GoldenEye 007 Switch Online textures fixed, still room for improvement
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
The Nintendo Switch Online N64 app received a new version 2.11.0 update yesterday, and while it was highlighted by the addition of Pokemon Stadium 2, it also brought along some improvements for GoldenEye 007. However, not everything is perfect.
As pointed out by Twitter user Graslu00, texture tiling on Dam has been fixed. Also, the dark textures on Bunker have been improved.
The ultimate GoldenEye 007 controller guide
Posted on 1 year ago by Tom in Guides, Switch, Videos | 0 comments
GoldenEye 007 recently re-released on Switch, returning after over 25 long years. It’s available now via Nintendo Switch Online + Expansion Pack.
In our latest video, I break down the many, many, many different control styles and ways to play this FPS classic, as well as explain how to reorient the controls to fit more modern sensibilities. We’ve detailed the N64 original control scheme, the Switch Pro Controller’s optimal remapping, and dual analog Joy-Con control methods.
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[Let’s Talk] Is GoldenEye 007 as good as you remember it?
Posted on 1 year ago by Brian(@NE_Brian) in Let's Talk, Switch | 0 comments
Something finally happened this week that many had for a long time thought would be impossible: a release of GoldenEye 007. If you’re a Nintendo Switch Online + Expansion Pack subscriber, you can play it right now. For some, this will be their first time reexperiencing the game since its release over two decades ago. GoldenEye 007 on Switch is largely the same as it was back in the day, but you can now at least play it online thanks to the built in functionality of the N64 app.
If you’re one of those people that played GoldenEye 007 when it first came out and have now started it up on Switch, how do you feel it holds up? Is it as good as you remember? And for new players, what are your thoughts on the game that has often been labeled as a true classic? Let us know in the comments.
More: GoldenEye 007, highlight, Nintendo Switch Online, top
GoldenEye 007 arrives on Nintendo Switch Online this week
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
A release date has been announced for GoldenEye 007 on Nintendo Switch Online. The N64 classic is now confirmed to be launching on January 27, 2023. It’ll be offered to all members as part of the Expansion Pack tier.
GoldenEye 007 was previously announced for Switch last September. That news was shared during a Nintendo Direct.
Here’s an overview of the game:
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GoldenEye 007 re-release online multiplayer is exclusive to Switch
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
The inclusion of online multiplayer for GoldenEye 007’s re-release is exclusive to Switch, it’s been confirmed.
The acclaimed shooter GoldenEye 007 is finally making a comeback with the game set to appear on Nintendo Switch Online + Expansion Pack. It’ll also be coming to Xbox Game Pass as well. However, players that pick up the Xbox version won’t have access to online multiplayer.
More: GoldenEye 007, Nintendo Switch Online, Rare, top
GoldenEye 007 coming to Switch Online with online play, more N64 games confirmed
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
During today’s Nintendo Direct, it was revealed that the N64 classic GoldenEye 007 is coming to Nintendo Switch Online as part of the Expansion Pack service. Online play will be supported.
A bunch of other N64 games have also been confirmed. Pilotwings 64, Mario Party, Mario Party 2, Mario Party 3, Pokemon Stadium, Pokemon Stadium 2, 1080° Snowboarding, and Excitebike 64 are all on the way. Specific launch dates will follow in the future. However, we know that Pilotwings 64, Mario Party, and Mario Party 2 are slated for this year. Everything else is set for next year.
More: GoldenEye 007, Nintendo Switch Online, Rare, top
GoldenEye 007 no longer “banned” in Germany following Nintendo request
Posted on 3 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
More than two decades after its original release on N64, GoldenEye 007 is no longer “banned” in Germany.
As explained by Mental Floss, the German federal agency Bundesprüfstelle für jugendgefährdende Medien (Federal Department for Media Harmful to Young Persons) set up an index in the 1980s in which a piece of media could be included if it were deemed harmful to young people. GoldenEye was one such title that was added – way back in 1998 – due to its death scenes and perceived glorification of violence. Being included on the list can significant hinder sales.
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Nintendo forced cancellation of near-complete GoldenEye 007 remake for Xbox 360
Posted on 3 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Over a decade ago, there was talk about GoldenEye 007 possibility coming to the Virtual Console on Wii and Xbox Live Arcade for the Xbox Live Arcade. That news is now being talked about again over a decade later following a major leak. Recently, a build popped up online of Rare’s GoldenEye 007 remake for the Xbox 360, showing that the project was almost complete.
Why was the game never released despite development almost being completed? It turns out that Nintendo – who published the N64 original – blocked it in the end.
Artist Ross Bury told Arstechnica:
More: GoldenEye 007, Rare, top
Former Rare devs on Perfect Dark – skipping GoldenEye 007 sequel, the name, requiring the Expansion Pak, more
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Perfect Dark, Rare’s classic N64 shooter, is officially 20 years old today. To celebrate the milestone, Eurogamer caught up with several of its key developers as well as then Nintendo of America producer Ken Lobb to learn more about the creation of the project. Several interesting topics were discussed in the feature, such as how Rare decided against making a sequel to GoldenEye 007, how the Perfect Dark name was chosen, using the memory Expansion Pak, and more.
We have a roundup featuring these notable points below. The full feature from Eurogamer can be found here.
More: GoldenEye 007, interview, Perfect Dark, Rare, top
GoldenEye 007 devs on toning down initial violence, how using Oddjob is cheating, game’s huge success
Posted on 6 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
MEL Magazine has a huge article up looking back on GoldenEye 007. Lead environment artist Karl Hilton, gameplay / engine programmer Mark Edmonds, and developer David Doak were brought in for the retrospective piece.
The interview has a number of highlights, some of which we have below. There’s talk about toning down the violence with Nintendo being concerned about the amount of killing, how using Oddjob is cheating in their view, and huge success including Nintendo being unable to keep up with the initial demand.