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It was over two years ago that the Pokemon: Detective Pikachu movie was first announced. Yet it wasn’t until this week that we finally got a look at how the movie is turning out. We finally know how the Pokemon are being depicted, what Ryan Reynolds sounds like as Detective Pikachu, the film’s overall tone, and more.

Since the trailer was a hot topic this week, we want to see how everyone is feeling about Pokemon: Detective Pikachu so far. Are you in or out? Are you planning on seeing the film? What do you think about what’s been shown so far? Let us know in the comments below.

A recent issue of Japanese magazine Nintendo Dream had a massive interview with some of the developers behind Mario Tennis Aces. Nintendo producer Toshiharu Izuno as well as Camelot president Hiroyuki Takahashi and Camelot vice president Shugo Takahashi participated in the discussion.

The interview had lots of talk about the game’s mechanics, including the energy system, Zone Shot, and breaking rackets. We also get some interesting insight into the story mode, how certain characters like Chain Chomp were decided, an explanation of the game’s name, and plenty more.

Following some of the excerpts that made it online yesterday, we now have the full column from Super Smash Bros. Ultimate director Masahiro Sakurai that was published in this week’s issue of Famitsu. We did cover quite a bit of this last night, but there are a few extra statements with Sakurai discussing how Incineroar was chosen for the game and more.

Here’s our full translation:

Hello and welcome to the second episode of the Nintendo Everything Podcast! This week, Oni finds out if the World of Final Fantasy stacks up, and Eric looted Diablo 3 and is sharing the experience points. Also, more news and listener mail than you can poke a Duke controller at. You can now find us on iTunes and other podcast services! Links below.

PAX Australia has been and gone for another year and us gamers will now go back to playing the game we know best, the waiting game. Luckily for me, I had the opportunity to chat with some folk who made it down to Australia’s largest gaming convention. This interview is with Dave Crooks (or a Mimic) from Dodge Roll; the developers behind the hugely successful game Enter the Gungeon in which we discussed unused guns, content for the future, and the team’s next project. Please enjoy the interview!

Last week, a new month rolled right on in. Now that we’re in November, we want to know what you’ve been playing.

Have you started up something entirely new for the month? Trying out some of the recent third-party Switch games like Diablo III? No matter the case, let us know in the comments below.

At PAX Aus 2018, a special panel was held in which four different indies discussed bringing their games to Switch and more. Ash Ringrose from SMG Studio, Henrik Pettersson from The Voxel Agents, League of Geeks’ Matthew Rowland, and Harmonious Games’ Joe Park were in attendance.

For almost two years now, we’ve heard from a number of indies about how well their games sold on Switch. This is something that was brought up during the panel as well, with most of the developers sharing information and data about their eShop performance.

PAX Australia has been and gone for another year and us gamers will now go back to playing the game we know best, the waiting game. Luckily for me, I had the opportunity to chat with some folk who made it down to Australia’s largest gaming convention. This interview is with Lindsay Wells and Ian Lewis from Giant Margarita; developers of Party Golf, Party Crashers, and recently announced Party Poppers. If you enjoy playing with friends in the same room, lots of customization, and bananas, then this series is for you. Please enjoy the interview!

Hello and welcome to the first episode of the new Nintendo Everything Podcast! Unfortunately, we will have to wait one to five days for the Pikmin to carry our files to the iTunes office for acceptance. This means you may have to wait to subscribe. For now you can listen in via YouTube or a direct download!

Big thanks to “Headphones of Listening” for creating our intro track!

PAX Aus 2018 has been and gone for another year and us gamers will now go back to playing the game we know best – the waiting game. Luckily for me, I had the opportunity to chat with some folks who made it down to Australia’s largest gaming convention. This interview is with Julian Trutmann and Nick Cooper, from Drastic Games; developers of the up and coming Soundfall. Soundfall is a rhythm driven dungeon crawler that is procedurally generated to your music.
Please enjoy the interview!