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Nintendo’s website is listing Tilelicious: Delicious Tiles for release on the North American Wii U eShop next week. It should be out on April 16 for $5.99.

Below is the official overview for Tilelicious: Delicious Tiles:

Easy to learn, but difficult to master. You’ll discover a world of deliciousness when you play Tilelicious. From the cool and creamy ice cream stage to thick rich chocolate, and on to the peppermint and lollipop sweetness of the gingerbread house. Use your powerful brain to solve challenging sliding tile puzzles, saving the children at the end of each stage, and ultimately helping them into space to discover the secrets of the Cosmic Candy Ring!

A game so delicious, you’ll want to lick your TV.

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Battleminer’s new update has gone live in Europe. The patch adds multiplayer, animals, and New 3DS support.

Check out a trailer for the update below.


When Battleminer’s update is live in North America, we’ll be sure to let you know.

Meme Run was taken down from the Wii U eShop last month. Once the dust settled, it was revealed that the move came about due to a copyright claim involving the trollface meme.

Kotaku reached out to trollface creator Carlos Ramirez about the situation and was told the following:

“People message me. ‘Hey, look, your trollface was used here! You oughta sue these guys.’ I just say ‘Okay, I’ll look at it.’ And I look at it. If it’s a really minor thing, I can’t be bothered with it. It’ll take too much time, and let people have their fun. If they’re not making any significant money on it, it’s like, eh, not a big deal. If you’re publishing a game on a major platform and it’s using my image, it’s kind of hard to ignore.”

“It’s really troublesome when you’re making a game comprised entirely of memes. It’s a big problem of copyright infringement, all across the board, and I guess I was the only one with enough time to go out of my way and shake it down.”

SteamWorld Dig could have launched with a couple of additional worlds, but Image & Form ended up shelving them. The studio explained why this was done in an interview with Shigeru News.

Image & Form stated:

Yes, towards the end of the production we came under some pretty severe financial constraints – we were quickly going broke. Anthill wasn’t making much money for us anymore, and we had to be done with Dig by the end of June 2013; we would have run out of money if we had continued over summer. In Sweden, summer works like this: *everyone* goes on vacation in July, and we had to send the game for a time-consuming lotcheck process. The most economic way to do it was to let vacation and lotcheck coincide – and then pray that the game would sail smoothly through inspection.

It did, but that also meant that we had to race to finish the game by the end of June. And there were a couple of worlds that we didn’t have time to finish. It was sad in every way, but we couldn’t have finished it otherwise – we would have gone bust. In retrospect we may have benefited from including them, but we had no idea whether the game would be successful or not. It would have been ballsy to include the extra content and hoped for the best, but at the same time it would have been reckless beyond description. A lot of us have families, and it would have been harsh.

The next SteamWorld game, SteamWorld Heist, is due out this year. Look out for it on both Wii U and 3DS via the eShop.

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Elliot Quest suffers from a few issues on Wii U. Destructoid points out that the frame rate dips considerably after Elliot obtains his first ability when used in areas with multiple enemies or weather effects. That’s on top of other problems, such as one in which the player exits an area, only to be taken to a different part of the map.

Destructoid additionally mentions the following in its report:

In the northern part of the map, you’ll find two graveyards. The northmost one has a boss fight and the one below that has a gravestone that can be pushed to fall into a crypt where you find a painting. Upon exiting this crypt, the game glitched, causing me to go back to the area where the aforementioned boss fight took place, only now there was no way to exit the stage and the game saved in this area.

Thankfully, PlayEveryware is aware of the glitch and is already on the case. A patch has already been submitted to Nintendo and should hopefully release next week. We’ll let you know when it goes live.

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Following a month-long campaign, Nephil’s Fall reached its funding goal over on Kickstarter. Fans ended up pledging $32,656 in order to make the game a reality.

Nephil’s Fall is a 2D fantasy platformer featuring Metroidvania gameplay. The title also sports “several unique mechanics, beautifully illustrated interactive environments, a deep story-line and great replayability potential.”

Since Nephil’s Fall has been funded, Exordium Games should eventually develop the title for Wii U. PC, Mac, and Linux are initially being targeted, but Wii U’s logo is included on the Kickstarter page. Exordium would also “love to bring Nephil’s Fall to every single platform”, including consoles and handhelds.

Those who are interested in Nephil’s Fall can find more information on the Kickstarter page. You can also watch a video below.


Thanks to Jake for the tip.

There are plenty of Kickstarter projects that feature Wii U in one form or another. For the latest look at which games are seeking funding, check out our roundup below.

Izle (new) – $90,000 for funding, includes Wii U
Sydney Hunter and the Caverns of Death (new) – Wii U stretch goal at $35,000
FreezeME – $15,000 for funding, includes Wii U
Othello U – $1,000 for funding, Wii U only
Once Bitten, Twice Dead! – $15,258 for funding, includes Wii U
Ralin – Dwarf Wars – $66,419 for funding, includes Wii U

Another crowdfunding project is CrossCode, though it’s on Indiegogo. If funds reach €100,000, it will be on Wii U.


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