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Indie developer CHUDCHUD Industries has announced “Temple of Yog”, a new game that “explores the hubris of civilization and the myth of progress using roguelike conventions and unique gameplay elements achievable only on the Wii U console.”

Below is a comprehensive overview of the game:

The player sends Tributes into the Temple to their inevitable demise. The roguelike staple of permadeath has meaning in this context. The player selects a Tribute of random class and stats that will always ascend to the Temple Zenith and return a lifeless body. Where this game breaks permadeath tradition is in the Village’s progress based on that Tribute’s death. As more sacrifices are made, more advancements to the Village occur, transforming it from a primitive backwater town to a futuristic acropolis.

The Temple is a human meat-grinder of progress and this game explores what it means to be complicit in that process.

TEMPLE OF YOG also employs the roguelike standard of procedural content generation and applies it to an experience possible only on the unique hardware of the Wii U console. The Temple interior shifts and changes from floor to floor. Strange geometries transport Tributes to impossible realms. The player is immersed in two worlds, one of Light on the TV, and one of Shadow on the GamePad. Tributes swap between these worlds where rooms, puzzles, and creatures manifest themselves differently: a butterfly in Light might be a hellbeast in Shadow, a wall in Light might be a door in Shadow. The player will have to use this unique gameplay to overcome challenges to offer up a worthy sacrifice.

The interplay between TV and GamePad and the procedural generation of those worlds highlight the uniqueness of the Wii U and what is possible with a second-screen gaming experience.

Temple of Yog is targeted for release in November. Screenshots can be found above.

As you might have heard, Tappingo 2 is delayed until 4 September (next week). The Nintendo team asked me if I wanted to delay the game. Because this week was super busy and they could help me
promote the game much better next week.

The reason I’m mentioning this is because I’m just super grateful to the NoA team. They are trying to
think with me, and are actively helping out to make Tappingo 2 a success.

Without them looking out for me. I would have released the game this week (without knowing about
the other titles coming out). And it would probably been snowed under.

Having them behind me is a great feeling!

I think it’s something worth mentioning. Especially after all the negative news about Nintendo and
third parties. I think it’s good to know Nintendo is actively trying to help indies.

I do got some cool stuff to share with you about Tappingo 2 as well;

Most players seemed to love the retro console puzzles in Tappingo 1. Well, they are back! But I took
it to the next level; I’m collaborating with some of the biggest Nintendo indies to have puzzles based
on their games.

Source: Goodbye Galaxy Games PR

Neptune Interactive has announced a new strategy title called “The Castle Game” for Wii U and PlayStation 4.

Here’s a brief overview:

The Castle Game is a single player experience where the focus is on defensive gameplay. The player is able to build their own castle and defend against waves of enemies. Defensive structures like walls, towers, gatehouses with burning oil, and traps can be built. These structures can be manned by archers, knights, mercenaries, catapults, sorceresses, ballistae.

The Castle Game is inspired by the likes of Warcraft, Game of Thrones, and Lord of the Rings. “It’s not a typical tower defense,” Neptune says. “The maps will be designed to give a different experience. We’ll have control point capture, sandbox, and other types of maps.”

The Castle Game will be available in February 2015. It will be playable at PAX Prime 2015 this week.

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Mojo Bones has gone live with a new Siesta Fiesta patch in Europe. It doesn’t add any new functionality, but it does address a notable bug in which medals earned after completing a level were deleted. We’ll let you know if/when the patch becomes available in North America.

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A World of Keflings is coming soon to Wii U. To prepare fans for launch, developer NinjaBee games has been showcasing different elements of the game on Twitter.

You’ll find all of the tweets gathered below:


Thanks to ChaosCrystal for the tip.

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Tappingo 2 is seeing a small delay. Originally scheduled for launch tomorrow, the game will now launch next Thursday – September 4.

Creator Hugo Smits shared the release date change news on Twitter a few moments ago:


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Shovel Knight players on Wii U will be able to download update 1.1 later today. The patch will also be making its way soon to 3DS.

Here’s the full rundown of the update:

General

•Fix: Timing issue where the Inventory screen could be opened with the game unpaused.

•Fix: Getting captured by Treasure Knight’s chest while using the Ichor of Boldness leading to a missing Shovel Knight.

•Fix: Cheats not carried over in New Game+ when a file is reloaded.

•Fix: Falling into pit during final boss battles leading to soft lock.

•Fix: Escaping final battle with Propeller Dagger.

•Fix: Fall through floor if using Dust Knuckle when defeating Polar Knight during Round Table.

•Fix: Enchantress blocks frozen by creative Chaos Orb use.

•Fix: Entering Enchantress fight with shovel drop causing crash.

•Tweak: Fixed a portrait and added one slacker to the Hall of Champions.

Wii U

•Game can now be played with out the GamePad! “Please re-connect GamePad” message will only display if it was your last used controller before disconnect or if you were displaying the game on the GamePad screen.

•NEW: GamePad screen can be toggled between Main and Sub type by pressing the “Select Button” within the Pause Menu. Quicker than going all the way to the video option menu!

•Fix: Crash when the battery died on GamePad with certain Wii U system features enabled.

•Fix: Music not resuming if a Miiverse post is selected while the inventory is open on screen.

3DS

•NEW! Update option on the main menu makes updating to new versions of Shovel Knight a breeze! Welcome to the internet future, medieval knight man!

•Fix: Home menu crash issues

When the update hits 3DS, we’ll be sure to let you know!

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