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How do sales of Gunman Clive on 3DS stack up to its Steam counterpart? Creator Bertil Hörberg provides the answer in the form of two graphs.

First, let’s take a look at Gunman Clive across all platforms with the first two months of Steam sales:

gunman_clive_sales-1

Hörberg says the 3DS version sold more than the Steam release in the same time even though it’s been out for over a year.

gunman_clive_sales-2

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EnjoyUp Games has completed work on Abyss for Wii U. The company shared the news on Twitter a short while ago, writing:


No word yet on when Abyss will be made available. I imagine it won’t be too long though!

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Ohno Odyssey developer Big John Games has confirmed its next project, Strike Force Foxx.

The studio tells us that Strike Force Foxx is a side-scrolling chopper attack and rescue game. It mainly focuses on flying an attack helicopter in different missions, ranging from enemy battles to hostage rescues.

Players will be able to upgrade their chopper with new and more powerful weapons. Additionally, they’ll be able to deliver and release a squad into a battle zone to help beat back the enemy while focusing on rescuing hostages.

All of the game’s mission’s are woven into the story, which “harkens back to 80’s action style television shows,” according to Big John Games president Ken Patterson. The plot is “a little over the top but thoroughly enjoyable.”

Big John hopes “people that have enjoyed choplifter style games in the past will find a lot to like in Strike Force Foxx for the 3DS eShop.”

You can find some art from Strike Force Foxx above. Big John is “putting the finishing touches” on the game, so hopefully we’ll be seeing it soon.

DLC is currently unlikely for Tappingo. That’s according to creator Hugo Smits, who said on Twitter today that nothing is planned as of now.

Smits’ tweet is as follows:

Smits also wrote on Twitter that a sequel could begin development “right away” assuming “sales are good.” A new game would incorporate feedback received and possibly a QR code puzzle option.


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KnapNok Games (Spin the Bottle: Bumpie’s Party) and Nifflas (Knytt Underground) have revealed their collaboration title for the Wii U eShop. Here’s what we know thus far, courtesy of a Gamasutra interview with Nicklas ‘Nifflas’ Nygren and KnapNok’s Dajana Dimovska and Lau Korsgaard:

– Uses the GamePad extensively
– Trying to make “an atmospheric, low-key, very suspenseful game that gets the players excited but a bit scared at the same time, and to have a game where a complex configurable vehicle is fun to figure out and control.”
– Technical stealth puzzles that you don’t see in most games
– Control a lot of the ship with the GamePad touch screen
– Interface will communicate the personality of the spaceship
– Scan enemies and configure the ship to avoid detection
– Ship can overheat
– Action never pauses when the player stares at the second screen
– Will need to pay a lot of attention to the UI
– Get lots of info from it about dangers
– “There will be some shortcuts, but the aim isn’t to not have to look at the UI.”
– “We aim to design puzzles that can be executed elegantly by only changing the ship’s configuration at safe locations with no time pressure.”
– “In occasions where actions need to be made while flying, the player should never have to jump between two different sub-menus.”
– Single-player and local multiplayer

– On using the Wii U hardware:

Lau: This is mostly the GamePad we are talking about here. I think we have seen very few games, also from Nintendo themselves, that actually uses the GamePad in a meaningful way. Hopefully we can show that the Wii U is great, and it can give you experiences you can’t get anywhere else as long as developers dare to design something exclusive for the hardware.

– Nifflas and KnapNok on making the game for Wii U:

Nifflas: I have no idea 🙂 I just want to make a cool game for it!

Lau: Ha ha, yeah, if we wanted to earn money I guess we shouldn’t be in games. It is really hard to make any sensible business rationales in this market. Yes, there are not that many Wii U consoles out there, but does it matter if there are 5 or 10 million units sold when we just need to sell some 10-20-30 thousand copies to be happy? As long as we keep our cost low, I think it is much more important to work on a platform that excites us than to work on the stuff that everybody else is doing.

– Playable at the GDC Play booth PL406 March 19th to 21st and at The Media Indie Exchange March 17th in San Francisco

You can find a whole lot more over on Gamasutra.

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Portuguese developer Game Studio 78 may bring “Hush” to Wii U. An Indiegogo campaign will launch tomorrow, and with enough funding, we could see the game on the eShop.

You can find a whole bunch of details about Hush in the press release below. We’ll make note of the Indiegogo campaign again once it’s live.


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