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The Legend of Zelda: Breath of the Wild marks the end for Wii U – at least from a games standpoint. Nintendo of America president Reggie Fils-Aime told Polygon last week what we all expected, which is that no other titles are in development.

However, Reggie did say that Wii U games will still be sold at retail as well as on the eShop. Additionally, online services will not be shutting down anytime soon.

According to Reggie:

Resident Evil 7 director Koshi Nakanishi was asked for his thoughts about Switch in an interview with Gamereactor. He told the site:

“As an industry member, I had the opportunity to try Nintendo Switch before the presentation. I think it’s unique hardware and I’ll explore its possibilities. I’ve always been a fan of Nintendo.”

Nakanishi is leaving the door open to the possibility of working with Switch in the future. We’ll just have to wait and see if he ends up creating any projects for it.

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Vice has a pretty big interview up with Zelda producer Eiji Aonuma about Breath of the Wild. Topics include fan feedback, voice acting, where it sits in the timeline, and more.

You can find notable excerpts from the interview below. The full discussion is located here.

Eurogamer recently had the chance to interview Eiji Aonuma and ask him about Breath of the Wild and The Legend of Zelda in general. Make sure to read the full interview here; below are a couple of interesting tidbits:

YouTuber ProJared managed to secure an interview with Nintendo of America president Reggie Fils-Aime last week to discuss the Switch in detail. Most of the comments were similar to the ones that have popped up over the past few days, but it’s still worth a watch. Reggie even gets the opportunity to ask some questions of his own.

Thanks to TruExtent for the tip.

GamesBeat recently spoke with David Young, Nintendo of America’s assistant manager of public relations. There was some rehash on things we’ve heard before, but some new comments were shared as well. Young weighed in on Switch’s tech specs, battery life (settings are unsurprisingly confirmed), online plans, and leaks.

Continue on below for a roundup of the new tidbits shared by Young. GamesBeat’s full piece can be read here.

Limited Run Games

Limited Run Games is a name you may have heard of if you play titles on PlayStation platforms. Since 2015, the company has been releasing physical versions of indie titles on PlayStation 4 and primarily PlayStation Vita.

Limited Run Games now has its sights set on Switch. Speaking with CNET, co-founder Josh Fairhurst said the team is “really going to try and focus on going all-out” on Nintendo’s new system.

Fairhurst’s full words:

“I also see a lot of opportunity in the Nintendo Switch. I think many Vita fans will pick one up, maybe even begrudgingly, by the time the Vita is phased out. If we start publishing games there, I think that would be a nice place for Vita fans to relocate, should that become a necessity.”

“We’re really going to try and focus on going all-out on the Switch. Moving to 3DS would be costly and time-consuming and by the time we figure it out, we might as well just have focused on the Switch.”

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GamesIndustry published a new interview with Xavier Poix, the boss of Ubisoft’s French studios, about all things Switch. He weighed in on the audience for Switch, Ubisoft’s initial lineup of games and why they were chosen, the company’s approach to development, and why the system will be more successful than Wii U.

We’ve rounded up some notable excerpts from the interview below. Head on over here for the full discussion.

GameSpot posted its full interview with Nintendo of America president Reggie Fils-Aime about Switch. As you would expect, a wide range of topics were addressed.

Reggie commented on Switch’s price and the prices of games themselves, transferring Virtual Console purchases, the smartphone app, possibility of multiplayer with 1 cartridge, online approach, addressing issues from Wii U, and “forgotten” Nintendo franchises. Watch the full interview below.

Nintendo of America president Reggie Fils-Aime, speaking with GameSpot, mentioned that Nintendo “thought deeply” about Wii U’s shortcomings. He shared two reasons for the system’s failures.

First, Reggie admitted that the messaging behind Wii U wasn’t clear, stating that the “clarity of the consumer proposition” was not strong enough. He also pointed to a lack of steady flow of compelling games.

When it comes to Switch, Reggie believes Nintendo has addressed the communication issue:


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