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Switch 2 Devolver Digital

Devolver Digital COO Graeme Struthers has shared some praise for Switch as well as some excitement for Switch 2.

Struthers was speaking with Gamereactor during a preview event for the upcoming game Neva. Neva will be joining Devolver’s huge lineup of releases on Switch – right now there are over fifty games available from the publisher on Nintendo’s console.

Struthers said that Switch has been “much more indie-friendly”. You can read his full comments below.

Nintendo PlayStation Final Fantasy Hironobu Sakaguchi

Back in the day, Final Fantasy was a franchise that was strongly tied to Nintendo. Up until Final Fantasy VI, you could always see the series’ different RPGs on platforms like the NES.

Final Fantasy VII is where things took a turn though. While the game was originally planned for the SNES and some consideration was given to the N64, it ended up releasing on PlayStation instead. That move made Final Fantasy creator Hironobu Sakaguchi feel like he cheated on Nintendo, especially given how the NES helped jumpstart his career.

Professor Layton Nintendo

Professor Layton and the New World of Steam will be launching on Switch next year, and it seems to be because of Nintendo that the series is finally making a return.

It’s been eight years since the last entry in the franchise. Why’s not the right time for a comeback? Speaking during an event at the Tokyo Game Show, Level-5 CEO Akihiro Hino pointed to an unnamed company “N” that wanted a new game released.

Hino said the following:

Shadow movie Sonic Generations

SEGA shared plenty of news about Shadow x Sonic Generations this week, but the big announcement was that Shadow from the upcoming Sonic the Hedgehog 3 movie will be featured in the game. A level will be included that’s inspired by the film and Keanu Reeves is even on board to voice the character for the DLC.

Series producer Shun Nakamura spoke about how this all came about in an interview with the PlayStation Blog. He started off by sharing the following:

Ace Attorney interview future

Capcom has been doing quite a bit with Ace Attorney over the past few years, at least when it comes to bringing back the series’ various titles for current consoles. It also sounds like the company won’t be ending things with the recently-released Ace Attorney Investigations Collection.

In an interview with Capcom’s Kenichi Hashimoto, NetLab brought up how Ace Attorney merchandise was been pretty popular in Japan as of late. That eventually led to the following exchange (translated by Nintendo Everything):

Nintendo AI Shigeru Miyamoto

The rise of AI has been prominent including in the gaming industry and development of projects, but Mario and Zelda creator Shigeru Miyamoto doesn’t seem overly interested in the technology at the moment.

The New York Times relayed a few comments from Miyamoto, who was in attendance for a media event at the upcoming Nintendo Museum in Japan. It will officially open its doors in Kyoto on October 2.

Zelda Echoes of Wisdom map

The developers of Zelda: Echoes of Wisdom have spoken a bit about the game’s map, and you might be surprised by just how big it is.

According to Grezzo director Satoshi Terada, the map is eight times the size of Link’s Awakening. That wasn’t always the plan though. Series producer Eiji Aonuma said that it was at first four times the size, but it sounds like the team included quite a bit for players to see and do.

Terada and Aonuma shared the following about the map in Zelda: Echoes of Wisdom:

Zelda Echoes of Wisdom playable protagonist

The developers behind Echoes of Wisdom have opened up on the decision to make Zelda playable and take the starring role as the protagonist.

Interestingly, the team was actually thinking about Link having his standard role as the main character you play as. But as things progressed with the concept of echoes, Nintendo and Grezzo felt that the protagonist needed to be someone who lacked a sword and shield. 

Aonuma also acknowledged fan requests made over the years to see Zelda be the protagonist. After seeing the team struggle over who should be the main character in Echoes of Wisdom, it made sense for Zelda to be playable.

Aonuma and Grezzo director Satoshi Terada shared the following:

Zelda Echoes of Wisdom dungeon creating

In a new interview ahead of this week’s launch for The Legend of Zelda: Echoes of Wisdom on Switch, the developers revealed that the game was originally being made to let players create their own dungeons. Eventually this morphed into echoes featured in the final product.

We get to hear from Grezzo director Satoshi Terada, Nintendo director Tomomi Sano, and series producer Eiji Aonuma here. The group started off by sharing the following:

Freedom Wars sequel

Freedom Wars is back after a decade, and if things go well with the remaster, it could lead to a sequel.

Director Takashi Tsukamoto was speaking about the game’s return in an interview with IGN. He said that Dimps has “been looking for opportunities to release something, maybe a sequel – something related to Freedom Wars”, but “it was very difficult to set up a team and nothing was really lining up.” That’s when the idea of a remaster came about.


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