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One of the major features of Nintendo Switch 2 and its game screen sharing functionality, but there’s been some discussion surrounding its quality, including the frame rate. The developers of the system have now given more insight into why things appear the way they do.

Ultimately, things come down to resources. It seems the choppiness was an intentional decision to ensure that GameChat wouldn’t be taxing on the hardware so that the games themselves could take advantage of the console’s power.

Nintendo Switch 2 cartridge bad taste

Just like its predecessor, Nintendo Switch 2 will feature cartridges that taste bad.

Early on in the Nintendo Switch 1’s lifecycle, there was a brief phase in which system users tried tasting their physical games. Very quickly, the consensus was that the coating on the cartridges wasn’t something you’d want to try more than once, if that.

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Nintendo Switch 2 tariffs

More Nintendo quotes are emerging regarding Switch 2 pricing, and now it’s confirmed that previous tariffs were not factored into the console’s price.

Doug Bowser, president at Nintendo of America, shared that news in an interview with The Verge. He told the outlet:

When Nintendo unveiled Switch 2 Welcome Tour last week, many had hoped that it would be a free pack-in with the new console. The company has known to include some free software with previous platforms and comparisons have been drawn to Astro’s Playroom, which didn’t cost anything extra when picking up a PS5. 

Bill Trinen, Nintendo of America’s VP of product and player experience, has now weighed in on things. First, it’s now confirmed that the title will cost $10. Trinen also mentioned that Nintendo Switch 2 Welcome Tour is “a pretty robust piece of software” and it’s intended for those “that want more information about the system rather than necessarily a quick intro to everything it does.”

Trinen’s full words, as shared by IGN:

Nintendo Switch 2 game prices

In light of recent controversy surrounding Nintendo Switch 2 pricing – and the cost of games in particular – VP of product and player experience Bill Trinen has weighed in on the situation.

Arguably the biggest issue right now is Mario Kart World, which sots $80 on its own. Trinen indicated that the game has a lot of value with a lot of meat on its bones, believing many will “find this to be probably the richest Mario Kart experience they’ve ever had.”

Nintendo Switch 2 third-parties

Nintendo Switch 2 appears to be receiving a ton of third-party support, and now a couple of developers have discussed their excitement about the console, including its technical capabilities. 

Firaxais will be on board with the system at launch thanks to Civilization 7, which will feature new mouse controls. Series executive producer Dennis Shirk, in a recent interview, said the team is “extremely happy” about its horsepower. The port has been in the works since October. 

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The Duskbloods details

FromSoftware has come forward with the first details about The Duskbloods, its new Nintendo Switch 2 exclusive announced this week. Aside from learning more about its development history including how it started out as a game planned for Switch 1, we get concrete gameplay details here. All of the important comes from a new interview with director Hidetaka Miyazaki.

Below is the full roundup:

Nintendo Switch 2 mouse pants

Nintendo Switch 2’s brand new mouse mode will work well on your pants, according to the system’s producer.

During a press conference recently, Kouichi Kawamoto spoke about the new feature. He went as far as to say that for some members of the Drag x Drive development team, they preferred playing the game that way.

When asked about how the new mouse functionality for Nintendo Switch 2 came about, Kawamoto had this to say:

Nintendo Switch 2 name

Nintendo has opened up on the name for Switch 2 and revealed that it considered various other possibilities, including Super Nintendo Switch.

While Nintendo Switch 2 is straightforward, it apparently wasn’t an easy decision for the team. The company’s Kouichi Kawamoto noted that “we really struggled” to find the best name for the hardware.

Super Nintendo Switch would have used the same path as the NES to the SNES. However, Kawamoto said that it “didn’t feel right.”

Here’s the full exchange with Kawamoto as well as Takuhiro Dohta and Tetsuya Sasaki:

Smash Bros Satoru Iwata Masahiro Sakurai

Masahiro Sakurai and Satoru Iwata had a close relationship over the years, and now Sakurai has spoken more about in a recent interview. As part of that, we get to hear more about how Nintendo’s late president impacted Super Smash Bros.

Sakurai, who’s the director of the series, attributed the existence of Smash Bros. to Iwata given that he worked on the original prototype. Plus, Iwata still wanted Sakurai on board with the franchise after he left HAL Laboratory. Sakurai noted that if he wasn’t asked to work on Smash Bros. following Melee, the series could have died out.


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