Miyamoto explains how he came up with the famous Mario pipes
Posted on 1 month ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Have you ever wondered how the famous pipes in the Mario series came to be? Thanks to creator Shigeru Miyamoto, we’ve got some insight.
Shumplations recently translated a classic interview that Game Maestro conducted with Miyamoto in 2000. As he stated during that discussion, Nintendo needed to come up with a way for enemies “that went to the bottom had to re-appear at the top of the screen.” Then while he was walking in Kyoto, he “saw a plastic pipe sticking out of a wall,” and that was the solution he came up with.
More: interview, Super Mario Bros., top
Emio – The Smiling Man: Famicom Detective Club producer surprised how smoothly Nintendo approved the project
Posted on 2 months ago by Brian(@NE_Brian) in News, Switch | 0 comments
According to Emio – The Smiling Man: Famicom Detective Club producer Yoshio Sakamoto, getting the project approved wasn’t too big of an issue.
Famicom Detective Club had been a dormant franchise for Nintendo until the Switch remakes of the original titles back in 2021. Then last August, Emio – The Smiling Man launched on the console. That was the first new Famicom Detective Club story in 35 years.
Sonic movie voice actor wants Smash Bros. movie
Posted on 2 months ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Ben Schwartz, the voice of Sonic the Hedgehog in the movies, has spoken about his desire to get involved with a Super Smash Bros. crossover movie.
Schwartz shared his comments in an interview with Variety. He was asked about Sonic crossovers he’d like to see, and the outlet brought up the Mario & Sonic series.
More: interview, Mario, movie, Sonic the Hedgehog
SEGA says Sonic Superstars was a “disappointment”
Posted on 2 months ago by Brian(@NE_Brian) in News, Switch | 0 comments
SEGA president Shuji Utsumi has labeled Sonic Superstars as a “disappointment.”
That news comes from an interview with Eurogamer. Utsumi was asked about how SEGA is ensuring that the Sonic games remain at a high level. Up until more recently, quality of Sonic titles had come into question. SEGA was also pumping out different games fairly quickly.
More: Arzest, interview, SEGA, Sonic Superstars, top
SEGA boss says company’s role was to reinvent rock & roll, Nintendo’s was pop
Posted on 2 months ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
SEGA president Shuji Utsumi recently spoke with Eurogamer about a variety of topics, and at one point, Nintendo was actually brought into the discussion.
Utsumi was discussing the company’s comeback with games and movies. SEGA has a bunch of different projects in the pipeline, with a number of franchises set to return after many years. That brought about a comparison – Utsumi said “SEGA’s role was to invent rock & roll” whereas Nintendo’s was “pop music, good music, jazz”.
More: interview, SEGA, Shuji Utsumi
Former PlayStation exec: Nintendo left the company “standing at the altar” with SNES add-on, courted Square with whiskey to get Final Fantasy 7 off N64
Posted on 3 months ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
If there’s one prominent thing we know about the history of gaming, it’s the partnership that nearly happened between Nintendo and Sony for a SNES add-on capable of playing Super Discs, a type of CD-ROM. Despite the two sides coming extremely close to an agreement, Nintendo pulled out at the last second. Sony would then go on to form its PlayStation brand while Nintendo teamed up with Philips for a short period.
Former PlayStation boss Shawn Layden reflected on that bit of history in a recent interview. He said that Ken Kutaragi, who was an engineer and later became Sony Interactive Entertainment CEO, was left “proverbially standing at the altar” due to Nintendo’s decision.
More: Final Fantasy VII, interview, top
Zelda: Echoes of Wisdom devs explain why making Zelda’s design was “difficult”
Posted on 3 months ago by Brian(@NE_Brian) in News, Switch | 0 comments
The developers of Zelda: Echoes of Wisdom have opened up about designing Zelda for the game, which was a “difficult” challenge for the team.
We’re able to get insight from co-director Tomomi Sano and series producer Eiji Aonuma here. There were a few things that Nintendo and Grezzo needed to balance. For one thing, they couldn’t make Zelda too cute. They also couldn’t make her stand out given her fugitive status, but they also didn’t want her to look too much like a fugitive. Finally, Zelda is a princess at the end of the day, so that’s something the team also needed to keep in mind.
Zelda: Echoes of Wisdom dev explains how the echoes were chosen
Posted on 3 months ago by Brian(@NE_Brian) in News, Switch | 0 comments
How did Grezzo and Nintendo go about choosing the echoes in The Legend of Zelda: Echoes of Wisdom? Co-director Satoshi Terada shared some insight in a recent interview.
There are a massive amount of echoes to find and collect in the game – over 100, in fact. Terada shared the following about the thought process of making them, telling Famitsu in a recent interview:
Dragon Quest 3 HD-2D Remake dev wants Final Fantasy 6 HD-2D Remake
Posted on 3 months ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Masaaki Hayasaka, the producer of Dragon Quest 3 HD-2D Remake, has expressed strong interest in seeing Final Fantasy 6 get the same treatment.
Hayasaka was asked about which game he’d like to see receive the remake treatment in an interview with Inverse. As it turns out, Final Fantasy 6 is his top choice. Interestingly, that game was actually used as a reference point for the first Octopath Traveler.
More: interview, Square Enix
Nintendo on why Zelda stories are made after the gameplay
Posted on 3 months ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
If there’s one thing fans know about Nintendo, it’s that the company focuses on gameplay over story. This even applies to The Legend of Zelda, which does have more of a plot compared to some of the company’s other major series like Super Mario.
On the topic of Zelda, series producer Eiji Aonuma has weighed in on how Nintendo approaches the story for the franchise’s games. The plot only comes about after the game design has been settled upon. That’s something we recently heard about with Zelda: Echoes of Wisdom, where the gameplay was nailed down first and the story was more of a late addition.