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Masahiro Sakurai

Along with this screenshot, director Masahiro Sakurai posted the following comment to Miiverse:

Pic of the day. So far, which attack can blast away enemies the most dynamically… Is it King Dedede’s fully charged Jet Hammer? Nah, it can’t beat the K.O. uppercut. You can damage yourself by overcharging this attack, so watch out.

Along with today’s screenshot, Sakurai passed along the following message on Miiverse:

The Bumper is back with a detailed new design. This also means there will be no Flippers.

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Along with today’s screenshot, Sakurai passed along the following message on Miiverse:

The twin grannies, Kotake and Koume, appear in Gerudo Valley! They’re definitely up to no good.

Wondering if Waluigi would follow Little Mac in making the jump from assist trophy to playable character in the latest Smash Bros.? Well he isn’t, but he’s still in the game along with his trusty tennis racket. Series director Masahiro Sakurai delivered this sick burn on Miiverse:

Once again, Waluigi’s Assist Trophy joins the collection!! …Which also means he’s not a playable character. Just because you try hard doesn’t mean you’ll make it into the battle.

Tired of being caught in infinite combos? Sick of your friends mashing their way to victory with the “A” button? Then Super Smash Bros. director Masahiro Sakurai has just the slight gameplay tweak for you! Sakurai posted on Miiverse:

Pic of the day. Now consecutive standard attacks will always transition into a finishing move. This is Fox’s finishing kick after his standard combo attack.

Update: Added in a second screenshot below.

Along with today’s screenshot, Sakurai passed along the following message on Miiverse:

There are actually two versions of the boxing ring stage! This ring is the Smash Bros. version…

Second screenshot:

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It’s official – Diddy Kong is back for another round in the latest Smash Bros., but his initial announcement didn’t give much information into how this returning brawler’s moves would be mixed up. Thankfully, director Masahiro Sakurai is here with yet another screenshot and some Miiverse-posted insight on Diddy’s rocketbarrels. Sakurai posted:

The twin rocketbarrels are back, now with the ability to launch along more horizontal trajectories. They can also come off when opponents hit them mid-boost.

Along with this image of the recently announced fighter, Little Mac, director Masahiro Sakurai posted the following to Miiverse:

Pic of the day. As shown in Little Mac’s debut video, here is the height difference between Samus and Little Mac. He’s used those mighty green gloves to punch out many challengers bigger than himself.

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Along with today’s screenshot, Sakurai passed along the following message on Miiverse:

This dog is huge… Wait, no, the playable characters are small. The Smash Bros. series doesn’t always stay true to scale.

Along with today’s screenshot, Sakurai passed along the following message on Miiverse:

Little Mac can deliver some solid punches while fighting on the ground.


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