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MercurySteam

This information comes from Enric Alvarez, Head of Studio at MercurySteam…

“Metroid is one of the most recognized Nintendo franchises and we are so honoured to collaborate with them on the latest game in the saga of space-faring bounty hunter Samus Aran. Our collaboration with Nintendo will give gamers around the world the chance to play this fantastic adventure in a completely new way not seen before”.

This information comes from Yoshio Sakamoto, senior officer of Nintendo’s Entertainment Planning & Development Department, and the producer of the overall Metroid franchise…

“The development of this Metroid game with Mercury Steam has gone very smoothly and more than anything, it has been very exciting. Metroid: Samus Returns is based on the GameBoy classic Metroid II: Return of Samus, and we are very confident that this collaboration with Mercury Steam is the reason we have been able to successfully pull together various features like actions never seen before in the Metroid series, a stunning recreation of the planet SR388 and classical Metroid gameplay elements into a single powerful package.”

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3DS owners have a new way to view today’s debut trailer for Metroid: Samus Returns. Over on the eShop, Nintendo has put up a downloadable video. Nabbing it will let you view the trailer entirely in 3D. Only 182 blocks of free space is necessary.

Thanks to Paul for the tip.

– Demo is of the game’s opening
– A few stills open the game’s story shown
– Stereoscopic 3D
– Story is unchanged from the original Metroid II
– After outlining her destination, Samus lands on the planet and departs from her ship
– Hold down left trigger to plant Samus’ feet so she can aim in any direction
– X button performs a melee attack that can counter enemy attacks
– The prompts to counter are clearly broadcasted with audio and visual cues
– New counter/melee attack
– Another new element is the ability to ping out a pulse to discover secrets
– The ability to scan is attached to a meter that can be refilled by defeating enemies and it can help fill out your map and identify breakable rocks
– Demo has health boosts, ability to turn into a ball, and the ability to charge my gun
– Defeat a Metroid to unlock amiibo functionality

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About a year ago, we reported that Spanish developers MercurySteam once pitched a prototype for a new first-person Metroid game to Nintendo. This info came from Liam Robertson, who has uncovered tons of info on cancelled or never released games in the past.

Today, Eurogamer published an extensive interview with Enric Alvarez from MercurySteam and producer Dave Cox, who is working with them on their current project. The supposed Metroid prototype game is also briefly discussed – and dismissed by Alvarez:

Eurogamer: Is the rumour that you created a Metroid prototype for Wii U and 3DS also bullshit?

Liam Robertson of Unseen64 fame has once again uncovered something interesting. In a video published on Nintendo Life, he reveals that Spanish developer Mercury Steam, who worked on the Castlevania: Lords of Shadow games, started working on a first-person Metroid game for both Wii U and 3DS. Samus was the main character, but you were also able to play as seven other bounty hunters. Supposedly they pitched this prototype to Nintendo but were turned down. The current state of the project is unknown, though Liam believes that they stripped the Metroid IP from the project and instead turned it into a new IP.

Obviously none of this is 100% confirmed, but Liam Robertson has a pretty good track record when it comes to uncovered info about cancelled games.

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David Cox, producer of the Castlevania: Lords of Shadows series, believes that the days of 2D Castlevania games are gone.

Cox told GamesTM this month that even though hardcore gamers would appreciate a new 2D Castlevania, “the reality is that it’s a very niche market and Konami really want this series to be mainstream again.” He wouldn’t rule out a new 2D title completely, though it wouldn’t come from MercurySteam.

You can find Cox’s full comments below.

MercurySteam has already started teasing its next game. While Dave Cox confirmed the project for the PlayStation 4, Xbox One, and PC, he also ruled out a separate version for Wii U. Cox didn’t explain why the console isn’t included in MercurySteam’s plans.

Source


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