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MercurySteam

Metroid Dread

Metroid Dread was shown off for a second time with more gameplay during a second segment of Nintendo Treehouse: Live | E3 2021. View the full recording below.

Nintendo has passed along new assets for Metroid Dread. Along with the game’s boxart above, we have new screenshots and art below.

Metroid Dread

For Metroid: Samus Returns, Nintendo teamed up with MercurySteam on development. Perhaps unsurprisingly, the same thing is happening with Metroid Dread. Nintendo’s Yoshio Sakamoto confirmed today that MercurySteam is working on the new Switch title as well.

Spanish site HobbyConsolas was recently about to speak with Nintendo’s Yoshio Sakamoto. Sakamoto had a bunch to say about last year’s Samus Returns, including its development, how the final boss came to be, and more. He also comments on why there was never a Metroid on DS and why it took so long for a 3DS entry, Switch, and a few other topics.

Here’s a summary of what Sakamoto mentioned:

MercurySteam worked very closely with Nintendo on last year’s Metroid: Samus Returns. That wasn’t the first time the studio collaborated with a Japanese company, as Konami was present when the team was creating the Castlevania: Lords of Shadow games.

In a new interview, MercurySteam’s Enric Álvarez was asked about the differences in working with Japanese and western publishers. Álvarez specifically brought up Nintendo and stated that they value quality, polish, and player satisfaction above all else.

Spacelords

Metroid: Samus Returns developer MercurySteam launched the asymmetric online adventure game Raiders of the Broken Planet last year. Today, the studio announced that the title is receiving a reboot and will become “Spacelords”. MercurySteam does have interest in bringing the revamped game for Switch, but it’s unclear if it will happen.

Director Enric Álvarez has said that Spacelords “would especially fit into the Switch’s catalog.” But as a relatively small team that is self-financed, MercurySteam “didn’t have the capacity to include it.”

Metroid: Samus Returns sold roughly 30,000 copies in its first week in Japan. That may not seem like a lot, but it doesn’t tell the full story.

Dengeki reports that Metroid: Samus Returns sold through 70 percent of its initial shipment. That number gives us an indication that Nintendo was smart with the amount of copies it sent out to retailers.

Metroid has never been a huge seller in Japan. However, Samus Returns did pretty well all things considered. Here’s how it stacks up to other entries in the series:

Nintendo published another new trailer for Metroid: Samus Returns highlighting the strong critical reception. Get a look at it below.

Metroid: Samus Returns launches today, and to celebrate this occasion, Nintendo has prepared a special launch trailer. Check it out:

This will contain spoilers, so steer clear of this video if you want to keep your gaming experience pure. If you really want to get a glimpse of the ending and final boss you can check out the GameXplain video down below.


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