Metroid devs on creating the original game – being different from Mario, choosing Samus’ name and gender, more
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, News | 6 Comments
The final entry in Nintendo’s NES Classic Edition interview series has gone live. The last one highlights the original Metroid, with director Yoshio Sakamoto and character designer Hiroji Kiyotake participating.
During the interview, there was talk about how the team set up to make something different from Super Mario Bros., and focused on movement. We also hear about how Samus Aran got her name and how the team decided to make her female.
Head past the break for the full interview.
Metroid collaboration items return to Miitomo
Posted on 7 years ago by Brian(@NE_Brian) in Mobile, News | 6 Comments
Over in Miitomo, players can once again nab the collaboration items for Metroid. Nintendo previously made the Zelda content available for a second time last week.
Metroid items are located in Miitomo Drop and the Miitomo Shop. Additionally, the My Nintendo rewards are back up. The Metroid items will disappear again on December 7.
Igarashi says he’d be “incredibly honored” to make a Metroid game
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, News | 10 Comments
In some ways, Metroid and Castlevania are intertwined. The two franchises have drawn a few comparisons due to their nature of gameplay. In fact, that’s mainly why we have the “Metroidvania” type of gaming genre.
Koji Igarashi, who is currently working on Bloodstained, actually told Glixel that he’d be “incredibly honored” to make a Metroid game if the fans asked and Nintendo approached him.
Additionally, when specifically asked why Nintendo never teamed up with him and Konami to develop a new 2D Metroid back in the way, Igarashi responded:
“Nintendo is very careful about protecting their IPs and making any changes to their games. Around the time that I was proving that I could do multiple titles and do them well, Nintendo had shifted to Metroid Prime and they were having success turning their 2D games into 3D. So they probably decided from that point on that Metroid was going to be a 3D game series, and by that rationale, my style of games didn’t really fit their criteria. That would be my guess.”
First image of the new Samus figma (Metroid Prime 3: Corruption)
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, News | 4 Comments
At Wonder Festival this past summer, we heard about a new Samus figma from Good Smile and Max Factory. It’s based on the character’s appearance in Metroid Prime 3: Corruption.
When news about the figure initially surfaced, we only had a generic stock image to go off. Now, however, we have a look at the actual design. That’s because Good Smile is now showing off the prototype at New York Comic Con. We’ve attached a photo from Good Smile above.
Developers MercurySteam refute the rumor that they were working on a Metroid prototype
Posted on 7 years ago by Matt(@OnePunchMaz) in General Nintendo, News | 38 Comments
About a year ago, we reported that Spanish developers MercurySteam once pitched a prototype for a new first-person Metroid game to Nintendo. This info came from Liam Robertson, who has uncovered tons of info on cancelled or never released games in the past.
Today, Eurogamer published an extensive interview with Enric Alvarez from MercurySteam and producer Dave Cox, who is working with them on their current project. The supposed Metroid prototype game is also briefly discussed – and dismissed by Alvarez:
Eurogamer: Is the rumour that you created a Metroid prototype for Wii U and 3DS also bullshit?
Metroid’s original composer shares a message for the series’ 30th anniversary, sound collage
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, News | 60 Comments
Composer and sound designer Hirokazu “Hip” Tanaka has worked on a number of Nintendo releases over the years – especially during the early days of gaming. One of his more well-known projects is Metroid, which just happened to have celebrated its 30th anniversary. In honor of the big event, Tanaka shared a special message attached below:
Aside from the message, Tanaka also put together a collage using sounds from the original NES game. That can be heard below.
Happy 30th anniversary, Metroid
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, News | 45 Comments
Metroid debuted on the Famicom way back on August 6, 1986. It’s now August 6, 2016 in Japan, meaning the franchise is 30 years old.
Even though it may not be quite as widely recognized as Mario or Zelda, Metroid still has a great deal of appreciation from fans. We’ve seen a variety of games over the years across different generations of hardware. Metroid Prime: Federation Force comes out later this month, and it’ll be interesting to see where the series heads from there!
First 4 Figures opens pre-orders for the Samus Varia Suit statue
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, News | 6 Comments
First 4 Figures has gone live with pre-orders for its latest piece. As of now, fans can put in their reservations for the Samus Varia Suit statue. The standard version is up for grabs here while the exclusive version (features LEDs) is available right here.
Here’s everything you need to know about it:
During her travels throughout the galaxy, Samus Aran can find and equip different suits of armour to protect her against the hostile world around her, and to grant herself numerous different abilities. Of these suits, none of these are more recognisable than the iconic Varia Suit. The Varia suit reduces the damage that Samus takes by up to half, is highly resistant to hot environments and completely nullifies the effects of acid, allowing her to walk through it without injury.
First 4 Figures is proud to showcase Samus in the Varia Suit. Instantly recognisable from games as far back as the original Metroid game on the NES, the Varia Suit has remained a series mainstay, and is here depicted as it was seen during Metroid Prime 2: Echoes. Captured in a stunning ¼ scale in hand painted polystone, Samus measures an awesome 20 inches tall, standing upon a base inspired by the series insignia.
Comes in deluxe full color packaging, hand-numbered base, and includes a special card of authenticity that allows you register your statue, and continue collecting the same number for the next statue in the Metroid Master Arts series.
This is the second piece in the ¼ scale Metroid Master Arts series. If you own the first in the series (the Light Suit) and have authenticated on our website, you will be entitled to receive the same number for the Varia Suit!
The new Samus Varia Suit statue is priced at $384.99 for the standard version and $429.99 for the exclusive version. Both will ship in Q1 2017.
Rumor: MercurySteam pitched a Metroid prototype to Nintendo
Posted on 8 years ago by Matt(@OnePunchMaz) in 3DS, Rumors, Wii U | 32 Comments
Liam Robertson of Unseen64 fame has once again uncovered something interesting. In a video published on Nintendo Life, he reveals that Spanish developer Mercury Steam, who worked on the Castlevania: Lords of Shadow games, started working on a first-person Metroid game for both Wii U and 3DS. Samus was the main character, but you were also able to play as seven other bounty hunters. Supposedly they pitched this prototype to Nintendo but were turned down. The current state of the project is unknown, though Liam believes that they stripped the Metroid IP from the project and instead turned it into a new IP.
Obviously none of this is 100% confirmed, but Liam Robertson has a pretty good track record when it comes to uncovered info about cancelled games.
Nintendo: Zelda Wii U coming when it’s ready and “fully featured”, Metroid Wii U up to devs
Posted on 8 years ago by Brian(@NE_Brian) in News, Wii U | 134 Comments
Nintendo of America executive vice president of sales and marketing Scott Moffitt commented on the state of Zelda Wii U while speaking with iDigitalTimes.
He told the site:
“We confirmed that a Zelda game, a new Zelda experience is in development for the Wii U and we have our team hard at work on that. We want that to be the best Zelda experience. Fans have been waiting for and deserve a game when it’s ready, when it’s fully featured and when it can live up to what we would like to deliver.”
Moffitt also commented on the possibility of seeing a new Metroid game on Wii U. Ultimately, he indicated that developers “decide how best to create new and different experiences.”
Metroid is really up to our game developers to decide how best to create new and different experiences. This Metroid experience [Federation Force] offers a local multiplayer feature that could be a lot of fun for game fans and we hope fans try it out and come to their own conclusions. I have nothing more to announce about a Metroid game for Wii U but let’s be happy for what we have. We’ve got something and let’s experience it and hope fans will enjoy.”