Submit a news tip



Monolith Soft

Based on the latest data from GfK, Xenoblade Chronicles 3 has seen the series’ biggest launch in the UK thus far.

The game has taken the place of the last record holder, Xenoblade Chronicles 2. Xenoblade Chronicles: Definitive Edition follows in third.

Xenoblade Chronicles 3 impressions

After the Live A Live remake made it to Switch last week, the console just received another RPG in the form of Xenoblade Chronicles 3. Although it’s only been about a day since its official release, it’s likely that many of you have started up the game already.

If you’ve had a chance to try out Xenoblade Chronicles 3, how are you feeling about it so far? If you’ve played other games in the series, how do you feel this new entry compares based on what you’ve experienced? Let us know in the comments below.

Xenoblade Chronicles 3 Noah

Ahead of Xenoblade Chronicles 3’s imminent launch, Nintendo has put out a character trailer focusing on Noah.

As previously detailed, he’s an off-seer from Keves. Nintendo notes that “Noah’s fate is entwined with another whose aid will be instrumental in saving Aionios.”

Xenoblade Chronicles 3 future

We already heard from Monolith Soft’s Tetsuya Takahashi that Xenoblade Chronicles 3 is the “culmination” of the series and “summary for moving on to the next step”. However, on Nintendo’s side, producer and director Genki Yokota has stated that he wants to keep the series “going as long as possible”.

That comment came about in the final section of Nintendo’s official interview regarding Xenoblade Chronicles 3. Speaking about the future, Takahashi and Yokota said:

Xenoblade Chronicles 3 story DLC scope

Monolith Soft has teased the scope of the story DLC for Xenoblade Chronicles 3.

According to Nintendo’s Genki Yokota, “we are thinking of making its volume of content as large as Xenoblade Chronicles 2: Torna – The Golden Country.” He would later say in the same interview that the DLC “will be quite a high volume of content that will not let you down” when it comes to volume.

Xenoblade Chronicles 3 content

The developers of Xenoblade Chronicles 3 have weighed in on the huge amount of content that the RPG offers. Monolith Soft’s Tetsuya Takahashi and Koh Kojima, along with Nintendo’s Genki Yokota, weighed in on the topic.

Yokota said at one point that “the amount of content exceeds that of the first and second titles.” Additionally, Kojima mentioned that “the total walkable area in this game is over five times larger than in the second title.”

Ahead of its full release tomorrow, Xenoblade Chronicles 3 has received a customary day one update, and we have some patch notes for it. This update seems fairly minor all things considered; it’s enabling Expansion Pass functionality, adding a new menu shortcut, and fixing a few smaller issues to make for a more comfortable experience. 

Here are the full patch notes below.

xenoblade chronicles 3 noah

The team behind Xenoblade Chronicles 3 has spoken about the character designs in the game, which was apparently “a hellish process of trial and error.”

Monolith Soft’s Tetsuya Takahashi said in a recent interview that the characters were made taller and they were designed “to be not too flashy to match the tone of the story.” Coming up with the look for Noah in particular was no easy task.

Xenoblade Chronicles 3 frame rate resolution

Xenoblade Chronicles 3 is just a few days away, and Digital Foundry has now come out with a technical analysis that tackles the game’s frame rate and resolution. We also get to hear more a number of aspects as well.

Here’s the full roundup of highlights:

Xenoblade 3 10-year life span

Nintendo and Monolith Soft have discussed the more serious story of Xenoblade Chronicles 3 and having the 10-year life span as a major plot point.

Monolith Soft senior director and chief creative officer Tetsuya Takahashi, the studio’s director and producer Koh Kojima, and Nintendo director and producer Genki Yokota weighed in. Kojima actually initially felt that Takakhashi ” was deliberately trying to remove the sense of ‘Xenoblade-ness’ of the series” because of how serious the world is and having a different design. However, through “trial and error”, the team “found a good balance” and captured the series’ essence. 


Manage Cookie Settings