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Monster Games

Excite Truck developer Monster Games has been working on a new project since at least February of last year which includes both “Career” and “Championship” modes. That’s according to the LinkedIn profile of Joshua Ruis, a software engineer at the studio. This find is sparking speculation that a new racer or perhaps a sports title could be in development.

Monster Games has only made Nintendo titles since 2006. In addition to Excite Truck, the company created Excitebots: Trick Racing, Excitebike: World Rally, and Pilotwings Resort along with the Donkey Kong Country Returns 3D and Xenoblade Chronicles 3D ports.

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Xenoblade Chronicles is a massive game. So it should come as no surprise that Monster Games, who handled the New 3DS port, encountered some challenges in making the portable version. You can find out what the studio had to say about creating Xenoblade Chronicles 3D for Nintendo’s latest handheld above.

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We’re posting one final comparison of Xenoblade Chronicles’ 3DS and Wii versions. The video below is based on the game’s opening 16 minutes.

GameSpot was able to submit a few questions to the developers behind Xenoblade Chronicles 3D. That includes Monolith Soft’s Testuya Takahashi, representatives from Monster Games, and representatives from Nintendo SPD.

Most of the interview topics were naturally about the New 3DS title, including the technical challenges behind the project and how Monster Games initially tried bringing it to the original 3DS. There were also questions about the decision to port Xenoblade Chronicles to the New 3DS as opposed to remastering the title for Wii U, and what fans can expect from Xenoblade Chronicles X.

Head on below for the full Q&A roundup. You can also check out GameSpot’s piece here.

We have a couple of new videos comparing the Wii and versions of Xenoblade Chronicles, courtesy of YouTube user Hama Tea. You can watch both of them below.

Obviously the textures took a big hit on New 3DS, but it’s really not that bad – especially in person. I’ve only played a bit of the New 3DS version, though I’m impressed that it runs as well as it does!

Nintendo has followed up today’s Xenoblade Chronicles 3D accolades video with the game’s North American launch trailer. This should be the last one. Really!

Media Create revealed earlier this week that Xenoblade Chronicles 3D had moved 57,000 copies in its first week in Japan. A follow-up report from the sales tracker confirms that it sold through 58.66 percent of its initial shipment.

How does that stack up to the original Wii version? On Nintendo’s old console, Xenoblade Chronicles sold 83,000 copies with a sell-through rate of 76.29 percent.

Something to remember is that the Wii had a much bigger install base when Xenoblade Chronicles launched. All things considered, the New 3DS version did quite well!

Nintendo released one final trailer for Xenoblade Chronicles 3D to promote the game’s launch and favorable reviews. You can find it above.

Xenoblade Chronicles 3D has now launched in North America. Accompanying that news is a new press release from Nintendo, which you can find below.

Explore Acclaimed RPG Xenoblade Chronicles 3D on New Nintendo 3DS XL
Discover the Origins of Shulk and the Incredible Story of the Monado Blade in This Massive Adventure

REDMOND, Wash.–(BUSINESS WIRE)–Two giant titans frozen in time. All over their bodies, armies of humans and machines engage in epic battles across vast lands. Unlikely hero Shulk, equipped with an ancient blade, sets off on a magnificent adventure to put an end to this generations-long war once and for all. This enticing scenario sets the stage for Xenoblade Chronicles 3D, a stunning hand-held remake of acclaimed Wii role-playing game Xenoblade Chronicles that can only be played on the New Nintendo 3DS XL system. Available now, the game uses all the enhanced features of New Nintendo 3DS XL, including camera control with the C Stick, face-tracking 3D and the new ZL and ZR buttons. The massively robust RPG is perfectly suited for portable play on New Nintendo 3DS XL, allowing players to take the game with them wherever they go and hop in and out whenever they are ready to dive into the unforgettable adventure.

The original version of Xenoblade Chronicles on Wii came with an auto-attack bug. It wasn’t a major issue, but it’s something that has since been corrected in the New 3DS version.

Here’s what the folks at German site ntower passed along:

It’s about the bug that made your characters weaker than their status screen showed. Your characters have an auto-attack, which ranges between two fixed points. For example: Shulk has an auto-attack power of 1200-1600 points, at least the status screen says that. But the bug didn’t make it possible to deal more damage then 1299, because it always just took the minimal possible damage and added 99 points to it. It was never possible to deal 1600 in that situation, only with critical attacks and special attacks.

The good news is that Xenoblade Chronicles 3D addresses this issue completely. Your characters can now dish out full damage with auto-attacks.

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