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SEGA just released the launch trailer for 3D Fantasy Zone II. Watch it below.

Hatsune Miku: Project Mirai DX isn’t all about music. SEGA has revealed that two mini-games are included in the game as well.

Here’s what we know:

Puyo Puyo

– Play by yourself against CPU opponents
– Special moves will vary depending on the character
– Can play against friends locally
– Both players need copies of the game

Board games

– Find these in the “My Room” menu
– “Mikkuriversi” is basically the Reversi game with a little Miku twist
– The Reversi mini-game goes by the traditional rules
– May have some sort of gimmicks added
– The game scales according to your skills

hatsune-reversi

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A new round of SEGA 3D Classics have been announced for North America and Europe. 3D Streets of Rage 2 is due out in July, followed by 3D Gunstar Heroes in August and 3D Sonic The Hedgehog 2 in September.

Additionally, SEGA has confirmed that 3D Thunder Blade launches on May 14. 3D Fantasy Zone II is out this Thursday.

All of these games feature “a full-fledged re-mastered vintage experience, stunning 3D visuals and optimized for the platform.” New modes and features are included as well.

Pricing for all of the SEGA 3D Classics are set at $5.99 / €4.99 / £4.49 each. Distribution is handled through the 3DS eShop.

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Imageepoch’s SRPG Stella Glow is officially making its way over to the US in 2015! We’ve heard very little about the game since it was first revealed back in October, but the last few weeks have been booming with Stella Glow news.

Here’s what ATLUS has to say about the upcoming SRPG:

Stella Glow, the role-playing game based on brand new IP from imageepoch, will be localized and published in the Americas by ATLUS. Players take on the role of Alto, a young knight who must convince Witches throughout the Regnant Kingdom to join his side and stop Hilda, the Witch of Destruction, and her cruel Harbingers. Use the forgotten magic of Song in battle by tuning allied Witches to unlock their full potential. Stella Glow is exclusive to the Nintendo 3DS™ system. More details on the localization and American release will be coming soon!

Stella Glow will is slated for a June 4th release in Japan and is being published by SEGA there. Since the localization announcement is just being made now, and plans are to release Stella Glow in the same year to the US, it’s probable that we’ll be seeing Stella Glow make its way over to the west sometime in the Fall.

Are you looking forward to getting your hands on Stella Glow? Personally, something about this game has this charm that I can’t quite pinpoint. I’m intrigued by its aesthetic, lovely name, unique mechanics and other factors. I’ll certainly be keeping my eye on this title in the upcoming months.

You can find more details regarding Stella Glow herehere and here

Check out the Japanese trailer below!

 

Source: ATLUS PR

SEGA is pulling the plug on Initial D Perfect Shift Online. Today, the company announced that service for its game will end on June 30. SEGA stated that as it reflected on offering a satisfactory service for customers and the difficult situation, they decided to end the service.

Players will still be able to play Initial D Perfect Shift Online’s offline mode once June 30 has passed. However, if they delete any related data, the game is lost forever.

Initial D Perfect Shift Online seemed to have been a success for SEGA having racked up over 500,000 downloads. There was also talk about a sequel, though we haven’t heard much about it since December.

Thanks to Thiago H for the tip.

Source 1, Source 2

The Australian Classification Board has now given ratings to several Sega 3D Classics. The recently rated titles are 3D Out Run, 3D Fantasy Zone, 3D Fantasy Zone II, and 3D Thunder Blade.

A couple of these titles had already been anticipated to have launched alongside other PAL releases, however they seemed to have been delayed. Sega never commented on the delay but seeing ratings given to the games is good evidence that we should see them released sometime soon.

No specific release date has been given at this time.

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SEGA has been releasing several 3DS themes in Japan based on classic consoles. Two more came out this week: one based on the SG-1000, and another for the Dreamcast.

How’d SEGA go about making these themes anyway? Photos from the company’s Yosuke Okunari provide some interesting insight. Through pictures shared on Okunari’s Twitter account, it’s revealed that SEGA actually used the old consoles in recording sounds for the themes.

Specifically regarding the SG-1000 3DS theme, Okunari commented:

We wanted to recreate the short “Buu” sound when turning on the console for the SG-1000 theme and so we brought the console to the studio for recording. However, that sound varies depending on the software so we started up roughly 20 games and chose the one which sounded the most authentic.

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