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21st November 2014 – SEGA® and Nintendo of Europe today announced the availability of Sonic Boom: Shattered Crystal for Nintendo 2DS and 3DS and Sonic Boom: Rise of Lyric for Wii U across Europe. These two games are cornerstones of the newly created Sonic Boom universe and expand the Sonic Boom vision for fans. Set in the same world as the Sonic Boom animated TV series, Sonic and team – including new friend Sticks – work together to stop the evil villain Lyric. Play as multiple characters, each with their own abilities, as they explore, fight and speed through an undiscovered land.

The Sonic Boom titles deliver completely different experiences as compared to previous Sonic games with collaborative gameplay at their core – all while featuring speed – the traditional element of Sonic and his adventures. Taking advantage of the innovative hardware of both Wii U and Nintendo 3DS, Sonic Boom introduces exploration, combat and a new Enerbeam gadget that allows the Sonic Boom world to be discovered in totally unique ways. There are also special upgrades for your characters that can be unlocked if you have both games – play through the story mode in Sonic Boom: Shattered Crystal on Nintendo 3DS to unlock specific character upgrades for Sonic Boom: Rise of Lyric on Wii U!

The Nintendo 2DS and 3DS exclusive title, Sonic Boom: Shattered Crystal, was developed by Northern California-based Sanzaru Games Inc. in collaboration with Sonic Team. In Sonic Boom: Shattered Crystal, Amy discovers a secret ancient language and manuscript detailing the history and whereabouts of a “”Lost Crystal of Power”. The evil and vile villain, Lyric, kidnaps Amy in his eagerness to obtain the long-forgotten power that has been hidden throughout the jungles and canyons of a mysterious new island – where players can explore a variety of levels with lots to discover and multiple goals to try to accomplish. StreetPass functionality in Sonic Boom: Shattered Crystal allows you to receive tokens which are used in-game to buy collectables when you encounter other players of the game via StreetPass – try to purchase them all!

Sonic Boom: Rise of Lyric, exclusively for Wii U, is an original game developed by Southern California-based studio Big Red Button Entertainment in collaboration with Sonic Team and its head Takashi Iizuka. Sonic Boom: Rise of Lyric stars Sonic and his friends Tails, Knuckles, and Amy, in an adventure that begins when they release a powerful snake-like villain named Lyric from an ancient tomb sealed deep in an island. The group must put aside their differences and work together as a team to save the world from Lyric’s evil plan and his army of war mongering robots! Share the adventure with a friend co-operatively in the story mode, or enjoy with up to four friends in “Team Challenges” mode.

Both Sonic Boom: Shattered Crystal and Sonic Boom: Rise of Lyric are out now at retail or digitally from Nintendo eShop, where a free demo of the Nintendo 3DS version is available.

– Ends –

For further information:

Nintendo website http://www.nintendo.co.uk
Nintendo 3DS Guided Tour: http://guidedtour.nintendo.co.uk
Nintendo 3DS (UK) on Facebook https://www.facebook.com/Nintendo3DSUK
Wii U website http://www.nintendo.co.uk/Wii-U/Wii-U-344102.html
Wii U (UK) on Facebook http://facebook.com/WiiU.co.uk
Nintendo of Europe on Twitter https://twitter.com/nintendoeurope
Nintendo UK on Twitter https://twitter.com/nintendouk
Nintendo UK on YouTube http://www.youtube.com/nintendouk
Nintendo Official UK Store http://store.nintendo.co.uk/
Nintendo UK Media Assets Library (registered users only) http://assetslibrary.nintendo.co.uk/
For press assets visit www.sega-press.com

Concept art for Sonic Boom: Rise of Lyric has emerged, showing some… interesting things. Craig Harris and Nicolas P Villarreal – two staffers who worked on the game – recently posted the art to their Facebook accounts.

Here are some of the noteworthy tidbits shown in the art:

– Eggman was a Hillbilly type character
– Lyric was to be an owl
– Sonic in trousers
– Sonic Boom was codenamed Project Apollo
– Chao were planned (called Chaos), looked like baby dragons

Source 1, Source 2, Via

Sonic Boom: Rise of Lyric is not a very good game. There are tons of glitches, some of which are game-breaking. The gameplay itself isn’t engaging. You could probably point out a bunch of other issues as well.

What exactly happened with Sonic Boom: Rise of Lyric? While no one can say for sure, perhaps at least some of the problems stemmed from the departure of employees.

Liam Robertson from research site Unseen64 stated on Twitter yesterday (based on LinkedIn findings) that a number of Big Red Button Entertainment left the studio in July. Additionally, the original producer for Rise of Lyric moved on from the company in September 2013. Other employees who left Big Red Button Entertainment include senior designers and artists, the project manager, production assists, and more.

TSSZ news points out that if the Big Red Button Entertainment staff departures took place in July, then that would be when Rise of Lyric was heading towards the end of development. On the other hand, some say that something happened between builds shown early in the year and the final game that shipped this week.

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A huge glitch has been discovered in Sonic Boom. By exploiting it, a great deal of the game can be skipped.

The glitch in question lies in Knuckle’s double jump, which resets after you pause the game. This allows players to skip large portions of the game, including the final boss.

You can get a look at the glitch in action above (skip around to the 13:30 mark).

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With Sonic Boom’s launch today, SEGA has released a new 3DS theme based on the game. You can get your hands on the theme at no extra cost. Since it’s free, you may as well pick it up I suppose!

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