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Shigeru Miyamoto

Nintendo president Satoru Iwata has previously spoken about unifying its console and handheld development. The company hasn’t said if we’ll ever see a system that embodies both types of hardware, but Nintendo wants its systems to take advantage of the same type of “architecture”.

Shigeru Miyamoto recently commented about what this may mean for the future while speaking with Kotaku. The site went a bit further and even asked if there could ever be a day in which games could be made across Nintendo devices/teams making projects that could be played on the TV/on the go.

Here’s what was shared:

Shigeru Miyamoto and Shinya Takahashi, who oversees the Nintendo SPD teams, both commented on Minecraft as part of an interview with Kotaku. Both had pretty positive things to say.

First, here’s what Miyamoto shared:

Super Smash Bros. for Wii U and 3DS are the first two games to truly take advantage of communication features between both of Nintendo’s systems. You might be wondering why this functionality hasn’t been pursued sooner.

Shinya Takahashi, the GM of Nintendo Software Planning & Development, told IGN:

“With Smash Bros., because the two games have the same gameplay and the same controls, that game in particular is designed where you’ll want to start playing on the 3DS first and build up your characters there, and then transfer that character data over to the Wii U and play with them there.”

Shigeru Miyamoto also chimed in:

Kotaku recently caught up with Shigeru Miyamoto, who made a bit of an interesting request of sorts.

Miyamoto suggested that the site ask its readers which game fans want to see Nintendo make for Wii U. He then said, “if you get a good answer, you can give us a call.”

Here’s what Miyamoto told Kotaku:

Shigeru Miyamoto has spoken to Kotaku about Amiibo’s origins.

Miyamoto wanted to have reading and saving data functionality available without an accessory since the GBA days. That, he says, was the main reason why NFC was built in for Wii U.

As far as Amiibo figures are concerned, Miyamoto stated that Nintendo felt characters would be “the most appealing form factor for a physical object that has this functionality”.

“If you think back it’s very similar to what we did with the eReader, the card readers that existed for the Game Boy Advance. I had been wanting to have not as an optional accessory but as a built in piece of functionality the ability to have this interaction of reading and saving data with a physical object for quite some time. And that was why we made the decision to include it with Wii U to begin with. And since the launch of Wii U we’ve been thinking of what’s the most appealing form factor for a physical object that has this functionality that people would see it and just want to own it and ultimately we decided that it was the characters themselves.”

On another interesting note, Nintendo had long wanted “to have a series of these toys that worked not just with this one game but with multiple games.”

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Shigeru Miyamoto

Nintendo isn’t experiencing the same kind of success as it did during the Wii and DS days. But perhaps that’s not entirely a bad thing.

Shigeru Miyamoto told Kotaku that “the numbers have never been as bad as they are now.” But he also added, “what I’ve found is that it’s always in those difficult times that we have a tendency to find that next new thing.”

When Kotaku mentioned that what Nintendo is doing with its games at E3 makes it feel like a bolder company, Miyamoto responded:

The idea of using two GamePads in games is something that was brought up back in the very early days of Wii U. However, we’re coming close to the system’s second anniversary, and Nintendo hasn’t capitalized on this just yet.

So what’s the deal? Shigeru Miyamoto shared an update with IGN, noting that while dual GamePad usage can still be done from a technical standpoint, Nintendo is “at a point where we don’t feel it’s realistic to expect people to purchase two GamePads yet.”

Miyamoto’s words in full:

Being a left-handed gamer isn’t so easy. A lot of titles don’t accommodate such users too well, making it difficult to play.

This is something that Shigeru Miyamoto seems to understand. And he told Kotaku that he’ll talk to his teams about seeing what can be done.

Miyamoto stated:

Thanks to an interview conducted by Zelda Dungeon, we have more quotes from Eiji Aonuma regarding The Legend of Zelda for Wii U. Aonuma discussed Miyamoto’s involvement with the game, technological aspect (not as in-depth as most originally thought), and more.

Head past the break for Aonuma’s comments. You can find Zelda Dungeon’s interview here.


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