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Shigeru Miyamoto

Shigeru Miyamoto has spoken to Kotaku about Amiibo’s origins.

Miyamoto wanted to have reading and saving data functionality available without an accessory since the GBA days. That, he says, was the main reason why NFC was built in for Wii U.

As far as Amiibo figures are concerned, Miyamoto stated that Nintendo felt characters would be “the most appealing form factor for a physical object that has this functionality”.

“If you think back it’s very similar to what we did with the eReader, the card readers that existed for the Game Boy Advance. I had been wanting to have not as an optional accessory but as a built in piece of functionality the ability to have this interaction of reading and saving data with a physical object for quite some time. And that was why we made the decision to include it with Wii U to begin with. And since the launch of Wii U we’ve been thinking of what’s the most appealing form factor for a physical object that has this functionality that people would see it and just want to own it and ultimately we decided that it was the characters themselves.”

On another interesting note, Nintendo had long wanted “to have a series of these toys that worked not just with this one game but with multiple games.”

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Shigeru Miyamoto

Nintendo isn’t experiencing the same kind of success as it did during the Wii and DS days. But perhaps that’s not entirely a bad thing.

Shigeru Miyamoto told Kotaku that “the numbers have never been as bad as they are now.” But he also added, “what I’ve found is that it’s always in those difficult times that we have a tendency to find that next new thing.”

When Kotaku mentioned that what Nintendo is doing with its games at E3 makes it feel like a bolder company, Miyamoto responded:

The idea of using two GamePads in games is something that was brought up back in the very early days of Wii U. However, we’re coming close to the system’s second anniversary, and Nintendo hasn’t capitalized on this just yet.

So what’s the deal? Shigeru Miyamoto shared an update with IGN, noting that while dual GamePad usage can still be done from a technical standpoint, Nintendo is “at a point where we don’t feel it’s realistic to expect people to purchase two GamePads yet.”

Miyamoto’s words in full:

Being a left-handed gamer isn’t so easy. A lot of titles don’t accommodate such users too well, making it difficult to play.

This is something that Shigeru Miyamoto seems to understand. And he told Kotaku that he’ll talk to his teams about seeing what can be done.

Miyamoto stated:

Thanks to an interview conducted by Zelda Dungeon, we have more quotes from Eiji Aonuma regarding The Legend of Zelda for Wii U. Aonuma discussed Miyamoto’s involvement with the game, technological aspect (not as in-depth as most originally thought), and more.

Head past the break for Aonuma’s comments. You can find Zelda Dungeon’s interview here.

Nintendo-related E3 interviews continue to pop up online. The latest comes from TIME, who spoke further with Shigeru Miyamoto. We see more thoughts from Miyamoto regarding Virtual Reality, system updates for Wii U, and more.

You can find a few excerpts below. Alternatively, check out TIME’s full interview here.

Mashable has gone live with a new interview with Shigeru Miyamoto. You can find his comments below, or the full thing here.


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