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Shigeru Miyamoto

At one point, Nintendo “talked about the possibility” of featuring Mario as the main player character in Splatoon. That’s according to Shigeru Miyamoto, who revealed the information to EDGE this month.

Miyamoto told the magazine:

“There were heated debates over who the main player character should be. Whether it should be Mario, or a squid. When we talked about the possibility of it being Mario, of course we could think of the advantages: anybody would be willing to touch it as soon as we announced that we had the new Mario game. But at the same time, we had some worries. If it were Mario, we wouldn’t be able to create any new IP.”

Splatoon was first announced at this year’s E3. It’s a brand new third-person shooter of sorts from Nintendo and includes completely unique characters.

Ubisoft CEO Yves Guillemot has issued a challenge to Nintendo’s Shigeru Miyamoto. Guillemot is looking for Miyamoto to participate in the ALS Ice Bucket Challenge.

Nintendo of America president Reggie Fils-Aime was recently called out by Xbox boss Phil Spencer to take part in the same event. Reggie hasn’t posted his video yet, but we can apparently expect big things.

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Nintendo is placing more of an emphasis on its core fanbase these days. It’s quite the contrast to the Wii and DS era, in which the company produced many titles for the casual player and looked to target this demographic.

But now, as explained by Shigeru Miyamoto in this month’s EDGE, Nintendo isn’t as interested in catering to those who have a “passive” interest in games.

He said:

“[These are] the sort of people who, for example, might want to watch a movie. They might want to go to Disneyland. Their attitude is, ‘okay, I am the customer. You are supposed to entertain me.’ It’s kind of a passive attitude they’re taking, and to me it’s kind of a pathetic thing. They do not know how interesting it is if you move one step further and try to challenge yourself [with more advanced games].”

“In the days of DS and Wii, Nintendo tried its best to expand the gaming population. Fortunately, because of the spread of smart devices, people take games for granted now. It’s a good thing for us, because we do not have to worry about making games something that are relevant to general people’s daily lives.”

Shigeru Miyamoto delivered a personal piece of artwork to Next Level Games earlier this year in celebration of Luigi’s Mansion 2: Dark Moon reaching 3 million units in sales. It features Mario, Luigi, and Yoshi.

Take a look below:


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On Thursday, a presentation will be held on Niconico for the new Fatal Frame Wii U game and related media efforts such as the upcoming movie. The event seems to be rather significant – as one would expect – given some of the guests attending.

Perhaps mostly importantly, Nintendo’s Shigeru Miyamoto will be showing up for this week’s presentation. Other guests include staff from Kadokawa and Koei Tecmo, Keisuke Kikuchi (Fatal Frame series), Shin Kibayashi (the author of the manga), Mari Asato (movie director), Nakajo Ayami (actress) and Aoi Morikawa (actress).

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Nintendo’s E3 2014 lineup was varied to say the least. We saw plenty of action titles. RPGs. A game that lets you make your own Mario levels. A colorful shooter.

Shigeru Miyamoto, speaking at Nintendo’s Annual Shareholders Meeting last week, said the company “looked very unique” and received positive reactions thanks to its variety of games. That’s in contrast to other titles at the show, which Miyamoto felt were mainly “bloody shooter software that was mainly set in violent surroundings or, in a different sense, realistic and cool worlds”.

Here’s Miyamoto’s comments in full:

At Nintendo’s Annual General Meeting of Shareholders meeting last week, one investor asked when we will next see The Legend of Zelda for Wii U. Unfortunately, Shigeru Miyamoto wasn’t able to say, but he did speak more about the game in general terms. Miyamoto specifically discussed Zelda Wii U’s “open world” – a term that he personally doesn’t like to use when making software, “but we used this term in order to make it easier for consumers to understand.”

Miyamoto went on to discuss The Legend of Zelda: A Link Between Worlds and how Nintendo started to change up the series’ formula with that game. And very interestingly, Miyamoto teased unannounced “ideas” for 3DS that he hopes fans will look forward to.

Pac-Man in Super Smash Bros. for Wii U/3DS

Pac-Man is joining the Super Smash Bros. series for the first time through the upcoming Wii U and 3DS games. However, it turns out that the classic character could have been included in the previous entry, Super Smash Bros. Brawl.

Masahiro Sakurai wrote in the latest issue of Famitsu that Pac-Man was a possibility for Brawl courtesy of a suggestion from Shigeru Miyamoto:

“During development of Smash Bros. Brawl, Mr. Shigeru Miyamoto of Nintendo approached me and asked, ‘Can’t we have Pac-Man as a guest character?’ At the time, imagining the image of Pac-Man and his incomplete pizza shape, I thought to myself, ‘Hmmm… That’s a little too farfetched.'”

Sakurai also mentioned in his column that coming up with character ideas for a Smash Bros. game may seem easy, but it takes a great deal of work to implement on the development side.

Last week, we heard that Shigeru Miyamoto would be attending the Japan Expo in France. Those plans have sadly since been scrapped.

Nintendo of France announced on Twitter that Miyamoto won’t be at the expo for person reasons. Specifically, his absence is due to the health of his father.

We regret to announce that Mr Miyamoto will not present at Japan Expo for personal reasons related to the health of his father.

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“I really think there needs to be a Nintendo genre,” legendary video game designer Shigeru Miyamoto has said.

Speaking with the LA Times, Miyamoto stated:

“Nintendo isn’t one simple element of an overall gaming industry. I really think there needs to be a Nintendo genre, that’s almost its own entity.

Miyamoto later spoke of designing games as making performance art. As opposed to making “games seem really cool”, the folks at Nintendo enjoy laughing at themselves and he believes the company is almost like a group of “performers.”

It’s not that I don’t like serious stories or that I couldn’t make one, but currently in the video game industry you see a lot of game designers who are working really hard to make their games seem really cool. For a lot of us at Nintendo, it’s difficult to decide what cool is. In fact, it’s a lot easier for us to laugh at ourselves. It’s almost as if we’re performers. Our way of performing is by creating these fun, odd and goofy things.”

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