Submit a news tip



Shigeru Miyamoto

During the Q&A portion of Nintendo’s investor briefing held earlier in the week, Shigeru Miyamoto reconfirmed that Super Smash Bros. for Wii U will launch this year. Miyamoto didn’t mention the 3DS version in his response, in case you’re wondering. I don’t think it’s worth making much of yet, but it’d be interesting if the two versions had separate launches.

Source, Via

Retro Studios president Michael Kelbaugh and Nintendo producer Kensuke Tanabe commented on how the two companies cooperate in the development of projects in the latest issue of ONM.

To begin, Kelbaugh explained how the process is ultimately “a symbiotic relationship” between Retro, Nintendo SPD, “and other entities throughout the Nintendo family.”

He said:

“Tanabe-san and his team at SPD are our primary contacts at Nintendo. Please let me be clear: games developed at Retro Studios are a collaboration between members from Retro Studios, SPD and other entities throughout the Nintendo family. It’s a symbiotic relationship that consists of members from all over the world; we are very honoured to be working with such a talented team.

“When we worked on Mario Kart 7, we were working on Tropical Freeze at the same time. Part of the team was working on creating assets for Hideki Konno’s group, the Mario Kart team, and part of our team continued making progress on Tropical Freeze in conjunction with Tanabe-san and SPD.”

Earlier today, Nico Nico held an announcement broadcast for its annual “Nico Nico Chokaigi” convention. The show was highlighted by an appearance from none other than Shigeru Miyamoto.

Miyamoto announced that Nintendo intends to act as the “Super Special Sponsor” this year. It’s a bit unclear as to what this entails – though perhaps it’s a sign that Nintendo has something special in store for fans.

Nico Nico Chokaigi will take place on April 27 and April 28.

Source

Nintendo has published a new Iwata Asks focusing on Nintendo 3DS Guides: Louvre. You can find the full discussion here. Nintendo president Satoru Iwata and Shigeru Miyamoto both participated in the discussion.

Rare was originally developing Dinosaur Planet for the N64. However, the project was cancelled, and ultimately saw a complete transformation. The final game ended up as Star Fox Adventures for the GameCube.

Former Rare staffer Phil Tossell spoke about what the studio initially had in store for Dinosaur Planet while speaking with Retro Gamer this month. Tossell revealed that the project “was supposed to be a hybrid of Diddy Kong Racing and an adventure game.”

“Actually, it was supposed to be a hybrid of Diddy Kong Racing and an adventure game. Every level would have some kind of track in it and a race as part of the story. It took a while to settle down…”

One reason why Dinosaur Planet turned into a Star Fox title was because of Shigeru Miyamoto’s feeling that some of the characters between the two were similar in appearance. To say the least, Rare welcomed the opportunity to work on one of Nintendo’s legendary franchises.

“It seemed like a no-brainer. They’re offering this great character from this great franchise! I was attached to Dinosaur Planet but I love the original Star Fox. Our only concerns were how we could fit it into this game we have.”

Thanks to joclo for the tip.

Image via

Shigeru Miyamoto

Shigeru Miyamoto is celebrating his 61st birthday today. Miyamoto, the creator of Mario, Zelda, and plenty of other Nintendo franchises, was born on November 16, 1952.

With that, Happy Birthday, Shigeru Miyamoto!

Eiji Aonuma has a special relationship with Shigeru Miyamoto. After all, the two have been working together for a couple of decades.

Aonuma shared some of his thoughts concerning Miyamoto in GamesTM’s previous issue. Surprisingly, Aonuma revealed, “The time I have spent working with him is even longer than my relationship with my father”. Aonuma also mentioned that he feels he’s “far away from reaching Mr. Miyamoto’s level of perspective” and hopes Miyamoto will “forever” continue providing opinions on Nintendo’s titles.

Michel Ancel may be the creator of Rayman, but he doesn’t consider himself to be on the same level as Shigeru Miyamoto.

Ancel spoke briefly about how he views himself in comparison to Miyamoto while speaking with ONM recently. Ancel feels he’s more of an “apprentice” whereas “Miyamoto is a master” – or perhaps an “advanced apprentice”.

He said:

“It’s very kind of you to have me with such talented people, but I really consider myself to be an apprentice, where Miyamoto is a master. Well, maybe an advanced apprentice!”

Source

Eurogamer has posted up some Super Mario 3D World interview session bits from Shigeru Miyamoto, producer Yoshiaki Koizumi, and director Kenta Motokura. The three commented on the game’s clear pipes, appealing to advanced players as well as beginners, and more. Head past the break for the full Q&A roundup.

Gamekult recently conducted an interview with Shigeru Miyamoto, Yoshiaki Koizumi, and Kenta Motokura. As you can tell by the title of this post, it’s filled with tons of interesting bits about Super Mario 3D World and Mario in general.

As far as 3D World is concerned, the three commented on the game’s engine, difficult, DLC (and a bunch of other things). General topics include the possibility of introducing a radical art style for Mario, working with an external studio, a more open Mario, and Miyamoto’s plan to work on smaller projects.

You can find the full interview roundup below (note: Google Translate used). You can also find Gamekult’s piece here.


Manage Cookie Settings