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Shin Megami Tensei IV: Apocalypse

Both Shin Megami Tensei IV: Apocalypse and 7th Dragon III Code: VFD are having their Australian release dates pushed back a week to December 9. Publisher Deep Silver did not give any reason for the delay. The European releases (set for December 2) seem to still be on track.

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Several new rewards have are now available on My Nintendo in Europe. First of all, another 3DS home menu theme is now available, depicting Isabelle from Animal Crossing. Like the others, it costs 200 Platinum Points.

Also available are launch discounts for two of Atlus’ upcoming games. For 50 Gold Points each, you can get a 10% discount on Shin Megami Tensei IV: Apocalypse and 7th Dragon III Code: VFD, which both launch in Europe on December 2nd. You can redeem these rewards on My Nintendo between December 1st and December 9th; the discount will be valid until December 15th.

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At the end of last week, Deep Silver shared the DLC schedule for 7th Dragon III Code: VFD. Now we have the same information about Shin Megami Tensei IV: Apocalypse. Head past the break to find out which DLC is releasing for the RPG and when.

Atlus’ Shin Megami Tensei IV: Apocalypse and 7th Dragon III Code: VFD have been out in North America for a while, whereas their release in Europe was still facing difficulties for a time. Then, Deep Silver announcing that it would be publishing Atlus games in Europe going forward, and set a “Winter” release date for Shin Megami Tensei IV: Apocalypse and 7th Dragon III Code: VFD. Today, Deep Silver finally announced a concrete release date: both games will be released in Europe on December 2nd. In addition, Dragon III Code: VFD will come with a bonus art book.

Check out new trailers for both games below:

If you still need your Shin Megami Tensei IV: Apocalypse gameplay fix, YouTube user justonegamr has your covered. Get a look at over two hours of footage below.

Shin Megami Tensei IV: Apocalypse is now available in North America. The RPG can be found either in stores or on the eShop. If you opt for the latter, note that the game takes up 13,747 blocks. That amounts to 1718.375MB.

So here’s something interesting. In North America, Shin Megami Tensei IV: Apocalypse is launching tomorrow. It’ll be entirely in English – except for one exception.

Atlus said in an update today that the team accidentally left over a tiny bit of Japanese text. You’ll only find it towards the end of the game, and in rare instances as you need to trigger a certain set of circumstances. Atlus did apologize for not seeing this, but it’s unclear if they’ll be able to put out a patch in the near future.

Here’s the full explanation:

Gather around folks, we’ve got a story to tell, capped off with an apology for the upcoming RPG, Shin Megami Tensei IV: Apocalypse.

As a bunch of people pointed out, an image circulated this weekend of our English build having some unlocalized Japanese text still in it. I’m not gonna link it here because it’s from the battle at the end of the game and could definitely spoil some details for people. Let that also serve as your warning before you go looking for it.

Nevertheless, I asked our localization team about it, and they pored over the game’s text files looking to find out what happened.

And…?

Atlus held another lengthy live stream late last week to show off Shin Megami Tensei IV: Apocalypse. View the full archive with a bunch of footage after the break.

GameSpot has just uploaded a video of some new Shin Megami Tensei IV: Apocalypse footage to their YouTube channel.

The video shows off a battle between the player and a Sky Tower guard angel that looks to take place early in the game. You can view the video below.

System: 3DS
Release date: September 20, 2016
Developer: Atlus
Publisher Atlus


With Shin Megami Tensei IV: Apocalypse, one of the finest Japanese RPGs to be released on the 3DS gets a gigantic and apocalyptic semi-sequel. Everything you know and love about Shin Megami Tensei IV and the series’ past entries are here, but in a vastly improved format. The game is meant to be accessible to players of all types, whether you’re here for the grind, the story, the challenge, the exploration, or a little bit of everything.


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