Sonic Frontiers update out now on Switch (version 1.1.1), patch notes
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
SEGA has issued a new update for Sonic Frontiers on Switch, bringing the game to version 1.1.1.
This week’s update seems mostly small in nature. According to SEGA, only two issues have been addressed on Switch.
The official patch notes for the Sonic Frontiers version 1.1.1 update are as follows:
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Sonic Frontiers reveals free content updates
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
Sonic Frontiers will be receiving a few free updates in 2023, SEGA has revealed. More content will be added to the game with three different drops.
New features, modes, character skins, and more are in the works. Each update will be free to all Sonic Frontiers owners.
Here’s the content update roadmap for Sonic Frontiers:
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[Review] Sonic Frontiers
Posted on 1 year ago by Nicholas Serpa in Reviews, Switch | 0 comments
System: Switch
Release Date: November 8, 2022
Developer: Sonic Team
Publisher: SEGA
How can a game that is so messy, so bloated, and so technically inadequate be so much fun? That is the question that I’ve been wrestling with throughout my playthrough of Sonic Frontiers, SEGA’s latest attempt (of which there have been many) to try and revitalize the Sonic the Hedgehog franchise and introduce the Blue Blur to both new and lapsed fans. It’s Sonic’s first true open world (or open zone) game, and with that comes a lot of interesting ideas to attempt to reinvent the structure of what a Sonic game can be. But while Frontiers can be a blast at times, it also constantly gets in its own way at almost every turn, hindered by poor visual performance, bloated mechanics and bland world design that lacks a unique identity.
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Sonic Frontiers director acknowledges room for improvement, feels it’s a “global playtest”
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
On Twitter, Sonic Frontiers director Morio Kishimoto commented generally on feedback the game has received thus far, noting that they’ve been looking at the response from critics and players. While acknowledging that “there are still areas where we are not quite there yet,” he added that “we will take this seriously as a global playtest.”
In May of this year, SEGA said during financial results Q&A that it was “working hard to improve the quality of the game toward its sales for the holiday season.” The company also indicated that it was hoping for high review scores since a strong reception could “generate synergy with sales”.
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Sonic Frontiers Switch tech analysis, including frame rate and resolution
Posted on 2 years ago by Brian(@NE_Brian) in Switch, Videos | 0 comments
Digital Foundry has delved into all version of Sonic Frontiers, covering the game from a technical perspective and digging up details on aspects such as frame rate and resolution. When it comes to Switch, it sounds like the team made a number of compromises to get the game running.
Here’s the full rundown of tidbits:
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Sonic Frontiers launch trailer
Posted on 2 years ago by Brian(@NE_Brian) in Switch, Videos | 0 comments
Sonic Frontiers is out today, and we have one final trailer from SEGA to celebrate. The game can be bought now on Switch.
More information is available in the following overview:
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Video: Sonic Frontiers Switch vs. PS5 graphics comparison
Posted on 2 years ago by Nicolas in Switch, Videos | 0 comments
Now that Sonic Frontiers has released, GameXplain has put together a new video comparing the visuals of the Switch PS5 versions of the game.
Obviously, the Switch version doesn’t perform as well as its next gen counterpart. Resolution is maxed out at 720p, and the framerate is capped at 30 FPS. Some textures and geometry also seem less detailed, and most noticeably, pop-in is far more common on the Switch version.
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Sonic Frontiers reviews roundup
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Sonic Frontiers is about to release five years after the previous mainline 3D entry in the series, and reviews are now starting to come in. We’re hoping to have our own verdict eventually, but we’ll note that SEGA hasn’t shared a Switch code with us yet.
Sonic Frontiers is the first entry in the series to use the open zone concept, which Sonic Team hopes will be the next core pillar of the franchise with Takashi Iizuka saying it’s “that next step for the next 10 years.” Players can now explore a number of huge islands, but those looking for more traditional levels can venture through the Cyber Space stages. There are other new elements here including totally redone combat, a skill tree system, and more.
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Sonic Frontiers gets new Famitsu gameplay
Posted on 2 years ago by Nicolas in Switch, Videos | 0 comments
Ahead of its release tomorrow, Famitsu has shared some new gameplay showing off Sonic Frontiers. They’ve shared about 9 minutes of new footage for the title.
For more information on Sonic Frontiers, read the following overview:
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Sonic Team boss talks about having Sonic Frontiers run on Switch
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Sonic Frontiers is going for the open zone concept, which at first glance may seem like more of a challenge to run well on Switch, especially compared to prior entries in the series. However, Sonic Team boss Takashi Iizuka has indicated that the Hedgehog Engine is up for the task.
Speaking with Gamereactor, Iizuka spoke about the challenges of making a game that’s releasing across a variety of platforms and different generations of hardware. When it comes to Switch, though it won’t have the same “high-end assets” (and it’ll have a lower resolution and frame rate), Iizuka believes the game looks “very comparable” on Nintendo’s console.
Iizuka stated: