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Square Enix

During a Builders School Multiplayer Party broadcast, Square Enix announced that a demo for Dragon Quest Builders 2 will be distributed on the Japanese Switch eShop beginning December 6. It’ll feature the tutorial and a section of the first island. Players can build and experience some of the game’s new “Bulletin Board” element in the demo, but multiplayer won’t be included.

Square Enix also gave a first look at Bulletin Board and Builder Pencil features during today’s presentation. Find the relevant details below.

Forgotton Anne makes its way to Switch today as a digital download. Take a look at close to an hour of footage below.

The latest issue of the Weekly Jump magazine shared a lot of new information about Dragon Quest Builders 2. Read about the additions below courtesy of a translation by Gematsu.

  • There is an island called “Materials Island” where you can obtain plenty of materials for building.
  • By satisfying certain conditions, you will be able to create unlimited amounts of frequently used materials on the workbench, like string.
  • Materials Island is also where the creations of the “Builders 100 Landscapes” contest winners can be found.
  • “Mysterious Floors” – A mechanism that moves in response to magnetic floors.
  • “Trampoline” – Jump on it to perform a big jump useful for moving to high places.
  • “Launch Tube” – Can be used to launch fireworks.
  • “Display Sign” – Can be filled in with a message.

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With a Switch version still waiting in the wings, Sqaure Enix has confirmed that Dragon Quest XI: Echoes of an Elusive Age has eclipsed 4 million units shipped and sold digitally worldwide in both digital and physical formats.

This impressive success comes from sales across all of the JRPG’s current release platforms, with at least 1,741,582 retail units being sold for Nintendo 3DS in Japan, as confirmed in October 2017.

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The Dragon Quest Monsters 20th anniversary “Coming-of-Age Ceremony” broadcast just wrapped up a short while ago. A couple of announcements were made, including one that’s particularly interesting but is currently lacking details.

Square Enix has confirmed that a brand new Dragon Quest Monsters console game is in development. Not much is known at present, though we can say it will star Erik and Mia from Dragon Quest XI. It is also not a part of the Dragon Quest Monsters: Joker series or a remake.

We aren’t typically keen on posting about new projects that don’t have a platform tied to them, but given Dragon Quest Monsters’ history on Nintendo platforms, we do believe that there’s a very strong chance this one will end up on Switch. If that turns out to be the case, we’ll keep you posted about the title in the future.

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More footage of World of Final Fantasy Maxima has emerged showing over an hour of gameplay on Switch. Check it out below.

World of Final Fantasy Maxima

After its original release a couple of years ago, World of Final Fantasy has returned on new platforms and with new features. Switch owners are getting the game this week as World of Final Fantasy Maxima.

During a live stream earlier today, Square Enix covered all of the new content for this version. Here’s what’s new, as summarized by Gematsu:

Octopath Traveler composer Yasunori Nishiki has returned with another written piece about the creation of his music. This week, we have details about the process of making “The Frostlands” background music.

Here’s the post in full:

Thanks to Amazon, we now have the boxart for Final Fantasy X/X-2 HD Remaster on Switch. Get a look at the packaging image above.

Final Fantasy X/X-2 HD Remaster can be pre-ordered on Amazon here.

Octopath Traveler

A recent issue of Nintendo Dream features an informative and lengthy interview with Octopath Traveler’s main producers from Square Enix, known as the “Asano Team”. The discussion focuses on art direction and learning more about the eight main characters (who were originally going to be a team of up to twelve!) with behind-the-scenes information on changes to characters’ designs, names, and personalities. We also have a brand new look at initial prototypes for the visual style, talk about a scrapped HD Rumble idea, and much more.

Check out our exclusive translation below to learn first-hand how Octopath Traveler started out based on Final Fantasy VI and Romancing SaGa 3, and how the team pioneered a new “HD-2D” art style to create a JRPG that feels nostalgic, yet brand new, all at once.


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