Submit a news tip



Square Enix

Square Enix sent out the latest batch of official details and screenshots today covering the game’s multiplayer features. We’ve rounded up the news below, courtesy of Gematsu.

World of Final Fantasy Maxima

There’s been a quick turnaround between the announcement and release of World of Final Fantasy Maxima. You’ll likely remember that Square Enix revealed the game for Switch during a mid-September Nintendo Direct. It’s less than two weeks away at this point, as we’ll be seeing it on November 6. Yet despite being so close, there’s still some uncertainty surrounding World of Final Fantasy Maxima.

Head over to retailer sites like Amazon – or Square Enix’s own store – and you’ll see that World of Final Fantasy can be pre-ordered for Xbox One. However, the Switch version is nowhere to be seen. With such a short amount of time until launch, while nothing is official just yet, it’s essentially confirmed that World of Final Fantasy Maxima will be digital-only on Switch.

We recently heard from Octopath Traveler composer Yasunori Nishiki discussing the creation of the game’s main theme. Nishiki is now back with another piece discussing how he went about making “Decisive Battle I”.

Here’s the full post:

Octopath Traveler

Octopath Traveler was led by producers Masashi Takahashi and Tomoya Asano. As some dedicated fans may know, both of these developers were responsible for the Bravely games on 3DS.

Bravely Default came out in 2012. Its sequel, Bravely Second: End Layer, followed in 2015. Octopath Traveler then arrived in 2018. The pattern here is that the team behind these projects has been putting out games once every three years. The good news is that in the future, the wait between titles may decrease.

The latest issue of Weekly Jump contains a lot of information about multiplayer in the Dragon Quest Builders sequel. Read the latest update, below, courtesy of a translation by Gematsu.

Fear Effect Reinvented

The first screenshots of Fear Effect Reinvented – a remake of the original PlayStation game – have been posted online. We have the set below.

Fear Effect Reinvented will be playable for the first time at Paris Games Week starting tomorrow. It’s possible that we’ll get our first proper footage, so we’ll be on the lookout for any gameplay videos.

Source

World of Final Fantasy Maxima

World of Final Fantasy Maxima can now be pre-loaded on the Japanese eShop. To download the game, 10.7GB of free space is required. Other regions should follow with pre-loading soon.

World of Final Fantasy Maxima launches November 6 on Switch.

Source: Switch eShop

When I had my first random encounter with the original Dragon Quest Builders (DQB), I was ready to add it to the stack of other Minecraft clones that were all melting into one. I decided to fire up the demo anyway, and luckily I did because what the game boiled down to was liquid metal fun. Though my time with the game was great, some areas were a little under-leveled. Luckily for us, Square Enix has been on the grind to level up the DQB short comings. There is a lot to cover here, so find a House of Healing, save that game, and prepare for a stack of Dragon Quest Builders 2 facts that will have you ready to rocket into the next game.

Dragon Quest Builders 2 has added another element to differentiate itself from the first game in the series. Builder Puzzles are found in ruins all throughout the world. Here is more detail courtesy of Gematsu’s translation of Weekly Jump:

Mining with Ruffians

The protagonist visits Occulm Island in search of metal. Together with ruffians that specialize in mining, go on a grand adventure in the underground mines spread across the island! Break through blocked paths and broken tracks.

Solve Builder Puzzles Scattered Throughout the World

In Dragon Quest Builders 2, there are ruins all throughout the world where players can challenge “Builder Puzzles” that call for the power of a builder. If you solve the various puzzles of each ruin, something good may happen.

Via

 

 

Octopath Traveler

Understandable, one of the more iconic music pieces in Octopath Traveler is the main theme. Nintendo shared a lengthy posted today from composer Yasunori Nishiki in which he details its creation in great detail.

Here’s the full rundown from Nishiki:


Manage Cookie Settings