Fighters we might see in the next Smash Bros. game on Nintendo Switch 2
Posted on 2 weeks ago by Ethan in Features, Switch 2 | 0 comments
With Nintendo Switch 2 on the not-too-distant horizon, it’s almost certain that we’ll receive a new Super Smash Bros. game at some point within the next few years. And there’s plenty of debate on whether it’ll be an enhanced port of Ultimate or not – it’s possible this statement won’t age well, but we’re of the opinion that what we’ll see will be an all-new game. Super Smash Bros. Ultimate itself will be playable as-is on Nintendo Switch 2 via backwards compatibility, and we think the next entry will need to look significantly different in order to make the casual player recognize the difference. Look at Super Smash Bros. Brawl and Super Smash Bros. for Wii U, for example – both were available on the same system, but couldn’t have looked more different in terms of aesthetics.
With the idea of an all-new Smash Bros. in mind, we’re going over several brand-new fighters we’d like to see in the next game. We don’t quite expect that every single character from Ultimate will make it to the next title, but it can counter-balance that with high-quality newcomers (mainly, ones with unique movesets and mechanics). There’s absolutely a place for two different Super Smash Bros. games on the same console, and here are some of the characters we think would help set it apart.
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Cutting the Super Smash Bros. Ultimate roster in half
Posted on 6 months ago by Ethan in Features, General Nintendo | 0 comments
At the time of writing, we’re kind of in a dull spot for the Super Smash Bros. series. Ultimate’s DLC ended several years ago, cementing that title as the franchise’s definitive entry. We’re left wondering – what’s next for Smash? An enhanced port that retains all of the characters plus a few new ones, or a complete reboot with fewer characters? No one knows what’s next, but just for the fun of it, we’re going to speculate on which characters are most likely to stay or leave for Smash’s next entry.
Revamping Kirby’s moveset in Super Smash Bros.
Posted on 6 months ago by Ethan in Features, General Nintendo | 0 comments
If you’re familiar with developer talk centered around Super Smash Bros. Ultimate, you might recall game director Masahiro Sakurai saying that Kirby is one of the most challenging fighters to develop – especially in Smash Bros. games with DLC characters. This is because Kirby has a unique neutral special for every single character, and each one gives him a unique hat to wear. Given that Super Smash Bros. Ultimate has well over seventy characters, that means over 80 unique hats for Kirby were needed – plus seventy “Kirby-ified” versions of the corresponding moves.
At the time of writing, we’re not sure what the next Super Smash Bros. game will look like. Will it be a port of Super Smash Bros. Ultimate for the next hardware with even more characters? Or will it be sort of a soft reboot of the franchise with fewer characters, but new movesets for the returning ones? Whichever the case may be, we’ve come up with a new Copy Ability system for Kirby that would most likely make developing his character easier while remaining true to his series.
More: highlight, Kirby, Super Smash Bros., top
Guerrilla Games interested in seeing Horizon’s Aloy in Smash Bros.
Posted on 8 months ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Now that a Nintendo console is getting a game in PlayStation’s Horizon series, that’s leading some to think about whether we could see Aloy – the leading hero of the franchise – in a Smash Bros. entry. Guerrilla Games does at least appear to be interested in seeing that happen.
Kotaku recently caught up with Guerrilla Games franchise development lead producer Tim Symons to talk about the just-announced LEGO Horizon Adventures. That’s where the question about Smash Bros. comes in.
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Sakurai can’t imagine Smash Bros. without him, thinks it’s going to take some time to figure out how to make another one happen
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
Super Smash Bros. creator Masahiro Sakurai has shared his thoughts in the future of the series, including his involvement.
In a new video published to YouTube today, he mentioned that he “can’t really imagine a Smash Bros. title without me.” Sakurai added that, currently, there isn’t someone that could “take the reigns” from him.
More: Masahiro Sakurai, Super Smash Bros., top
Sakurai talks about Smash Bros. music arrangement process
Posted on 1 year ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 0 comments
Have you ever wondered what the process is like when it comes to arranging music in the Super Smash Bros. series? Director Masahiro Sakurai provided insight as part of a new video shared today.
Sakurai first started out by explaining that a ton of potential songs are considered – the idea is to cast a wide net, even if some aren’t used in the end. After that, composers are gathered and he gives them instructions.
Nintendo hasn’t asked for Mortal Kombat characters to appear in Smash Bros.
Posted on 1 year ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Super Smash Bros. has brought in characters from all sorts of legendary franchises – including fighting games like Street Fighter, Tekken, and Fatal Fury – but Mortal Kombat has been left out of the mix. However, that’s not due to a lack of interest from its developers.
Mortal Kombat co-creator Ed Boon, speaking with Axios, recently mentioned that Nintendo hasn’t asked for a Mortal Kombat character to appear in Smash Bros. But if Boon had his way, Scorpion would be his top choice to join the roster. If Nintendo asked for two characters, Sub-Zero would be next. Boon said “it’s cool to see a spear pull somebody,” which is why he’d go with Scorpion above anyone else.
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Sakurai shares development details on Super Smash Bros
Posted on 2 years ago by Dawn in General Nintendo, News | 0 comments
Following his previous videos detailing development on games in the Kirby series, Masahiro Sakurai has released a new video on his channel providing a closer look at Super Smash Bros’ development.
Sakurai mentions that after Kirby Super Star’s launch was wrapped up, he moved onto independent 3D study, and proposed two games for the Nintendo 64: an RC robot adventure game where you would hack into security cameras to progress, and a four player free-for-all fighting game called Dragon King, which would go on to become Super Smash Bros. Sakurai also shares prototype footage of Dragon King in the video.
We generated a new summer Nintendo render out of AI
Posted on 2 years ago by Bryce(@brodee922) in Features, General Nintendo | 0 comments
It’s summertime again (at least in the US), and around the time that Nintendo partakes in their sporadic tradition of creating renders of their characters in summer scenes. These are most commonly used for promotional images and can vary from individual renders of characters in a void space (such as this image of Peach with ice cream) or detailed scenes of characters in a natural environment (such as Mario lounging on the beach with sailboats in the background).
However, regardless of the content and the intended use of these images, they almost always cause speculation on upcoming game releases. An example of this comes from 2019 when this artwork of Mario eating a watermelon had people swearing that Super Mario Sunshine was coming to Switch. Since these theories never seem to bear any fruit (Super Mario Sunshine did eventually come to Switch, but there was no relation to the watermelon render), we figured instead of analyzing past renders that Nintendo has released, it might be fun to make our own.
More: highlight, Super Smash Bros., top
Five Nintendo franchises that would make for a great movie
Posted on 2 years ago by Bryce(@brodee922) in Features, General Nintendo | 0 comments
The Mario movie is coming out next year and while very little is known about it, its delay in April hasn’t given Nintendo fans a lot of confidence in the production. Of course, it’s too early to tell if it will be a good movie or not, but what is interesting to discuss is what other Nintendo properties would be good movies.
When we consider this, it’s fair to ask – what makes a “good” movie? Is it the plot, memorable characters, an amazing soundtrack, or lots of Morbin’? I would say all that helps (especially the Morbin’), but when it comes to conceptualizing a movie from a video game, there’s a greater thing to consider: how does the core premise fits into a cinematic wrapper?