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SEGA shared a new reveal for Sonic Mania at the series’ SXSW panel just a few moments ago. The company gave a first look at Flying Battery Zone with a few seconds of footage. Originally, the area appeared in Sonic & Knuckles.

Here’s a video of it in action:

The original goal with Sonic Mania was to have the game out in Spring 2017. Unfortunately, the game is now seeing a bit of a delay.

Just announced at Sonic’s SXSW panel, Sonic Mania will now launch this summer. The extra time will be used to ensure that it’s of the highest quality.

This piece of new art also just debuted:

Sonic Mania is due out on Switch later this year. Fortunately, when it’s ready, there won’t be any compromises made to the actual release.

SEGA’s Aaron Webber told Nintendo World Report in an interview at PAX that Sonic Mania will be on Switch at the same time as other platforms. Furthermore, it will be the same price. With talk circulating about some third-party games costing more on Switch, this is certainly encouraging to hear.

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The first developer diary is now online for Rime. For the new video, developers from Tequila Works team talk about the origins and influences that shaped the game. Have a look below.

Along with a new release window for Rime, a physical version and price point were announced for the game yesterday. On Switch, it’ll cost $39.99 / €44.99 / £39.99 whereas other versions are $29.99 / €34.99 / £29.99.

Grey Box, Rime’s publisher, already said that “prices for our products based on the costs of development and publishing for each specific platform”. Adding to this, the company now tells Kotaku that “cost of manufacturing is also a factor”.

The news obviously hasn’t been going over well. We’ll just have to hope that this isn’t a trend that continues on Switch.

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Rime is due out later on Switch than other platforms, and when it does, it’ll be $10 more. Grey Box has since commented on the price increase with Eurogamer.

“We set prices for our products based on the costs of development and publishing for each specific platform,” the publisher said.

Rime on Switch will be the same as other versions, “though with the added freedom to take the adventure anywhere using the Switch’s portable functionality”. Tequila Works and Switch-specific developer Tantalus are “investigating the use of Switch-specific features, but we cannot confirm anything at the moment”.

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Originally, Rime was targeted to launch for Switch in May alongside other platforms. However, it’s now seeing a slight delay.

Grey Box, Six Foot, and developer Tequila Works announced today that Rime’s primarily launch is set for May 26. It will ship shortly after on Switch.

The delay is a bit disappointing, but on the bright side, Rime is officially getting a retail release. We’ve included Rime’s boxart below.

The one strange thing here is Rime’s price. Today’s announcement mentions that the game will cost $39.99 / €44.99 / £39.99 on Switch, while other versions are $29.99 / €34.99 / £29.99.

Source: Grey Box PR

As part of the latest SEGA Raw episode, gameplay footage from Sonic Mania was shown. The official recording can be seen below.

Switch is getting not one, but two Sonic games this year. Aside from Project Sonic 2017, Sonic Mania is also coming to the system.

You might be interested to hear that Tantalus is working to bring Sonic Mania to Switch. That’s the same studio behind Zelda: Twilight Princess HD as well as Deux Ex: Human Revolution and Mass Effect 3 on Wii U.

Developer Christian Whitehead shared the news on Twitter:


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Nintendo worked with a somewhat unexpected partner on The Legend of Zelda: Twilight Princess HD. Rather than handling the project internally, they opted to team up with Australian developer Tantalus, who also made the Wii U versions of Mass Effects and Deux Ex: Human Revolution.

Nintendo reached out to Tantalus about the two sides potentially collaborating back in 2013. About Twilight Princess HD, CEO Tom Crago said:

“Nintendo approached us. We had worked with them before on Top Gear Rally on GBA, and had remained in close contact in the intervening period. I guess they were impressed by the work we’d done on Mass Effect 3, which was a launch title on Wii U. It’s not every day someone from Nintendo asks you if you’d be interested in making a Zelda game, so definitely it was happy moment. By that stage Tantalus had shipped around thirty games on Nintendo platforms, and so certainly it felt like a natural fit. A huge thrill, but a natural fit. We worked with Nintendo very closely. A dedicated team in Kyoto worked with us throughout the duration of the project, and senior members of our team made several trips to Japan”.

By the way, in the same interview, Crago mentioned that he’s “very excited about” the NX.

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