Zelda: Breath of the Wild street ad lights up at night
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 19 Comments
A very neat ad for The Legend of Zelda: Breath of the Wild has been found in New York. The street art, apparently located specifically in Brooklyn, leaves an ever bigger impression at night. When the sun sets, the painting comes to life even more and really leaves an impact.
Zelda: Breath of the Wild’s 1.1.2 update appears to fix a glitches with a boss, infinite arrows
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 13 Comments
Update 2: This is something we’re less certain about, but Wolf Link is apparently “fixed” as well. We’re not entirely sure how widespread this was, but Wolf Life was sometimes summoned with full hearts; rather than the default three, even if the Cave of Trials from Twilight Princess was not played.
Update: Bumped to the top. Some reports are surfacing that the infinite arrows glitch has been fixed. In case you’re wondering, it involves the following:
Original: Last night, Nintendo brought out a third update for The Legend of Zelda: Breath of the Wild. All players can download version 1.1.2. Unfortunately, Nintendo didn’t elaborate on specifics, only stating that it implements adjustments “to make for a more pleasant gaming experience.”
So what’s included here? Initial impressions indicate that the frame rate hasn’t been improved unlike last time. However, Nintendo may have addressed a glitch with one particular boss.
Zelda: Breath of the Wild update out now (version 1.1.2)
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 97 Comments
Update: Nintendo’s official statement is the same as the last patch: “Adjustments have been made to make for a more pleasant gaming experience.”
Original: Following the new update released at the end of March, another new patch has just been distributed for The Legend of Zelda: Breath of the Wild. Players can download version 1.1.2 right now.
The last Zelda: Breath of the Wild update introduced performance improvements, enhancing the game’s frame rate on Switch in particular. As of now, patch notes for today’s download are not yet available. We’ll keep an eye out on something official from Nintendo.
Thanks to Billy for the tip.
Zelda: Breath of the Wild player comes up with ingenious way of accessing certain area of the map
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 35 Comments
The Legend of Zelda: Breath of the Wild is an extremely open game. You can approach the world through many different means, and access areas with original approaches. One section of the map, however, does require you to enter in a specific way your first time through (and again in the future unless you warp there specifically). If you’ve played the game, chances are you know which place we’re referring to.
Zelda: Breath of the Wild has amazed us once again, as Twitter user Swiffy22 managed to come up with an ingenious way of bypassing the natural entrance. A weapon, tree log, Stasis, and the paraglider were the only things used here. Just to be extra safe with spoilers, we’ve posted the video after the break.
Incorrect controller info fixed on Breath of the Wild’s Wii U box in North America
Posted on 8 years ago by Matt(@OnePunchMaz) in News, Wii U | 13 Comments
It seems like there was some incorrect info on the first print run of Breath of the Wild’s Wii U box in North America. The box falsely states that the Wii Remote, Wii Remote + Nunchuck and Wii Remote + Classic Controller Pro would be supported by the game, when actually only the Gamepad and the Wii U Pro Controller work with it. Apparently a second print run of the Wii U version is now in circulation which fixes that error.
Video: Watch Link tumble down a mountain for a good 30 seconds in Zelda: Breath of the Wild
Posted on 8 years ago by Brian(@NE_Brian) in Random, Switch, Videos, Wii U | 14 Comments
What could be more mesmerizing than watching someone tumble down a mountain in The Legend of Zelda: Breath of the Wild? YouTube user HelixSnake ended up doing just that while attempting to use his shield to snowboard after it preemptively broke. With a few fairies in storage, that only ended the long trek down the mountain.
Player creates flying contraption in Zelda: Breath of the Wild and ascends to the world’s highest point
Posted on 8 years ago by Brian(@NE_Brian) in Switch, Videos, Wii U | 11 Comments
Early on, one popular means of flying in Zelda: Breath of the Wild was done with Octo Balloons. YouTuber mety333 has taken things a significant step further by creating a unique contraption.
mety333 took a metal box and placed it on top of a minecart. Then with the power of Magnesis, he was able to fly across the map and even reach its highest point.
As you can see, there are still plenty of interesting discoveries to be made in Zelda: Breath of the Wild. What will players think of next?
Zelda: Breath of the Wild player takes on two of the game’s toughest enemies at once, avoids all damage
Posted on 8 years ago by Brian(@NE_Brian) in Switch, Videos, Wii U | 23 Comments
Zelda: Breath of the Wild has one type of enemy in particular found in various places of the world that aren’t the easiest to overcome. But YouTuber GamingCrusader decided to up the challenge by not only taking on two at once, but also avoiding all damage entirely. Head past the break for more.
Digital Foundry tests Zelda: Breath of the Wild version 1.1.1 on both Switch and Wii U
Posted on 8 years ago by Brian(@NE_Brian) in Switch, Videos, Wii U | 9 Comments
We’ve seen a few videos comparing the performance of Zelda: Breath of the Wild’s before and after the new 1.1.1 patch came out last week. Digital Foundry now has its own video up as well, and explores both versions of the game – Switch and Wii U.
We once again see that Zelda has been given a noticeable boost on Switch. On Wii U though, the improvements aren’t quite as pronounced.
Here’s the full analysis:
Zelda: Breath of the Wild devs on Ganon and Zelda, story positioning, using open air concept in the future
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 129 Comments
This week, Famitsu is publishing an interview with some of the developers behind The Legend of Zelda: Breath of the Wild. Director Hidemaro Fujibayashi and series producer Eiji Aonuma spoke about the game in-depth, among others. Ahead of the magazine’s official release tomorrow, some tidbits from the interview have appeared online.
First, Famitsu asks about how Nintendo settled on Ganon’s role in the game. Zelda was given a fairly deep portrayal, but Ganon only exists as a calamity. Fujibayashi responded by saying that, role-wise, it was unnecessary for him to be personified. If he talks, then his background would need to be shown and that would only be an obstruction in the game. That’s why Ganon is shaped as it is.