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The Legend of Zelda: Majora’s Mask 3D

The update for Zelda: Majora’s Mask 3D can now be downloaded in Europe. Version 1.1 was first detected yesterday, but users were unable to download it as the patch was pushed out a bit earlier than planned. You’ll need 40 blocks of free space in order to download the new update.

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Nintendo has officially released an update for The Legend of Zelda: Majora’s Mask 3D. Version 1.1 addresses a glitch involving the sword at the Honey and Darling Minigame, and gets rid of error messages that were sometimes displayed. Nintendo also speaks in general terms about fixing some other problems.

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Update: Definitely in the works! We now have the following picture from the European eShop:

zelda-majora-update


Based on some reports coming through Twitter, it looks like an update is on the way for The Legend of Zelda: Majora’s Mask 3D. 3DS owners in Europe are receiving update prompts, but haven’t been able to complete the process – likely because it was pushed early. If/when the patch goes live, we’ll be sure to let you know.

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Surprise, surprise! Another interview with Eiji Aonuma has appeared. The latest one comes from Game Informer, who spoke with the Zelda producer.

There are actually quite a few interesting questions and answers. Aonuma was asked if Majora’s Mask is all a dream, teased a special event in the 3DS version for finding all of the bottles (plus there’s an extra one in this version), and shared a development nugget about Twilight Princess’ development.

Head past the break for some interview excerpts. The full talk can be found here.

Like the last special fish video for The Legend of Zelda: Majora’s Mask 3D, we’re posting the video after the break!

The Legend of Zelda: Majora’s Mask 3D sold 230,000 copies in its first week in Japan. In a follow-up report, Media Create confirms that it experienced a sell-through rate of 85.92 percent.

Majora’s Mask 3D compares favorably to the last portable Zelda, which was a Link Between Worlds. That game moved 224,000 copies at launch with an 83.47 percent sell-through rate. Pre-orders were also similar. Majora’s Mask 3D had 79,000 pre-orders while A Link Between Worlds saw 75,000 reservations. Media Create believes that if sales continue, Majora’s Mask 3D will reach A Link Between Worlds’ sales of 430,000 units.

It’s also worth mentioning that Zelda: Majora’s Mask 3D boosted hardware sales. New 3DS XL sales doubled to 193.17 percent compared to the previous week (partially due to the bundle), while New 3DS sales increased by 121.07 percent week-over-week.


Podcast Crew: Austin (Twitter), Jack (Twitter), Laura (Twitter)

Welcome to episode 106 I mean episode 109. How are you? I’m okay. I hope you’re okay too. Here’s an overview of what we’ll be talking about on this episode:

Segment 1, Intro: Star Tropics makes its first appearance on this podcast, and we discuss some cool tidbits about its development and how it’s similar to Metal Gear Solid in a certain respect.

Segment 2, What We Played: Austin gives his impressions of the New 3DS XL, Laura waxes poetic and tells a story from her time with Majora’s Mask 3D, and Jack updates us on chemistry, computer science, and other collegiate affairs.

Segment 3, Book Club: Our next week of the A Link to the Past book club creates a rift that eventually morphs into a learning experience for everyone involved! Jack likes the Dark Palace and dislikes the Swamp Palace, but Laura and Austin think the opposite! Some interesting notes about Zelda temple design in this segment.

Segment 4, Listener Mail: Listener mails brings about a particularly interesting topic this week: Are 2D Zelda games really just gimped versions of 3D Zelda games? Are they just a stopgap between the “real” Zelda games? We don’t go quite as in-depth as I’d like to someday, but it’s a fascinating idea.


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This is slightly more spoilerish than the other Easter eggs we’ve been posting lately, so you can find the video/information after the break.

IGN’s full interview with Zelda producer Eiji Aonuma has now been published. Aonuma talked all about The Legend of Zelda: Majora’s Mask 3D, including why it took so long, changes made in the game, and more.

View some excerpts from the interview below. You’ll find IGN’s full article here.


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