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There’s no question that Ganondorf’s design in Ocarina of Time is extremely iconic. Ganon had appeared in previous titles in beast form, but the N64 game was Nintendo’s first attempt at giving him a humanoid form. Ganondorf’s look turned out well in the end fortunately, but it took some time to get there.

A couple of Nintendo artists spoke about creating Ganondorf’s design in the new Zelda: Art & Artifacts book. As the person in charge of enemies for Ocarina of Time, the job of making his model was left to Satoru Takizawa, who accomplished the task done after much trial and error.

Takizawa’s first attempt at Ganondorf resulted in a model that was actually “a lot thinner, and his head almost looked bird-like.” As for Yusuke Nakano, he came up with an illustration that had “wide-open eyes.” According to Takizawa, the art for Ganondorf “initially looked like a brute who had nothing but raw strength.”

Here’s the full discussion from Zelda: Art & Artifacts about Ganondorf’s design in Ocarina of Time:

It’s already known that in Splatoon 2, up to eight Switch systems can be connected through local wireless. But on the series’ Tumblr page, Nintendo spoke about another secret LAN Play feature. This can be used to connect eight docked systems using a wired LAN setup. In doing so, you can participate in local Private Battle tournaments without connecting to the internet.

Nintendo adds:

“If you’re willing to put in the work to set up LAN Play, you can also use the Private Battle Spectator View feature by hooking up two additional Nintendo Switch systems. Local wireless play is perfect for your regular gaming get-togethers, but LAN Play is where it’s at when you want to organize a serious tournament event with your fellow players.”

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Update: Here’s the news from Nintendo of America:



Original: Nintendo just shared an important piece of news about Splatoon 2 on the series’ official Twitter page.

Splatoon 2 has a “Private Battle Spectator View”, or basically a spectator mode. Other than the first eight participants who are playing, the ninth and tenth players can join as cameramen to view the battle. They can switch between bird’s-eye view and other players’ third-person views.

Two people can act as cameramen. If they wanted to, they could live stream using the special mode view, and could be broadcasters or commentators like a baseball game or Splatoon Koshien tournament. You also can show the turf map, so you can switch between each cameraman’s role, like one cameraman showing each player’s view while the other shows the map to determine how the battle is going.

Here’s a brief look at the functionality:


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Nintendo has just uploaded two new trailers for ARMS to its Japanese Youtube account. One of them showcases the 5 characters we’ve seen so far, the other focuses on the titular weapons each character can equip. Check them out:

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New Skylanders titles have been produced annually since 2011. This year, Activision is finally breaking that tradition. The company confirmed that there will not be a new game on consoles in 2017.

Activision isn’t abandoning its plans for Skylanders overall. New content is planned for Skylanders Imaginators (including a Switch version), and a mobile game is in the works. We also know that the Netflix animated show has been renewed for a third season, and we’ll be seeing that in 2018.

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During a live stream earlier today, Sumo Digital showcased the first footage of Snake Pass on Switch. Head past the break for the full archive with gameplay.

Update (2/9): Embed version is up:


Original (2/8): Game Informer put up its first online feature pertaining to its cover story on The Legend of Zelda: Breath of the Wild today. In a four-minute chat, Shigeru Miyamoto and Eiji Aonuma talk a bunch about the anticipated game, as well as other topics such as Link’s full name, what “NX” stood for (they don’t really know), and more.

Unfortunately, we don’t have an embed option at present, so you’ll need to visit this page for the full interview. We’ll add it in here once it’s posted to Game Informer’s YouTube page.

Nicalis has already announced and hinted at a few games for Switch such as The Binding of Isaac: Afterbirth+. According to the company’s Tyrone Rodriguez, the team is also preparing “way more” titles for Nintendo’s new system.

Rodriguez told Polygon that Nicalis was able to gain access to Switch “a little bit early” having also received dev kits for the likes of Wii U and 3DS. Development has also been incredibly smooth, and it’s been “light years ahead of what we were doing with Wii U.”

As Rodriguez said:

This week’s North American Nintendo Downloads are as follows:

Wii U Download

Brick Race – $1.49
Plantera – $4.99 (cross-buy)
Words Up! Academy – $2.99
Y.A.S.G – $1.99

Wii U Virtual Console

Mario vs Donkey Kong – $6.99

Nintendo has issued the next big update for Miitomo. Version 2.2.0 is live on both iOS and Android, taking up 83.6 MB.

Note that Miitomo is still undergoing maintenance for the next few hours. Once that’s complete, you’ll be able to fully experience the update.

To recap what’s new:

• A “Miifoto Log” feature, where you can post Miifotos or images from your device with comments.
• Answers can now have images attached.
• You can write a Bio for your Profile.
• When sending a friend request, you can now attach a message.
• You can now use the wallpaper and flooring you receive as backgrounds in Miifotos.
• You can change the outfit your Mii character wears when delivering a message.
• Daily items now have selectable color variations.
• Other various system improvements.


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