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Metroid Prime 4

This information comes from Nintendo of America president Reggie Fils-Aime…

Update (2/11): Eurogamer has updated its original report, and says that “Bandai Namco’s Japan studio is also working on the project, with the intention it will now take the lead on its development while Singapore moves to focus on another Switch game”. The site does not elaborate further beyond this. However, Eurogamer now seems to believe that Bandai Namco Japan is the lead studio on Metroid Prime 4 as opposed to Bandai Namco Singapore.


Original (2/9): Rumors of Bandai Namco working on Metroid Prime 4 picked up this week following a discovery on a LinkedIn profile page. This person listed an “unannounced IP (first person shooter/adventure exclusive to the Nintendo Switch)”, which would fit the bill for the project.

Eurogamer now says that Bandai Namco Singapore is indeed behind Metroid Prime 4. The site’s sources say that they’re the “lead studio on the game in collaboration with Nintendo.” Bandai Namco Singapore has some talent from the now defunct LucasArts Singapore, who previously worked on the cancelled Star Wars 1313.

During last week’s Nintendo Spotlight presentation at E3, Nintendo revealed two big projects for Switch. Metroid Prime 4 and a new core Pokemon game were announced for the platform.

Neither game was given any sort of release window. They’re definitely not 2017 titles – especially Pokemon, which will likely take more than a year to arrive. Yet Nintendo of America corporate communications director Charlie Scibetta has indicated that Pokemon as well as Metroid Prime 4 could be out on Switch next year.

Speaking about providing a consistent lineup of games on Switch, Scibetta noted:

This information comes from Nintendo of America president Reggie Fils-Aime…

Reggie on Metroid: Samus Returns…

“We wanted to make it clear that Metroid is an important franchise for us. As we think about how to satisfy the needs to the Metroid fans, we needed to make sure they understood there was a great console experience coming, in addition to Metroid: Samus Returns coming on Nintendo 3DS. That’s what we wanted to make sure it was clear that it wasn’t one or the other, that we were going to support both of our platforms with a great new Metroid experience.”

– Metroid: Samus Returns wasn’t included in the pre-recorded presentation for two reasons
– One of those being the the company has learned people seem more interested in learning about Switch (and other console experiences) first, at least at E3

This information comes from Nintendo of America president Reggie Fils-Aime…

“You know, for us, we believe that having hands-on opportunity married to an announcement is really the best way to do it. And so let’s take Super Mario Odyssey for example. We could have announced it months ago, but we weren’t yet ready, the team wasn’t ready, to show it and to let the consumer really understand visually how the hat mechanic works, how the capture mechanic comes into play. And so that’s how we think these through.”

“For certain games, games that will be in development for, let’s call it a decent amount of time, like Metroid Prime 4 — also, given that it’s a franchise that we know people have been very eager to get some news — that’s when, fine, we’ll share it. We’ll share it early. Others, we want to hold closer in and reveal it when the gameplay is going to be available. It literally is game by game, title by title, how we make that decision.”

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