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This information comes from Nintendo president Tatsumi Kimishima…

Launching alongside My Nintendo, we will release Miitomo as our first smart device application.

Miitomo is an entertainment application which turns communication among friends into a form of “play.” After the release, we hope many will wonder why this sort of app had never existed before.

In Miitomo, your “Mii” look-alike character appears as your “alternate self” within your smart device.
All of you must have had the enjoyable experience of being prompted by a friend to talk about something that you might not normally bring up in the course of your conversation. Mii characters facilitate this kind of social play structure with Miitomo.
Unlike most communication apps, with which you are supposed to proactively dispatch your message, in Miitomo, talkative Mii characters will automatically spark unique conversations and help friends connect on random, fun and light-hearted topics.
I believe you will experience a fresh new feeling with Miitomo.

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More than 200 million Mii characters have been created around the world and have been appreciated by many people, regardless of age, gender, country or region.
Miis are unique characters who act in very “Nintendo-like” ways with rich facial expressions.

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Also, Miitomo comes with a feature called “Miifoto” with which you can create and share various pictures with Mii characters.
The pictures created with Miifoto can be stored on your smart device and can be shared with various social media networks, so these pictures can be used beyond gaming.
Quite a few consumers have used their Mii in their profile picture of various social networks. We hope more people will enjoy Miitomo to use Mii in such fashions as well.

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Miitomo is an application that is highly reliant on language, as it introduces a fun new style of communication. We think there will be a variety of different ways that people in different countries speaking different languages will enjoy this app.
As such, we will start by releasing Miitomo in these 16 countries, and as we receive feedback from our consumers about their experiences and establish customer support structures, we will gradually increase the number of available countries for Miitomo.

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Before Miitomo is released in March, Nintendo will start accepting the pre-registration of the app from February 17.
You will need your Nintendo Account to pre-register.
Anyone who pre-registers for Miitomo will receive Platinum Points via My Nintendo, and will be notified on Miitomo’s launch day so that they can download immediately.
We will start this pre-registration for Miitomo not just in Japan but in all 16 countries where the app will initially be released.
(Note: Outside Japan, Nintendo Account registration starts simultaneously on February 17, with the start of pre-registration of Miitomo, in all the countries where My Nintendo services will be formally started in March.)

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Miitomo will be released on iOS and Android.
We will release Miitomo in Japan in mid-March and in the other 15 countries by the end of March.
The services of My Nintendo that I mentioned earlier today will also be formally started simultaneously along with the release of Miitomo.

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This information comes from Nintendo president Tatsumi Kimishima…

And now, I would like to dicuss Nintendo’s new membership service and our new business on smart devices.

We will globally start the new membership service called “My Nintendo” this March.

My Nintendo is Nintendo’s comprehensive service that all consumers with a Nintendo Account can access.

My Nintendo will offer services which make Nintendo’s game experiences even more fun and more convenient, and that provide enhanced value for members.

We are planning to provide similar services for the new entertainment experiences that Nintendo will offer beyond gaming in the future.

This information comes from Nintendo president Tatsumi Kimishima…

Next, I would like to talk about the status of download sales.

This graph shows download sales from the latest three fiscal years through the third quarter of this fiscal year.

Total download sales from the first quarter to the third quarter totaled 30.5 billion yen. This increase is mainly due to add-on content inside games.

Without including the upcoming fourth quarter results, we are already close to achieving sales of the previous fiscal year total.

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This is the breakdown of download sales by region through the third quarter of the previous fiscal year and this fiscal year. You can see that the sales figures for each region exceeded those of the previous fiscal year. Especially significant is the growth rate of The Americas ? the yellow part of the graph.

The Americas accounts for around half, followed by Japan and Europe.

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This slide shows top selling download titles excluding download versions of packaged software.
In particular, add-on content for Super Smash Bros. and Mario Kart 8 made large contributions.
We will continue to release attractive add-on content maximizing features of each software title since they help maintain software usage rate and keep the title at the center of conversation.

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This information comes from Nintendo president Tatsumi Kimishima…

Next is amiibo. More than a year has passed since we released amiibo in November 2014 as a brand new product category together with Super Smash Bros. for Wii U. Today, more than 80 types of amiibo have been released in Japan with over 25 amiibo-compatible games.

Approximately 31 million units of figure-type amiibo have shipped to date worldwide as of the end of third quarter of this fiscal year.

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This information comes from Nintendo president Tatsumi Kimishima…

This graph shows the comparison between the Nintendo 3DS hardware sell-through numbers from 2014 (calendar year) and 2015 (calendar year) in the Japanese market.

In 2014, we were able to invigorate the market a little earlier than last year-end sales season with the launch of New Nintendo 3DS and the release of titles such as Super Smash Bros. for Nintendo 3DS and Pokémon Omega Ruby/Alpha Sapphire. On the other hand, in 2015, despite a little late start off compared to the previous year, we saw a hardware-driving effect of software such as CAPCOM?CO LTD.’s Monster Hunter X (Cross), and there was momentum as strong as the previous year in the year-end sales season growth.

6.2 million courses have been created in Super Mario Maker thus far, Tatsumi Kimishima has revealed. The Nintendo president announced the news during the company’s financial results briefing a little while ago. He also divulged that 400 million play counts have been recorded, an average of over 64 plays per level.

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During Nintendo’s financial results briefing today, Nintendo president Tatsumi Kimishima delivered an update about My Nintendo.

The My Nintendo point program will begin in March in 39 countries. There will be Platinum Points like the prior Club Nintendo and Gold Points for coupons. My Nintendo is starting with a points program, coupon, emails, and web downloads. It’ll expand to friends list, cloud data, and in-store.

Kimishima also reiterated that the first goal is to quickly have 100 million people registered with My Nintendo.

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One topic Nintendo addressed during its financial results briefing today is Miitomo.

The early word out of today’s event is that the app will launch in mid-March in Japan. This will be followed abroad during the same month on iOS and Android.

Miitomo pre-registration begins on February 17, with plans to launch next month in 16 countries and 8 languages. The latter includes English, French, Italian, German, Spanish, Japanese, Dutch, and Russian.

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Nintendo president Tatsumi Kimishima shared a breakdown of the most popular amiibo during CY2015. We have the top 10 for North America, Europe, and Japan.

Below are the results:

North America

1. Link
2. Bowser
3. Toon Link
4. Mewtwo
5. Sonic
6. Pikachu
7. Classic Mario
8. Pac-Man
9. Mega Man
10. Ganondorf

Europe

1. Classic Mario
2. Link
3. Squid
4. Green Yarn Yoshi
5. Mario
6. Smash Mario
7. Pikachu
8. Boy
9. Toad
10. Inkling Girl

Japan

1. Inkling Girl
2. Squid
3. Inkling Boy
4. Mario
5. Classic Mario
6. Modern Mario
7. Isabelle
8. Kirby
9. Green Yarn
10. Digby

amiibo shipments are now at 31 million globally. 9 million of these were sent out in the last quarter, which is actually the largest amount thus far.

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Nintendo president Tatsumi Kimishima shared a small update on the company’s quality of life initiative during a press conference earlier today. The device intended to measure sleep quality was originally planned for March, but was moved to April or beyond due to development lagging behind.

Kimishima shared a tiny tidbit about the 3DS as well. He mentioned that the system had trouble raising sales during the year-end holiday season, though digital download games and amiibo figures sold favorably.

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