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This information comes from Nintendo president Tatsumi Kimishima…

Next, I would like to talk about the status of download sales.

This graph shows download sales from the latest three fiscal years through the third quarter of this fiscal year.

Total download sales from the first quarter to the third quarter totaled 30.5 billion yen. This increase is mainly due to add-on content inside games.

Without including the upcoming fourth quarter results, we are already close to achieving sales of the previous fiscal year total.

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This is the breakdown of download sales by region through the third quarter of the previous fiscal year and this fiscal year. You can see that the sales figures for each region exceeded those of the previous fiscal year. Especially significant is the growth rate of The Americas ? the yellow part of the graph.

The Americas accounts for around half, followed by Japan and Europe.

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This slide shows top selling download titles excluding download versions of packaged software.
In particular, add-on content for Super Smash Bros. and Mario Kart 8 made large contributions.
We will continue to release attractive add-on content maximizing features of each software title since they help maintain software usage rate and keep the title at the center of conversation.

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This information comes from Nintendo president Tatsumi Kimishima…

Next is amiibo. More than a year has passed since we released amiibo in November 2014 as a brand new product category together with Super Smash Bros. for Wii U. Today, more than 80 types of amiibo have been released in Japan with over 25 amiibo-compatible games.

Approximately 31 million units of figure-type amiibo have shipped to date worldwide as of the end of third quarter of this fiscal year.

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This information comes from Nintendo president Tatsumi Kimishima…

This graph shows the comparison between the Nintendo 3DS hardware sell-through numbers from 2014 (calendar year) and 2015 (calendar year) in the Japanese market.

In 2014, we were able to invigorate the market a little earlier than last year-end sales season with the launch of New Nintendo 3DS and the release of titles such as Super Smash Bros. for Nintendo 3DS and Pokémon Omega Ruby/Alpha Sapphire. On the other hand, in 2015, despite a little late start off compared to the previous year, we saw a hardware-driving effect of software such as CAPCOM?CO LTD.’s Monster Hunter X (Cross), and there was momentum as strong as the previous year in the year-end sales season growth.

6.2 million courses have been created in Super Mario Maker thus far, Tatsumi Kimishima has revealed. The Nintendo president announced the news during the company’s financial results briefing a little while ago. He also divulged that 400 million play counts have been recorded, an average of over 64 plays per level.

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During Nintendo’s financial results briefing today, Nintendo president Tatsumi Kimishima delivered an update about My Nintendo.

The My Nintendo point program will begin in March in 39 countries. There will be Platinum Points like the prior Club Nintendo and Gold Points for coupons. My Nintendo is starting with a points program, coupon, emails, and web downloads. It’ll expand to friends list, cloud data, and in-store.

Kimishima also reiterated that the first goal is to quickly have 100 million people registered with My Nintendo.

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One topic Nintendo addressed during its financial results briefing today is Miitomo.

The early word out of today’s event is that the app will launch in mid-March in Japan. This will be followed abroad during the same month on iOS and Android.

Miitomo pre-registration begins on February 17, with plans to launch next month in 16 countries and 8 languages. The latter includes English, French, Italian, German, Spanish, Japanese, Dutch, and Russian.

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Nintendo president Tatsumi Kimishima shared a breakdown of the most popular amiibo during CY2015. We have the top 10 for North America, Europe, and Japan.

Below are the results:

North America

1. Link
2. Bowser
3. Toon Link
4. Mewtwo
5. Sonic
6. Pikachu
7. Classic Mario
8. Pac-Man
9. Mega Man
10. Ganondorf

Europe

1. Classic Mario
2. Link
3. Squid
4. Green Yarn Yoshi
5. Mario
6. Smash Mario
7. Pikachu
8. Boy
9. Toad
10. Inkling Girl

Japan

1. Inkling Girl
2. Squid
3. Inkling Boy
4. Mario
5. Classic Mario
6. Modern Mario
7. Isabelle
8. Kirby
9. Green Yarn
10. Digby

amiibo shipments are now at 31 million globally. 9 million of these were sent out in the last quarter, which is actually the largest amount thus far.

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Nintendo president Tatsumi Kimishima shared a small update on the company’s quality of life initiative during a press conference earlier today. The device intended to measure sleep quality was originally planned for March, but was moved to April or beyond due to development lagging behind.

Kimishima shared a tiny tidbit about the 3DS as well. He mentioned that the system had trouble raising sales during the year-end holiday season, though digital download games and amiibo figures sold favorably.

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Nintendo has revealed another new costume for Super Mario Maker: Professor E. Gadd. You can watch the official trailer below.

Professor E. Gadd will be added to Super Mario Maker via a new Event Course on Thursday. We’ll put up a notice once it’s live.

Pokemon GO will be receiving a dedicated session at the Game Developer’s Conference next month. John Hanke, CEO of Niantic, will host “Catch ‘Em All: Pokemon GO and Real World Gaming”.

Here’s a description of the event:

“Over the last three years, Niantic, Inc. has been defining the genre of Real World gaming, using smartphones and tablets to connect the digital world to the physical world. Niantic’s newest game, Pokemon GO, ups the challenge of real world gaming design, taking a beloved franchise and setting its hundreds of brightly-colored monsters loose across the globe, adding a new Bluetooth wearable device created by Nintendo to the mix. Join Niantic founder and CEO John Hanke as he discusses how the company has developed a unique vision for delivering a mobile Pokemon experience that gets would-be trainers into the outdoors.”

GDC’s website also states that those who attend the session “will get a first-hand, in-depth look at how players are interacting and exploring the world with one another through Pokemon GO, the collaborative approach to design and development for the game and the next evolution of augmented reality and real-world mobile gameplay experiences.”

A specific date for the Catch ‘Em All: Pokemon GO and Real World Gaming session has not yet been announced. GDC 2016 takes place between March 14 and March 18.

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