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Shigeru Miyamoto has confirmed a couple of notable elements about the recently-announced Star Fox game for Wii U.

First, Nintendo will be including an optional co-op mode in which two players command one Arwing with one flying the ship and the other shooting from it. Miyamoto also spoke about two-screen cut-scenes in which you’d get one view on the television, and another on the GamePad.

You can find all of Miyamoto’s comments below.

Natsume has confirmed a pair of new titles for the 3DS Virtual Console. Lufia: The Legend Returns and Harvest Moon 2 GBC will both be making their way to the eShop sometime in the future.

Natsume shared the news on Twitter just a little while ago:


The Seattle Times has put up a massive interview with Nintendo of America president Reggie Fils-Aime. There’s quite a lot of important topics, so we’ve included a good part of the interview below. You can find The Seattle Times’ full article here.

Nintendo’s Takashi Tezuka shared a little more on the origins of Mario Maker while speaking with Polygon. You can find a summary of what was shared below.

– Started out as a course-making tool for Nintendo’s internal teams
– The people on the tools team typically don’t design video game courses
– Instead, they only build the tools for Nintendo’s game designers to use
– In this particular instance, the tools team was working on a Mario course editing tool when they decided to pitch it to Tezuka as a standalone game

“They brought the idea to me thinking it would be a great game idea because they had so much fun with [it].”

– Tezuka had been meaning to make a new Mario Paint game that uses the Wii U’s GamePad
– He saw an opportunity in Mario Maker to make a game that encourages players creativity in a similar way to Mario Paint

“There are lots of drawing utilities in the world, but does everybody like drawing? Not necessarily. In order to make a [Mario] course, all you have to do is put different parts together. It’s not as difficult or out of reach as drawing is. Instead of creating another Mario Paint, when I saw this course editor, I was inspired to bring the fun of Mario Paint into this course editor to make something fun and creative for people to enjoy.”

– Tezuka expects people to be silly in their course designs and to create levels that are impossible to complete
– Mario Maker isn’t just about finishing courses
– It’s about enjoying the process of creating a course, no matter how silly or impractical it may be
– Ex: a team of Nintendo employees created a course that required Mario to run to the end of the course, then run back to the beginning, then run back to the end in order to complete it

“We think this is a game that will showcase people’s sense of imagination. Seeing the courses made by [those folks] made us realize it had much more potential than even we imagined.”

Source


E3 might be all done and dusted for the year but Sakurai has one final image to round out the week for us:

This is quite a line-up of characters for the gaming world. I mean, it’s amazing enough that Mario can fight Pikachu. I hope you enjoy this truly unique celebration!!

Update 3: Bumped to the front page again, having added Code Name: S.T.E.A.M. and Fossil Fighters: Frontier. Should be totally done now!


Update 2: Bumped to the front page one last time. List is now complete.


Update: Added a bunch of games.


Amazon has opened up pre-orders for various Nintendo-published games. Here’s the list:

The Legend of Zelda
Xenoblade Chronicles X
Hyrule Warriors
Yoshi Woolly World
Captain Toad Treasure Tracker
Professor Layton vs Phoenix Wright Ace Attorney
Pokemon Art Academy
Mario Party 10
Mario vs. Donkey Kong
Kirby & The Rainbow Curse
Mario Maker
Splatoon
Wii Sports Club
Devil’s Third
Fantasy Life
Code Name: S.T.E.A.M.
Fossil Fighters Frontier

We’ll keep this updated and add in more titles as they become available.

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In Japan, those who purchase a ticket for the upcoming movie will receive a clear file with shots of the main characters from the movie and from the games. The girl at the center above is Fatal Frame Wii U’s main character.

Source

This information comes from Shigeru Miyamoto, speaking with IGN…

“Well, we’re always experimenting with a lot of different kinds of new hardware. Certainly, we’ve put a focus more recently on what we can do to better improve the transition from one hardware system to the next. Going from GameCube to Wii, we were able to mature a smooth transition from one to the next in terms of the development environment. But with Wii to Wii U, there were some hurdles there that we had to overcome in making that transition to the new hardware system.”

“The question of whether or not we want to take a portable system and a home console system and decide if maybe, as the computer processing power improves, we could just simply say we’ll stick with a portable and make it something that could also be a home console system is a question that ties directly into product strategy, and is something I can’t really go into detail on.

“But what I can say is that, for the time being, our focus is really on developing and building these environments that will allow us to have a smooth transition from one hardware system to the next going forward. Other than that, you can look forward to what comes next.”

Source


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