Ubisoft says they have Watch_Dogs on the way to Wii U in response to question about future support for the console
Posted on 11 years ago by Austin(@NE_Austin) in General Gaming, News, Wii U | 5 Comments
“Ubisoft has a long-standing relationship with Nintendo. Most recently this has been reinforced by our varied and high-quality line-up for Wii U, with big titles including Assassin’s Creed IV Black Flag, Just Dance 2014, Rayman Legends, Tom Clancy’s Splinter Cell Blacklist already released and Watch Dogs on the way.”
– Ubisoft representative
The above doesn’t seem indicative of either a lack of support or a plethora of it coming forward– it’s just a standard PR response with very little going on under the hood.
More: Ubisoft, Watch_Dogs
Assassin’s Creed IV: Black Flag graphics comparison
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 2 Comments
Child of Light details
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
Polygon recently published a new Child of Light preview with new details about the upcoming downloadable game. Read on below for the information, plus comments from writer Jeffrey Yohalem.
– Combat system has traditional elements but has a twist
– Game rewards clever thinking over button-pushing dexterity
– One level takes place in a subterranean network of caves back with big spiders and three-legged archers
– One player can play as Aurora while another controls the floating spark sidekick Igniculus
– Head through the caves and battle enemies
– Combat system based largely on the system from Grandia 2
– Sneak up on enemies in order to gain an advantage in battle
– Can attack first if you drop on enemies from above or behind
– Battles are set on several raised platforms
– Platforms were inspired by the designs of opera sets
– Bar at the bottom screen tracks the amount of time between each combatant’s attack
– Small pictures of each combatant will move along the bar as they prepare to attack
– At the end of the bar is a smaller bar colored red
– Characters that are attacked while their picture is in the red zone will have their attack “interrupted”
– This resets their charging time and starting them over from the beginning of the bar
– Dialogue is structured like an epic ballad
– Every second and fourth line in its poem-like structure rhyme
– Yohalem wrote the first 10 pages of the script before he realized it “had to be a poem”
– He then decided to write the script directly into poem format
More: Jeffrey Yohalem, top, Ubisoft
Ubisoft shares shipment figures for Rayman Legends, Splinter Cell: Blacklist
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 4 Comments
Ubisoft shared shipment figures for two semi-recent titles during its latest financial results conference call. Rayman Legends shipped one million while Splinter Cell: Blacklist sold two million copies of its own, according to the publisher. Ubisoft also commented on Assassin’s Creed IV’s performance, stating first week sales were lower than last year’s Assassin’s Creed III.
Assassin’s Creed IV: Black Flag companion app trailer
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, Videos, Wii U | 1 Comment
Child of Light dev walkthrough
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 0 comments
More: Child of Light, top, Ubisoft
Michel Ancel thinks of himself as an “apprentice”, Shigeru Miyamoto as a “master”
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 2 Comments
Michel Ancel may be the creator of Rayman, but he doesn’t consider himself to be on the same level as Shigeru Miyamoto.
Ancel spoke briefly about how he views himself in comparison to Miyamoto while speaking with ONM recently. Ancel feels he’s more of an “apprentice” whereas “Miyamoto is a master” – or perhaps an “advanced apprentice”.
He said:
“It’s very kind of you to have me with such talented people, but I really consider myself to be an apprentice, where Miyamoto is a master. Well, maybe an advanced apprentice!”
More: Michel Ancel, Shigeru Miyamoto, top, Ubisoft
Video: Here’s how fast you can die in Assassin’s Creed IV: Black Flag
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 3 Comments
Ubisoft was hesitant to go forward with Child of Light due to Beyond Good & Evil’s lack of commercial success
Posted on 11 years ago by Brian(@NE_Brian) in GameCube, General Nintendo, News, Wii U eShop | 7 Comments
It’s no secret that Beyond Good & Evil did not perform up to Ubisoft’s expectations. While the game was met with a great reception from critics, it wasn’t a financial hit.
The fact that Beyond Good & Evil was essentially a commercial failure still causes Ubisoft to be cautious today. According to Child of Light creative director Patrick Plourde, the publisher was hesitant to move forward the project.
Plourde told GamesIndustry:
“If the game is a missed opportunity, then it’s going to be a missed opportunity for years. Even when I pitched Child of Light, they mentioned Beyond Good & Evil. They said ‘Beyond Good & Evil was not a success, and we made that mistake once.’ And it’s like, yeah, but it’s 10 years ago… If somebody tries something and fails, there are going to be repercussions for other people. For me it would be a shame if that happens. I don’t think people are malevolent or evil about that. It’s just if it fails, they’re going to be careful greenlighting other projects like that.”
New Assassin’s Creed set in present day is unlikely, says AC4 writer
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U | 0 comments
The Assassin’s Creed franchise has already visited plenty of time periods, locations, and settings. A new Assassin’s Creed game taking place in present day is unlikely, however.
Assassin’s Creed IV lead writer
more or less ruled out the possibility during a Reddit AMA he participated in earlier today. He said:
“I doubt we would do a modern day AC. There are just too many mechanics we would have to develop to make it believeable [sic] … vehicles, plausible modern cities, a huge array of ranged weapons, etc. The modern day will most likely remain as a “context” for all future games, something to tie them all together.”