Radiant Historia director has some interest in making a sequel
Posted on 2 weeks ago by Brian(@NE_Brian) in DS, News | 9 Comments
Radiant Historia celebrated its fifth anniversary in Japan a few days ago. Atlus published the game on November 3, 2010.
Mitsuru Hirata, Radiant Historia’s director, took to Twitter on Tuesday and shared just a few words about the RPG in celebration of the milestone. Here’s what he shared:
“Oh, is it already 5 years! Although it is hard to admit that it was never a hit, I’m really grateful to see that many people still love it. Personally I also have a strong emotional attachment with this title. I’ll always hold onto an attitude ‘someday a new Radiant Historia!’ lol #rh_atlus”
I have to say, I’d be totally up for a Radiant Historia sequel! If I really think about it, it might actually be one of my favorite DS games.
Yuji Naka wants to make Ivy the Kiwi? and Rodea: The Sky Soldier sequels
Yuji Naka has created a few titles at Prope, including Ivy the Kiwi? and Rodea: The Sky Soldier. Both have been standalone games, but that doesn’t mean Naka isn’t interested in making sequels – quite the opposite actually.
Speaking with Hardcore Gamer, Naka expressed interest in returning to Ivy the Kiwi? if given the opportunity. The same also goes for Rodea. At the same time, he’s also thinking about completely new ideas.
“Ivy the Kiwi and Rodea are two titles that have a special part in my heart, so I would love to try creating sequels if I am given the opportunity. I constantly have ideas for new titles. Though I cannot say them here, please look forward to the day I can show them to the public.”
Naka further expressed interest in revisiting Rodea when asked if he’d like to see a comic series based on the game:
“If I am given the opportunity, I would love to have Rodea as a comic book series. I also personally want to see more of Rodea’s adventures.”
Scribblenauts series has sold over 13 million copies
The Scribblenauts series has sold over 13 million copies, according to developer 5th Cell.
Several Scribblenauts games have been made, most of which are on Nintendo platforms. The latest entry was A DC Comics Adventure in 2013.
5th Cell will be starting a new project on crowdfunding site Fig later this month. The studio hopes raise enough funds to create an original IP.
Sonic Classic Collection cut games/content, Crazy Taxi 4 pitch
Posted on 3 months ago by Brady(@emitremmus22) in DS, General Nintendo, News | 6 Comments
SonicStadium.org has found evidence that Sonic Classic Collection for DS was originally planned to include more games and content, as well as concept art for a Crazy Taxi 4 Pitch.
The info comes via former SEGA Studios Australia employee Brooke Luder’s portfolio, specifically an image that includes logos for Sonic Spinball, Sonic 3D Blast, and Dr. Robotnik’s Mean Bean Machine, all of which were never included in the retail game. Luder’s resume also indicates that video content was planned at one point. Check out the gallery below for more images.
Perhaps even more intriguing is concept art for a Crazy Taxi 4 pitch. No information is given on the proposed game, but the single image shows a cab driver jumping from one cab to another.
Legend of Kay DS vs. Wii U comparison
Legend of Kay may have originally came out on the PlayStation 2, but the game also ended up on DS back in 2010. You can see how it stacks up to the just-released Anniversary version on Wii U in the video comparison below.
Suda51 on No More Heroes and love for Travis, Killer7, cancelled Silver Case DS port
The folks over at Anime News Network have published an interview with Suda51. The two sides talked a bunch about No More Heroes, Killer7, and even the Silver Case DS port that never made it to market.
You can find a few excerpts that we’ve picked out below. For the full interview, head on over here.
UK software sales for the first half of 2015
The latest issue of MCV provides data about the sales of gaming systems in the UK. Above, you’ll find a chart showing how the Wii U, 3DS, Wii, and DS performed in terms of software sales during the first half of 2015. All data was collected by Chart-Track.
Latest Nintendo shop maintenance set for Monday
Posted on 4 months ago by Brian(@NE_Brian) in 3DS eShop, DS, News, Wii Shop Channel, Wii U eShop | 0 comments
It’s almost that time again! Nintendo has more maintenance planned for next week, and it will be affecting the Wii U and 3DS eShops as well as the Wii Shopping Channel and DSi Shop. The next round of maintenance will be happening on Monday from 4 PM ET to 8 PM ET (1 PM PT to 5 PM PT).
Nintendo wins patent case filed against 3DS and other handheld systems
Nintendo has announced that the company has come out victorious in another patent case. Quintal Research Group, Inc. had filed a lawsuit against Nintendo with the assertion that the 3DS, DSi, DS, Game Boy Advance, and four other systems infringed a patent. On July 17, Judge Armstrong dismissed the case after determining that this was not so.
Devon Pritchard, Nintendo of America’s General Counsel and Senior Vice President of Business Affairs, said of today’s news:
“We are very pleased to have this case dismissed. The result in this case continues to prove that Nintendo will vigorously defend its innovations against patent lawsuits and will not pay to settle cases simply to avoid litigation. Nintendo continues to support patent reform efforts that reduce the unnecessary and inefficient burden cases like this one place on technology companies in the United States.”
Source: Nintendo PR
Uchikoshi has high aspirations for Zero Escape, wants the series to appeal to mainstream gamers
Zero Escape director Kotaro Uchikoshi has high hopes for the series. Speaking with Gamaustra, he mentioned how he wants it to reach the same sort of success as TV dramas like Lost and 24.
Uchikoshi also said that wouldn’t be satisfied with Zero Escape only being a cult hit, and he’d like for the franchise to “appeal to mainstream gamers.”
Uchikoshi’s comments in full:
“Compared to other media, I feel like fans support us feverishly. It’s very humbling and I appreciate it very much. The full impact is just beginning to hit me.”
“… if you look at TV dramas such as Lost, 24, and Prison Break, those are considered to be very successful. You have to be that big to consider yourself to be successful. I know you might laugh, thinking, ‘Wow, you’re comparing yourself to a different scale,’ but with my development staff, [publisher] Aksys’ help, and our fans’ continued support, I feel like it’s a possibility to reach that level.”
“Rather than being ‘a cult hit that only core players know,’ we are constantly thinking how we can appeal to mainstream gamers. Therefore, if we want to make our project even bigger, we need to work on it.”