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Another piece of significant information has been reported stemming from the April 2017 NPD report. According to Mat Piscatella, an analyst for the company, Mario Kart is the all-time best-selling racing franchise in the U.S.

Mario Kart 8 Deluxe was the best-selling game in the U.S. last month despite being on the market for just two days. In that short period, over 460,000 physical units sold. With digital sales included, the total exceeds 550,000 units.

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Q-Games founder Dylan Cuthbert conducted a new Reddit AMA today. As a Star Fox developer who has played an influential role in the Star Fox series, he had plenty to say about the franchise. He spoke about an old-school re-make pitched to Nintendo, working on Star Fox Command (and its endings), and his own personal ideas for a new game. Cuthbert also weighed in on Switch, Nintendo’s Game Boy title for “X” and why it never left Japan, and more.

We’ve collected a number of important responses from the Reddit AMA below. You can read the full thing right here.

Today, Gamasutra published a big interview with Motoi Okamoto. Okamoto spent a decade at Nintendo beginning in 1998, and contributed to games like Pikmin, Super Mario 64 DS, Wii Play, and Wii Fit.

Gamasutra spoke with Okamoto about his experiences at the company in its interview. He touched on Shigeru Miyamoto’s high aspirations for Pikmin, rejected Wii Play games, and more.

Head past the break for notable excerpts from the interview. You can read the full thing here.

The Silver Case is being revitalized on new platforms. However, some of you may remember that a DS port was planned many years ago. Sadly, it never came to fruition.

Game Informer caught up with Suda51 recently and asked about why the plug was pulled on The Silver Case for DS. He explained to the site:

“One reason was the issue of an English localization. We wondered if a game with this much text could be localized correctly to be able to bring it to the West.

Another reason was the quality of the port. We actually had a full, working version, but we just couldn’t figure out a way to make use of the DS’s main feature, the dual screens. Since we were working on several other games on the time we just didn’t have the energy to figure it out. We actually thought about just handing the DS version out at Tokyo Game Show for free, but even that would have cost a lot of money, so we couldn’t even do that either! Unfortunately, we then had to cancel to the project.”

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In conjunction with its month-long coverage on Zelda: Breath of the Wild, Game Informer asked series producer Eiji Aonuma about his three favorite games in the series.

He ranked Twilight Princess third “because I wanted to create something better than Ocarina.” Ocarina of Time was next, which he says “is a game that gave me the opportunity to create a 3D world.” Finally, he picked Phantom Hourglass as his top choice.

This month’s issue of Retro Gamer features an interview with Satoru Okada, a former designer at Nintendo. Okada worked at the company for about 40 years, and was directly involved with the creation of various hardware.

Some excerpts from the interview are now available. Below, you can read excerpts from Okada about the Game & Watch, Game Boy, and DS. You might be surprised to learn that late Nintendo president Satoru Iwata wasn’t initially interested in the idea for dual screens…

When the DS was initially introduced during E3 2004, Nintendo of America president Reggie Fils-Aime walked out on stage with hardware that looked different from the final design. The big differences between the initial model and the one at launch are the shoulder buttons.

Now we have a better look at the DS prototype thanks to Evan Amos, who unearthed a few photos from Nintendo’s FCC filing. We’ve rounded them up below. Since this was only a filing, it doesn’t look quite as “nice” as the model shown at E3 all those years ago.

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Today, the Nintendo UK site issued a new interview with two of Animal Crossing’s primary developers. General producer Katsuya Eguchi and Animal Crossing series producer Hisashi Nogami fielded a number of questions.

The two devs weighed in on the Animal Crossing series as a whole, but more general topics as well. They were asked if they anticipated Animal Crossing becoming so popular, approach to making games, what they aim for when creating titles, and more.

We’ve picked out Eguchi and Nogami’s notable responses below.

UK software sales for October 2016

Posted on 7 months ago by (@NE_Brian) in 3DS, DS, News, Wii, Wii U | 0 comments | 0 Likes

The latest issue of MCV has a listing of the best-selling games in the UK for the month of October. The results are posted below, based on data collected between October 2 and October 29.

As far as physical software sales by platform goes, here are the results:

01 (01) PlayStation 4 – 1,114,993 (46.8%)
02 (02) Xbox One – 957,750 (40.2%)
03 (03) Xbox 360 – 92,916 (3.9%)
04 (04) Nintendo 3DS – 73,856 (3.1%)
05 (05) PlayStation 3 – 52,414 (2.2%)
06 (06) Nintendo Wii U – 40,502 (1.7%)
07 (07) PC Software – 38,119 (1.6%)
08 (08) PlayStation Vita – 7,147 (0.3%)
09 (09) Nintendo Wii – 4,765 (0.2%)
10 (10) Nintendo DS – 2,382 (0.1%)

Square Enix is seemingly ending the Dragon Quest Monsters: Joker series. With Dragon Quest Monsters: Joker 3, which launches in Japan next February, no additional games will be created. The latest issue of V Jump mentions that this latest title will be the final adventure and “grand finale.”

Dragon Quest Monsters: Joker 3 Professional will be a compilation of sorts. Over 700 monsters will be included in the game. The original Dragon Quest Monsters: Joker 3 came out in March.

The Dragon Quest Monsters: Joker series started out on DS a decade ago. In North America and Europe, the first two titles were localized, though the third one isn’t available in English currently.

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