Nintendo Everything: GameCube

Mario Party series has sold nearly 40 million copies worldwide

Posted 1 month ago
By (@NE_Brian)

The Mario Party series has sold more than 39.6 million copies worldwide, Nintendo has revealed. A message posted on the company’s European website confirms the news.

That figure takes all sales into account up through December 2014. It also includes all games – Mario Party for the N64 up through Mario Party: Island Tour on the 3DS.

Mario Party 10 is the first Wii U instalment in the revered Mario Party series, which since its debut – Mario Party – on Nintendo 64 in 1999 has sold over 39.6 million* copies globally.

* Figure as of December 2014. This figure incorporates the following titles: Mario Party (Nintendo 64), Mario Party 2 (Nintendo 64), Mario Party 3 (Nintendo 64), Mario Party 4 (Nintendo GameCube), Mario Party 5 (Nintendo GameCube), Mario Party 6 (Nintendo GameCube), Mario Party 7 (Nintendo GameCube), Mario Party 8 (Wii), Mario Party 9 (Wii), Mario Party Advance (Game Boy Advance), Mario Party DS (Nintendo DS), and Mario Party: Island Tour (Nintendo 3DS).

The next Mario Party game, Mario Party 10, launches next month.



[Feature] Tingle: The Man Behind the Magic

tingle Posted 1 month ago
By (@Patricklous)

If you ask someone what the most striking and memorable thing about The Legend of Zelda: Majora’s Mask is, they’d probably answer with the whole three-day cycle gimmick, Link’s many transformations or the creepy moon. But if you held a gun to their head and whispered “it’s Tingle” into their ear, they’d undoubtedly say it was this charming fellow. The life and legacy of Tingle isn’t extensively documented and leaves many unexplored questions. Is he human? Is he a fairy? Is he an offensive gay stereotype? But despite his mysterious nature, Tingle is a crucial character to the development of the Legend of Zelda series. In fact, there are no less than four different games out there with Tingle’s name in the title, which makes him just as important to the franchise as Link, whose name usually only appears as part of a lame pun. Just as the tale of the Hero of Time and the Triforce is constantly being retold, so too is the story of this unsung legend.



Dolphin emulator allows GameCube games to run at 60fps, including Super Mario Sunshine

Posted 1 month ago
By (@NE_Brian)

Super Mario Sunshine and Pikmin 2 did not run at 60 frames per second back in the day. Thanks to the Dolphin emulator though, this is now possible.

There are some issues – pertaining to audio in particular, which there is a workaround for. The results thus far are certainly impressive.

We’ll also mention that there’s a 120fps hack floating around, but Dolphin Emulation forum member Knuckles500 warns: “There is also a 120fps hack for those with higher frame-rate monitors, but it does begin to break stuff at that point…”

Source, Via


Nintendo sales data from 1983 to 2014

Posted 2 months ago
By (@NE_Brian)

NeoGAF’s “Celine” has put together a comprehensive roundup of Nintendo data. We have hardware and software data from 1983 all the way up to 2014. Several charts have been made as well.

Some notes:

– Based on shipment data provided by Nintendo itself directly from their site or other reports which used Nintendo data
– Only games published by Nintendo which shipped more than 1 million are presented
– For games released on NES, GB/C,SNES, N64, GBA, GC their LTDs are updated as of December 2006 with a few exception (GC top selling software)
– 4 games released on DS, Wii, 3DS, Wii U their LTDs are updated as of December 2013 or March 2014 (top-selling games are updated as of March 2014)
– Only exception is Mario Kart 8 for which shipment data was taken from July 2014
– Hardware data is shipment provided by Nintendo itself as of March 2014
– Most of these figures can be considered close to definitive with the exception of 3DS and Wii U
– GB contains GBC sales units as the two are considered one single platform by Nintendo
– Every figure is in millions of units
– Includes bundled units and DL units



Dolphin emulator now supports Wii U’s GameCube Controller Adapter

gamecube-controller-adapter Posted 2 months ago
By (@NE_Brian)

The well-known Dolphin emulator now features functionality for Wii U’s GameCube Controller Adapter. There’s native support, meaning Dolphin will auto-detect the accessory once users set everything up.

Arguably the best aspect of today’s news is that the GameCube Controller Adapter for Wii U allows for 1:1 joystick input. Players no longer need to deal with strange deadzones or messed up L/R triggers.



Iwata on his “Super Programmer” days, helped get Smash Bros. Melee out on time

smash-bros-melee Posted 2 months ago
By (@NE_Brian)

Satoru Iwata became the president of Nintendo in 2002. Prior to that, however, Iwata worked at HAL Laboratory for many years and helped program a wide array of games.

In an interview with 4Gamer (via StreetsAhead translation), Iwata spoke about his proficiency with programming. One notable thing mentioned: “… I believed things like that I could write better NES code than even Nintendo’s (EAD) engineers or that I could write the fastest, most compact code.”

Iwata also spoke about the development of Super Smash Bros. Melee, which “didn’t look like it was going to make its release date”. He “did the code review, fixed some bugs, read the code and fixed more bugs, read the long bug report from Nintendo, figured out where the problem was and got people to fix those.” Thanks to his efforts, Melee launched on time.

Head past the break for Iwata’s full comments.



Nintendo of America: Wii U GameCube Controller Adapter, Smash controller still in distribution

gamecube-controller-adapter Posted 3 months ago
By (@NE_Brian)

Nintendo of America has finally commented on the status of the GameCube Controller for Wii U – as well as the special Smash Bros. controller.

A statement obtained by Wired editor Chris Kohler states that both of these products “remain in distribution in the North American region.” Nintendo is doing its best to meet the high demand and intends to ship additional stock to retailers.

The full statement from Nintendo of America reads:

“Both the Super Smash Bros. Edition Nintendo GameCube Controller and the Adapter that connects it to the Wii U console remain in distribution in the North American region. Nintendo of America is doing everything we can to meet the strong demand for these products, and additional stock will be made available and delivered to retailers. We ask consumers to contact their local retailers directly regarding availability.”



Nintendo of Europe comments on Gamecube controller stock levels

Posted 3 months ago
By (@KiraraKoneko)

Recently there has been quite a bit of rumors about the possibility of the discontinuation of the Gamecube controller adapter for the Wii U.

Now we have some clarification from Nintendo of Europe about stock levels and what they are doing to address the issues.

In an article from Nintendolife, Nintendo of Europe commented:

We would like to reassure you that GameCube Controller Adapter for Wii U has not been discontinued by Nintendo of Europe and we are doing everything we possibly can to meet the demand which is currently outstripping supply.
We are unable to comment specifically on individual retailer stock levels and as such we ask customers to contact their local retailers directly regarding their availability of this product. We would however like to reassure you that we are working hard to ensure that additional stock can be made available and delivered to retailers.