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The next piece of content from Game Informer’s month of Pokemon coverage is live. The magazine chatted with Pokemon series producer, director, and composer Junichi Masuda as well as Pokemon Sun/Moon director Shigeru Ohmori about why the Pokemon RPGs need a story and whether the team would ever make a game as open as The Legend of Zelda: Breath of the Wild. View the video below.

Game Informer published the next piece of its Pokemon-related coverage after taking a trip to Game Freak’s offices in Japan. The latest entry focuses on the actual creation of Pokemon.

Game Freak co-founder and Pokemon director / producer Junichi Masuda had plenty to say about this subject. He noted that designs are rarely scrapped, how the team thinks about evolution, why the eyes for Pokemon have changed over the years, and more.

You can read up on Masuda’s words below. Find the full article from Game Informer here.

DrinkBox surprised us this week by stealthily putting Severed on Switch. Fortunately, the process of porting the game over was very smooth.

DrinkBox co-founder and Severed producer Graham Smith told 4colorrebellion:

“Bringing the game to the Switch was an extremely smooth process, in fact, it was one of the easiest releases we’ve ever done as a studio. The only major difference between the Wii U and Switch versions of Severed is that now you can take it with you on the go!”

DrinkBox isn’t talking about future Switch games at this time. Smith did note though, “I can say that now that our game engine is running on the Switch, it should make it easier for us to bring games to the platform in the future.”

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Game Informer is continuing its coverage of Game Freak and Pokemon today with some new insight into the studio. For the latest entry, the magazine goes over the company’s early history.

Game Freak first started out as a magazine / mini comic. When the Famicom was introduced, co-founder Junichi Masuda says the development of Mendel Palace started. Masuda said that the team “didn’t really have any official development equipment, so we just sort of had to hack the NES and figure out how it worked so we could develop on it ourselves without the official sort of development tools.”

Update: Game Informer just uploaded a video of Game Freak and Ohmori talking about Pokemon and Switch. We’ve added that in below.


Original: As mentioned earlier today, Game Informer’s latest issue contains a significant feature about Pokemon. The magazine visited Game Freak’s offices in Japan to reminisce about the franchise’s early days, the various entries, and more.

Switch was also one topic discussed. At E3 in June, it was announced that a brand new Pokemon game is planned for the system. Game Freak’s Junichi Masuda and Shigeru Ohmori both spoke about Switch and making a game on the platform.

Last week, YouTuber KayaneTV uploaded a new interview with ARMS producer Kosuke Yabuki. Among the topics discussed were the game’s early success, a removed feature in which involving blow power (how strongly you punch), and his appreciation of Street Fighter – but Dhalsim won’t be added. Watch the full interview with Yabuki below.

The toys-to-life market currently isn’t where it used to be a few years ago. It’s been on the decline, as is evident by the lack of a new Skylanders game this year and the slowdown of LEGO Dimensions.

Given the market, it came as a surprise to many when Ubisoft announced Starlink: Battle for Atlas at E3. Players can buy and attach physical starships to controllers. The concept is risky, Ubisoft CEO Yves Guillemot has admitted, but the company believes “that there are lots of people who want this type of game.”

Guillemot told GamesIndustry:

“We thought that bringing 2.0 of that model was potentially very interesting. We’ll see. It’s a risk, but we feel that there are lots of people who want this type of game. Maybe they don’t want to say it, but they do want to buy it.”

Source

Recently, Famitsu spoke with Sonic series producer Takashi Iizuka and Sonic Forces producer Shun Nakamura. The two had much to say about the brand new custom character aspect and more.

First, Famitsu asked about the details on why character customization was added in Sonic Forces. Iizuka said that for many years in which he had been working on Sonic games, he received a ton of requests from fans to have their own original characters appear. While he has never been able to put in those characters exactly as they are, he still wanted to make those dreams come true, so SEGA decided to add a custom character that will fight together with Sonic.

NDTV has a new interview up with Mario + Rabbids Kingdom Battle director Davide Soliani. Among other things, Soliani confirmed that the game won’t make use of Switch’s touchscreen, and also teased some surprises.

Find the various comments from Soliani below. You can read the full interview on NDTV here.

Just a few weeks before the start of E3, Mario + Rabbids Kingdom Battle suffered from some significant leaks. Key art was posted online as well as extensive marketing plans with quite a few details. Many were initially skeptical about Mario + Rabbids Kingdom Battle, but that all changed once we got a good look at the game at E3.

Eurogamer recently chatted with creative director Davide Soliani and composer Grant Kirkhope about the leaks. Hear what they have to say below.

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