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Takuya Aizu

Switch is “very easy to work with and developer-friendly,” Inti Creates CEO Takuya Aizu has said. Aizu spoke about developing for the new system as part of an interview with DualShockers. Inti Creates was at Switch’s launch this month with Blaster Master Zero.

When asked about working on the new hardware, Aizu said:

“When we started to develop Blaster Master, we were using our own in-house engine because we originally planned to release the game on Nintendo 3DS. Once we decided that we were going to do a Nintendo Switch version, getting the stuff from the in house engine over to Switch only took a few months. In terms of just a general feeling, the Switch is very easy to work with and developer-friendly from our experience. Then you have the ability to use the Switch functionality for your game, such as the Joy-Cons or the multiplayer feature we added to the Switch version of Master Blaster.”

Aizu also mentioned in the interview that Inti Creates has “two big projects coming up”. However, it’s unclear whether or not these will be on Nintendo platforms. The first will be announced in early summer while the other “will be closer to the end of the year.”

Mighty No. 9 publisher Deep Silver uploaded a new trailer for the game yesterday. To say that it wasn’t received well might be an understatement. Have a look at the YouTube page here, and you’ll truly understand how fans have responded to the video.

Inti Creates CEO Takuya Aizu is none too pleased with the new Mighty No. 9 trailer either. Aizu recently put up the message shown above on his Twitter page yesterday. Perhaps Deep Silver should have consulted with Inti Creates, as they were behind the project’s development.

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Were you not entirely satisfied with Azure Striker Gunvolt’s English translation? If so, you may be pleased to hear that 8-4, who localized the first game and is in charge of the sequel, is handling things a bit differently the second time around.

Inti Creates president Takuya Aizu told Skybane the following regarding Azure Striker Gunvolt 2’s translation:

“We are working with 8-4 again on the translation, but as you may know, we got a lot of feedback from the first game in regards to what people thought of its English translation. The team at 8-4 is very much aware of that feedback, so the translation for Gunvolt 2 may vary a little bit from what you saw with the first game. We have the utmost faith in 8-4’s abilities, and have no doubts in our minds that they will produce a fabulous translation.”

Aizu also confirmed that Japanese voices will be included in Azure Striker Gunvolt 2. Meanwhile, Inti Creates is still planning on bringing the first game’s Steam update to 3DS which adds Japanese voices and a re-translation.

Take a look at the latest Azure Striker Gunvolt 2 concept art above. It gives us another look at Gunvolt’s new design.

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During MAGFest today, Keiji Inafune and Inti Creates hosted a panel. Azure Striker Gunvolt 2 was featured during the event and we finally received an update as to what’s happening with the project.

First, it’s been revealed that Gunvolt will have a new design in the game. Inti Creates redid all of the character sprites in order to achieve this. Also teased was “a whole lot of stuff” that fans have yet to see. The team is spending a ton of time to create “the best high-quality game they possibly can.” Unfortunately, there’s still no word on a release date, but Inti Creates CEO said the developers are “working very hard to be able to get you guys the sequel to Azure Striker Gunvolt as soon as we can.”

Lastly, and most significantly, the first gameplay trailer for Azure Striker Gunvolt 2. We have it the off-screen video below.

A few days ago, Inti Creates CEO Takuya Aizu posted a photo of Mighty No. 9 running on the GamePad via his Twitter account. You can get a look at it above.

Aizu wrote the following in his message:

It’s good that all console versions of Mighty No. 9 are happening! The [making of] the Wii U version was harsh due to specs, but people who were responsible for porting really did their best, so it will be finished nicely!

Mighty No. 9 launches for Wii U in mid-September. A 3DS version is also in development, but will be released a bit later.

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USGamer put up a massive piece that recounts the history of Inti Creates. There are plenty of quotes mixed in from Takuya Aizu, the company’s president.

One of the more interesting topics concerns Mega Man Zero. Aizu first explains how Inti Creates originally wanted to kill off X, but Capcom intervened.

The main concept that we wanted to explore was Zero killing X. We wanted to come up with something really sensational. There was something about Mega Man Zero at first that we felt wasn’t quite right — it wasn’t true to our idea of the character. So we tried to resolve that by coming up with this dramatic concept.

Within the team, there was no resistance at all. In fact, right up until we went to master the game, the plot played out with Zero defeating X. However, Capcom as a company… it didn’t serve well for the company to have a series in which X is the hero and then another title where that same hero gets killed off. And so because of that, at the very, very, very end, like right before we sent the game to be manufactured, we had to change it so that the X that Zero kills was actually a copy. We didn’t have time to change the game play, though, so just the story changed slightly.

Inti Creates has interest in making a sequel to Azure Striker Gunvolt. However, whether or not this actually happens in the future will be determined by sales of the first game and “how active and loud the fans are”.

Inti Creates CEO Takuya Aizu told Siliconera:

Obviously, as a developer, we put our heart and soul into Gunvolt, and so the idea of doing a sequel is exciting—but that’s a kind of high-level feeling we have right now.

In terms of ideas or core concepts we’d like to include in a potential sequel, we haven’t thought that far or deep yet. The cold, hard reality is, the key things that are going to determine whether there’s a sequel or not is how Gunvolt does in terms of sales and how active and loud the fans are about there being a sequel. If those two things are in place? Sure! We’d love to do it!

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Azure Striker Gunvolt is coming out in Japan on August 20. Siliconera reports that the North American launch will take place “in the weeks that follow, if all goes as planned.”

At the moment, Inti Creates is currently working on plans for a potential European release, which may include several languages – unlike the North American version.

Inti Creates CEO Takuya Aizu has also commented on the decision to have partial voice-acting for Azure Striker Gunvolt in North America. This edition of the game only has voices during the action portions. There will not be any voices during conversations.

Azure Striker Gunvolt isn’t the only independent title Inti Creates is working on. A second self-funded project is also planned, according to Inti Creates CEO Takuya Aizu.

Aizu told Siliconera:

“We are running five projects [at the moment], And there is one project, apart from Gunvolt, that uses self-funding. However, that may change in the future—whether we finance it entirely ourselves or not.”

“We also run projects in cooperation [with other companies]. If Gunvolt succeeds, we can increase our self-published projects. So please support Inti Creates!”

Aizu also said the following when asked about Inti Creates’ split in development staff between original development and games being developed and funded by other publishers:

“At first, we make a prototype with a small number of people, and then increase the staff assigned to it at the production stage. On the other hand, most games for publishers make use of a great number of people from the beginning. Thus, when making games for publishers, the staff ratio increases.”

“If Gunvolt or Mighty No. 9 is a hit, I think that we may increase the ratio of our staff assigned to original development to half. But at the same time, we won’t stop development for publishers.”

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Keiji Inafune met with Inti Creates CEO Takuya Aizu earlier today to discuss a few items pertaining to Azure Striker Gunvolt.

According to the game’s official Twitter account, Gunvolt will be modified in the US version once again so that the character’s braided hair will be kept in tact. This was originally removed from the Japanese version – as shown above.

The Azure Striker Gunvolt Twitter account also touched on Gunvolt’s midriff:


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