Video: Watch Link tumble down a mountain for a good 30 seconds in Zelda: Breath of the Wild
What could be more mesmerizing than watching someone tumble down a mountain in The Legend of Zelda: Breath of the Wild? YouTube user HelixSnake ended up doing just that while attempting to use his shield to snowboard after it preemptively broke. With a few fairies in storage, that only ended the long trek down the mountain.
Player creates flying contraption in Zelda: Breath of the Wild and ascends to the world’s highest point
Early on, one popular means of flying in Zelda: Breath of the Wild was done with Octo Balloons. YouTuber mety333 has taken things a significant step further by creating a unique contraption.
mety333 took a metal box and placed it on top of a minecart. Then with the power of Magnesis, he was able to fly across the map and even reach its highest point.
As you can see, there are still plenty of interesting discoveries to be made in Zelda: Breath of the Wild. What will players think of next?
Zelda: Breath of the Wild player takes on two of the game’s toughest enemies at once, avoids all damage
Zelda: Breath of the Wild has one type of enemy in particular found in various places of the world that aren’t the easiest to overcome. But YouTuber GamingCrusader decided to up the challenge by not only taking on two at once, but also avoiding all damage entirely. Head past the break for more.
Digital Foundry tests Zelda: Breath of the Wild version 1.1.1 on both Switch and Wii U
We’ve seen a few videos comparing the performance of Zelda: Breath of the Wild’s before and after the new 1.1.1 patch came out last week. Digital Foundry now has its own video up as well, and explores both versions of the game – Switch and Wii U.
We once again see that Zelda has been given a noticeable boost on Switch. On Wii U though, the improvements aren’t quite as pronounced.
Here’s the full analysis:
Zelda: Breath of the Wild devs on Ganon and Zelda, story positioning, using open air concept in the future
This week, Famitsu is publishing an interview with some of the developers behind The Legend of Zelda: Breath of the Wild. Director Hidemaro Fujibayashi and series producer Eiji Aonuma spoke about the game in-depth, among others. Ahead of the magazine’s official release tomorrow, some tidbits from the interview have appeared online.
First, Famitsu asks about how Nintendo settled on Ganon’s role in the game. Zelda was given a fairly deep portrayal, but Ganon only exists as a calamity. Fujibayashi responded by saying that, role-wise, it was unnecessary for him to be personified. If he talks, then his background would need to be shown and that would only be an obstruction in the game. That’s why Ganon is shaped as it is.
Video: A better look at Zelda: Breath of the Wild’s frame rate improvement with version 1.1.1
A new patch for The Legend of Zelda: Breath of the Wild was delivered this week. Although Nintendo kept quiet about specifics, players quickly noticed that the game’s performance had been improved. Areas with frame rate drops were improved in version 1.1.1.
NX Gamer published a video yesterday that provides a good look at the performance improvements by showing what the frame rate was like before and after the update. You can watch it below, but note that one of the villages is shown.
Zelda: Breath of the Wild has realistic puddles that form and dissipate from weather cycle
Zelda: Breath of the Wild has a ton of interesting little touches and details that players may not notice. All of the game’s functions interact in many different ways that affect the world.
This past week, one player shared a discovery regarding the game’s weather cycle. Four screenshots in the same area were taken showing how they evolved over time. As it was raining, a sizable pond form. Then as the sun started to come out, it shrank, and continued to do so across the remaining images. It’s pretty amazing and not something that many others were aware of before.
Here’s a look at the weather cycle in action and a puddle that forms / dissipates:
Video: Comparing Breath of the Wild’s performance before and after applying the latest patch
Posted on 6 months ago by Matt(@OnePunchMaz) in Switch, Videos | 4 Comments | 0 Likes
An update for The Legend of Zelda: Breath of the Wild has been released that supposedly fixes some of the game’s framerate problems in certain areas. The folks over at GameXplain put that to the test and released a video where they compare the game’s performance before and after applying the patch. Turns out that it does indeed cause the game to run at an improved framerate. Check out the full video below:
Zelda: Breath of the Wild update out now (version 1.1.1)
Update: Nintendo’s single note about the update: “Adjustments have been made to make for a more pleasant gaming experience.” We’ll probably need for an outlet such as Digital Foundry to conduct tests to see if the frame rate has truly been improved, and how much.
Original: The Legend of Zelda: Breath of the Wild players now have access to a new patch. Previously, the game was at version 1.1.0. After applying the update, it will be at 1.1.1.
Nintendo has yet to provide any update notes for today’s download. Given the small change in versions, it’s likely nothing too substantial, though some say that the frame rate has been improved. We’ll let you know when we have official details about the patch.
Thanks to Pokeboy990 and Brian for the tip.
Players are defeating one of Zelda: Breath of the Wild’s toughest enemies in unusual ways
Zelda: Breath of the Wild has one enemy in particular that puts up a significant challenge. We don’t want to name any names in the introduction here, but if you’ve played the game, you probably know who we’re talking about. It’s definitely not a common enemy like the Bokoblins.
Players are finding all sorts of ways of taking down the enemy type. We’re talking a boulder, pot lid and a soup ladle, and more. Continue on below for videos showing the inventive ways of battling the enemy.