A look at another part of Zelda: Breath of the Wild’s menu
Eagle-eyed Zelda fans have spotted another section from Breath of the Wild’s menu that seems to tie in to a certain game mechanic. Just to potentially avoid spoilers and be extra safe, we’ve posted the image after the break.
Zelda: Breath of the Wild – another classic tune found in Hyrule Field
If you listen closely to the sounds and music playing in The Legend of Zelda: Breath of the Wild, you might be able to hear a classic tune. Fans have discovered that a certain theme plays while you’re out exploring Hyrule Field. It’s subtle though, so it might not be entirely easy to detect.
Amazon UK offering download codes for Zelda: Breath of the Wild, 1-2-Switch
We should point out that the digital versions cost more than the physical releases on Amazon UK. Zelda: Breath of the Wild’s boxed version is £49.99, but a digital copy is going for £59.99. 1-2-Switch is also higher at £39.99 as opposed to £34.99.
In case you’re wondering, Zelda: Breath of the Wild for Wii U also now has a download code option on Amazon UK.
Zelda: Breath of the Wild – Koroks concept art
Today’s Facebook update for The Legend of Zelda: Breath of the Wild covers the Koroks, who are returning in the Switch / Wii U game. Find today’s image from Nintendo above.
Zelda: Breath of the Wild dungeon concept art
Game Informer shared a new piece of dungeon art from The Legend of Zelda: Breath of the Wild today. Take a look at it above.
Today’s image is included in a new report from Game Informer about the dungeon it played for its cover story. We mostly covered the important information, but you can read up on what the magazine has to say here.
New Zelda: Breath of the Wild screenshots
Posted on 6 months ago by Brian(@NE_Brian) in Switch, Wii U | 13 Comments | 0 Likes
Game Informer has shared a series of brand new Zelda: Breath of the Wild screenshots from its cover story this month. Since one of the images shows one of the game’s bosses, we’ve posted the gallery after the break.
Miyamoto and Aonuma on Zelda: Breath of the Wild, Link’s full name, more
Update (2/9): Embed version is up:
Original (2/8): Game Informer put up its first online feature pertaining to its cover story on The Legend of Zelda: Breath of the Wild today. In a four-minute chat, Shigeru Miyamoto and Eiji Aonuma talk a bunch about the anticipated game, as well as other topics such as Link’s full name, what “NX” stood for (they don’t really know), and more.
Unfortunately, we don’t have an embed option at present, so you’ll need to visit this page for the full interview. We’ll add it in here once it’s posted to Game Informer’s YouTube page.
New Zelda: Breath of the Wild screenshot (2/8/17)
Posted on 6 months ago by Brian(@NE_Brian) in Screenshots, Switch, Wii U | 2 Comments | 0 Likes
One of Nintendo’s regular image posts for Zelda: Breath of the Wild has been shared on the series’ official Facebook page. Today’s screenshot shows Link standing over a tree stump with a leaf engraving. Check it out above.
No changing Link’s name in Zelda: Breath of the Wild
Past Zelda games have allowed players to give Link any sort of name they desired. In Breath of the Wild though, the character’s name is set. During a chat with German YouTuber lookslikeLink, Zelda producer Eiji Aonuma confirmed that you won’t be able to change Link’s name. That’s because he wants players themselves to feel like they’re becoming Link.
Aonuma was also asked if Breath of the Wild ended up the way he imagined it. To that, he said the game turned out just the way he imagined it from the beginning. Aonuma found it difficult to stop working on the project since the team continued to put more content into the world to explore. He hopes that players will have enjoy discovering all the things in the game for themselves.
Aonuma on how Nintendo approached making dungeons in Zelda: Breath of the Wild
The Legend of Zelda: Breath of the Wild is taking a much different approach to dungeons. Whereas dungeons continued to increase in scope over the past few entries in the series, Nintendo has decided to turn things down a notch this time around.
Zelda producer Eiji Aonuma told Game Informer this month:
“Way back in the day, dungeons weren’t all that big. They were rather small. But around Twilight Princess, they started getting bigger. We tried to cram in a lot of surprises for the player, or a lot of emotions, meeting other characters, or injecting story elements into it. But then we kind of realized, do dungeons really need to be that big? Do we have to cram that much stuff into it? We quickly realized that a lot of the fun was actually in getting to the dungeon, and so we focused on getting to the dungeon in this game. We wanted to create an environment where it is fun to find the dungeon in this large world.”