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In North America, My Nintendo received two new ARMS wallpapers. Europe’s selection was also updated today with a wallpaper featuring Ever Oasis.

You can obtain the reward from My Nintendo here.

Oceanhorn: Monster of Uncharted Seas launches on Switch next week. If you’re planning on downlaoding the game, note that 280MB of free space is needed. Look for it on June 22.

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Rebellion has posted the first gameplay footage from Rogue Trooper Redux, which is slated for Switch. Watch the video below.

Something you may have missed from today’s Nintendo Download report are the additions of two new wallpapers on My Nintendo. On the North American version of the site, members can spend points on wallpapers featuring ARMS. Both are 50 Platinum Points each and are up here.

– Uses the touchscreen capabilities offered by Switch
– Seamlessly transition from normal joystick and button inputs to touchscreen inputs with no trouble
– Water plants in a more mapped trail with the touchscreen rather than a straight line
– Return to the more classic form that the series developed in the early years
– A monsoon has shipwrecked you on an island that’s suffering from deterioration and depopulation
– Need to save them with your powers of gathering materials and building things
– It’s up to you to revive this town by improving it as you build up your own prosperous lifestyle
– Juggle your objectives, your relationships, and your story
– One button can accomplish anything you need to do on your farm
– Aiming for the end of 2017 for a release date

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This week’s North American Nintendo Downloads are as follows:

Switch Retail

ARMS – $59.99 (available Friday)
Cave Story+ – $29.99 (available Tuesday)

Switch Download

ACA NeoGeo Sengoku – $7.99
Mighty Gunvolt Burst – $9.99

This message comes from Monolith Soft’s Tetsuya Takahashi…

“A young adult story with a taste of boy-meets-girl. Lately it feels like all I’ve been doing are games full of devastation, like where your hometown burns down at the start, or the spaceship you’re riding crashes(oh wait, that is all I ever do). Sometimes I just wanna try something different!

I want to make something that people can look back on fondly one day as something that really shaped their lives. Something like what I loved as a boy, like Oliver!(by Carol Reed) and Galaxy Express 999(by Rintaro).
— That’s why I started working on this game.
I’ll leave the stories about the solemn old men and hot stylish guys to someone else(even though there’s way more demand for that stuff), and go ahead with this.

This information comes from Shigeru Miyamoto…

On whether Super Mario Odyssey was influenced by Zelda: Breath of the Wild…

Miyamoto: I think starting with myself, there is an underlying philosophy that goes across Nintendo. For example, the Mario team and the Zelda team are in two different places – one is in Kyoto, one is in Tokyo – so they don’t have direct communication. But the people who are leading that and organizing that have this underlying philosophy that they have a pretty direct connection with myself.

In terms of Breath of the Wild and Odyssey, honestly if we were to have waited until the success of Breath of the Wild to make Odyssey it would have been too late. So it’s not that they influenced each other. I think what I did with both teams was when I touched any of the prototypes or tests that they would bring me, I would try to make sure that it feels good, and that it feels good being in that world, and that’s what I did for both teams. That was my role.

This information comes from Shigeru Miyamoto and Ubisoft CEO Yves Guillemot…

On how the game came to be…

Shigeru Miyamoto: It started out when launching Just Dance in Japan – and the idea to have Mario in there. Ubisoft has provided a lot of support for [Nintendo] hardware and they understand how it works. They’ve made products which are very satisfactory and fit the market we’re shooting for. We’ve had a relationship now for over 20 years, but this is the first time we’re operating at the level where we’re sharing characters.

In terms of major games in both companies – Ubisoft has Rayman, it’s a similar sort of platformer. We thought about ways of collaboration and then Rabbids came up – and that them collaborating with Mario might be a fun idea. We also wanted to create a new genre with this collaboration.


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