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Tons of reactions and tributes have been pouring in for Satoru Iwata. We’ve rounded everything up in the post below, and it will be updated throughout the day.

Shigesato Itoi, creator of EarthBound, posted a message about Satoru Iwata’s recent passing. Have a look at it below.

“No matter the farewell, I think the most appropriate thing to say is “we”ll meet again.” We are friends so we”ll see each other again. There is nothing strange about saying it. Yeah. We’ll meet again.

Even if you didn’t have the chance to put into words how sudden it was going to be, how far you’d be traveling, or how you went much earlier than expected, I know you went wearing your best.

You always put yourself second to others no matter what, helping anyone who needed it whenever they needed it. You were that kind of friend. Although you may have been a little selfish for the first time ever by taking this journey.

The truth is though that I still don’t believe any of it. I feel like I am going to receive a message from you inviting me out to eat at any moment. I wouldn’t mind if you were to ask me like always if I had some free time. If you did, I’d ask you as well.

Still, “we’ll meet again.” It would be great to hear from you whenever and wherever; I’ll being calling to you too. I’ll call if I have something to discuss or I want to tell you a great new idea I’ve had.

We’ll meet again.

Then again, you’re here with me now.”

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Brian and Daan are finally back for a new episode of Just a Chat. There was plenty to talk about this week, including the strange situation surrounding Devil’s Third in North America, Zero Escape 3’s announcement, Dragon Quest VII and VIII for the west, and the Epic Indie Sale.



Stuff:

Brian’s Twitter
Daan’s Twitter

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Xeodrifter is coming to Wii U on July 30, Renegade Kid has announced. Studio co-founder Jools Watsham made the announcement during Nintendo World Rapport.

If you’ve previously purchased Xeodrifter on 3DS, the Wii U version will be free of charge. Cross-buy is also supported for new buyers of the game.

It’s time for the latest Famitsu’s most wanted games chart! Dragon Quest VIII has climbed back to the top spot with this week’s rankings.

Head past the break for the full chart. All votes were cast between June 25 and July 1.

Satoru Iwata, president of Nintendo, has passed away. The company said in an official document that his death came about due to a bile duct growth, which he had been previously treated for.

Here’s a look at the notice in full:

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Satoru Iwata started his gaming career when he joined HAL Laboratory following his graduation from university. He became the company’s president in 1993. Iwata became a part of Nintendo in 2000, and took over as president in 2002.

Iwata has regularly appeared in Nintendo Direct presentations to provide updates directly to fans over the past few years. He was also in charge of the Iwata Asks interview series, which provided interesting looks into the development of Nintendo games.

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Starfall Studios recently showed off some extensive gameplay from the upcoming Wii U title Sneaky Ninja. Due to Twitch auto-play, we’ve psoted the full video after the break.

Wee Man Studios put up a new video of Lifespeed showing additional off-screen footage from the game. Take a look at the video below.

Famitsu held a reader poll for Xenoblade Chronicles X in one of its most recent issues. 1,257 people participated in the survey, and voted on topics such as the game’s difficulty, amount of content, and more.

Kotaku translated a number of questions several days back, but we’ve gone ahead and gathered up additional data – largely because the results were quite interesting! Continue on below to see what players thought of the Skells, squads, overall rating, and more.

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Q1: [Respondents chose from pre-determined categories for elements they expected from the game and what things they liked after playing. Multiple choices were allowed.] Many players expected “World setting/Story” from the game, but “Exploration on the field” received the most votes for being good after respondents had played the game. Players were dissatisfied with the position of the main character and the degree of emotionalism of the story, so “World setting/Story” received harsh numbers in the latter question. [Note: respondents were able to choose multiple points and Famitsu expressed the results in a weird way. For example, it doesn’t mean 8% of the respondents thought the story was good. It means story had 8 percent of all votes when a single respondent may give 0-10 different votes. The percentage doesn’t tell how much players like each element. Rather, it shows how much they like each element in comparison to other elements.]

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Q9: Collectopedia items are important for completing quests. It is intended that players share information of collectible items, so there are basically no hints for getting the items. More than 40 percent of the respondents thought that having few hints wasn’t much fun.

We recently heard that Elliot Quest’s Wii U sales were much stronger than its PC counterpart. Now the developer of High Strangeness has something similar about his title.

Ben “AgentMOO” Shostak, speaking during a recent episode of Sup Holmes, said that High Strangeness sold “much better” on the Wii U than on Steam. Specific sales figures weren’t shared, but that statement along is very encouraging to hear.

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