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Nintendo promised a web-based eShop ages ago. But for whatever reason, it has yet to materialize. Perhaps something is on the horizon though…

A few folks over on NeoGAF have managed to detect a live page for the web eShop. You can view it right here. While it’s clearly still a work in progress (and likely not meant to be accessed by the common user), it seems that there’s actually some functionality in place.

We’re hearing some reports that automatic downloading is working for Wii U, believe it or not. Users can enter a redeemable code on this page.

When will Nintendo officially launch the web eShop? That is unknown at present. But at the very least, it still appears to be development… and hopefully we’ll see it officially go live soon!

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Today’s Smash Bros. screenshots from Masahiro Sakurai give us a new look at the Wii U game. Sakurai decided to show off two Mega Man trophies in the game, which you can find below.

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Online reviews for Bayonetta 2 are just now starting to go live. For a roundup of the early verdicts, check out the roundup below.

GameSpot – 10 / 10
IGN – 9.5 / 10
Eurogamer – 9 / 10
Joystiq – 5 / 5
DigitalSpy – 4 / 5
Polygon – 7.5 / 10
Nintendo Life – 9 / 10
NintendoWorldReport – 9 / 10
VideoGamer – 9 / 10
GamesBeat – 87 / 100
GamesRadar – 4 / 5
Destructoid – 10 / 10
CVG – 9 / 10
USGamer – 4.5 / 5
Kotaku – “Yes”
Shacknews – 8 / 10

This week’s exclusive indie-game screenshot from upcoming Wii U platformer Paper Monsters Recut shows off something that, according to the laws of physics as discovered by Newton, Einstein, and their comrades, shouldn’t exist! This is a video game though, so that doesn’t matter too much. I’ll let our friend at Mobot Studios explain what you’re seeing above, because they’re actually working on the game:

Paper Monsters Recut is our take on a classic 2D platformer, but our new space levels change the gameplay up a bit with a cool jetpack and laser bolt powerup, for epic space battles! You’ll also face different enemies in space from the ones you’ll find in Paperland, such as the flying Pterry and the mini Twirkle shown here.

The other thing we wanted to highlight with this screenshot was how the GamePad is used (which you can see in the lower right hand corner). Different powerups work differently, and the gamepad will always display the current powerup’s controls for quick reference based on what type of level you’re playing. Of course if you are in Off-TV play on the GamePad you can always reference this by hitting pause, but we think it’s pretty handy to have it at a glance.

Austin and I talk about some of the more notable pieces of Nintendo news from the past week. There’s some chatter about the Smash Bros. Wii U date, Captain Toad: Treasure Tracker, and plenty more.

One of these days we’ll record Just a Chat when I’m not dead tired!


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It’s time for the latest Famitsu’s most wanted games chart! Monster Hunter 4 Ultimate, Final Fantasy XV, Pokemon Omega Ruby/Alpha Sapphire, Persona 5, and Tales of Zestiria are the new top five.

Head past the break for the full chart. All votes were cast between September 25 and October 1.

Over the past few days, we’ve covered most of what Super Smash Bros. director Masahiro Sakurai had to say about the new Wii U and 3DS games in his bi-weekly Famitsu column. One of the few other topics Sakurai discussed was the naming of the two titles.

Sakurai addresses what could be a question some fans have: “Does the word ‘for’ in the title contain the meaning of Smash Bros. 4?” While it doesn’t seem like the naming was intentional, it just so happens that “for” can also be thought of as “4”.

“This time the name of the system was used as a subtitle in order to avoid confusion among consumers,” Sakurai commented. “However, for both systems ‘Smash Bros. for’ is included in the title, so isn’t that nice?”

Elsewhere in his Famitsu column, Sakurai talked about how characters are chosen for the Smash Bros. roster and why some of the clones made it into the Wii U and 3DS games.


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