Toon Link amiibo compatible with MK8; Toon Link, Zelda, and Sheik supported in Hyrule Warriors
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 8 Comments
Nintendo’s Japanese amiibo website confirms additional functionality for some figures.
First, Toon Link will be compatible in Mario Kart 8 – likely another Mii costume. Toon Link, Zelda, and Sheik are also supported in Hyrule Warriors.
You may recall that Nintendo announced amiibo functionality for all of the Smash Bros. figures in Hyrule Warriors during last week’s Nintendo Direct. However, it seems that Toon Link, Zelda, and Sheik will offer unique functionality rather than randomly selected materials, weapons and rupees.
More: Amiibo, Hyrule Warriors, Mario Kart 8, top
Next couple of amiibo rounds confirmed for Japan – Shulk, Rosalina, Sonic, Mega Man, and more
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii U | 31 Comments
Nintendo is releasing amiibo figures in waves. In Japan, there will be eight figures in round two and another three in the third set.
Fan favorites like Shulk and Rosalina will be available in the second set. And perhaps most importantly, the first third-party figures are releasing in the third – Sonic and Mega Man.
Most of the figures pictured above are due out in Japan on January 22. Shulk, Sonic, and Mega Man are the three expected in February. Pricing is set at 1,200 yen each.
To summarize:
January 22
Lucario
Rosalina
Bowser
Toon Link
Sheik
Ike
Meta Knight
King Dedede
February
Shulk
Sonic
Mega Man
Just as a reminder, this is for Japan only. It’s slightly confusing because the amiibo rounds are different between the west and Japan. We’re getting Zelda, Luigi, and a few others in December, which is round two for us. But Japan is getting all of these figures in their first round at launch.
Video: A look at the new Wii U amiibo settings
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U | 2 Comments
More: Amiibo, system update
Red Goddess: Inner World trailer
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 2 Comments
More: indie, Red Goddess: Inner World, Yan
Image: Miyamoto’s original sketches for Super Mario Bros. sprites
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, Images | 6 Comments
An image has surfaced showing Shigeru Miyamoto’s original sketches for Super Mario Bros. sprites. View it above!
More: Shigeru Miyamoto
Sonic Boom: Rise of Lyric has its fair share of bugs
Posted on 10 years ago by Brian(@NE_Brian) in News, Videos, Wii U | 11 Comments
Sonic Boom is a game that will probably need a patch, if possible. Unfortunately, it appears to be affected by quite a number of bugs.
Take a look at the video above for just one example. If you checked out the videos we posted yesterday (since removed), you may have also seen a glitch that allowed players to easily go beyond the boundaries of the game world into oblivion.
Wii U update version 5.3.0 out now – amiibo settings
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 6 Comments
Yet another Wii U system update is now available. Version 5.3.0 can be downloaded by visiting system settings.
Speaking of system settings, that’s what today’s update is all about. You’ll now find a new category for amiibo. By visiting the amiibo settings, users can register an amiibo owner/nickname, delete data written to an amiibo, or reset amiibo.
Additionally, Nintendo has also improved Wii U stability and usability.
Head past the break for Nintendo’s official update notes.
More: system update, top
Pre-order Monster Hunter 4 Ultimate, get a Felyne pin
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Those who pre-order Monster Hunter 4 Ultimate will be presented with a special gift. Amazon and GameStop are both handing out a Felyne pin.
More: Capcom, Monster Hunter 4 Ultimate, pre-order
Why Woah Dave! didn’t end up on Wii U
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U eShop | 1 Comment
Woah Dave! launched on the 3DS eShop just recently. In the case of Wii U, some may wonder why the game didn’t land on the console.
The decision, at least partially, can be attributed to game engines. Choice Provisions felt that bringing Woah Dave! over would be “difficult” as it would have needed to be ported to Unity or C++, according to former Nintendo indie head Dan Adelman.
One of the games they showed was Woah Dave!. Being a good Nintendo employee, I of course asked whether they were planning on releasing it on Wii U. They told me that it would be really difficult to do, because the game was originally created with an engine that would make porting to Wii U difficult. They would need to port the game over to Unity or C++.